Merge remote-tracking branch 'origin/Physics' into LevelSystemAndSuch

This commit is contained in:
PlatinumSkink
2015-10-06 18:33:49 +02:00
22 changed files with 7961 additions and 560 deletions
+8 -29
View File
@@ -24,19 +24,15 @@ void dd::Systems::LevelSystem::Initialize()
auto model = m_World->AddComponent<Components::Model>(m_BrickTemplate);
std::shared_ptr<Components::Brick> cBrick = m_World->AddComponent<Components::Brick>(m_BrickTemplate);
std::shared_ptr<Components::RectangleShape> cRec = m_World->AddComponent<Components::RectangleShape>(m_BrickTemplate);
cRec->Dimensions = glm::vec2(0.9f, 0.35f);
std::shared_ptr<Components::Physics> cPhys = m_World->AddComponent<Components::Physics>(m_BrickTemplate);
std::shared_ptr<Components::Template> cTemplate = m_World->AddComponent<Components::Template>(m_BrickTemplate);
cPhys->Static = false;
cPhys->CollisionType = CollisionType::Type::Dynamic;
cPhys->GravityScale = 0.f;
cPhys->Category = CollisionLayer::Type::Brick;
cPhys->Mask = CollisionLayer::Type::Ball;
model->ModelFile = "Models/Test/Brick/Brick.obj";
/*if ((line == 1 && row == 4) || (line == 3 && row == 2) || (line == 5 && row == 2)) {
std::shared_ptr<Components::PowerUpBrick> cPow = m_World->AddComponent<Components::PowerUpBrick>(brick);
}*/
transform->Scale = glm::vec3(0.8, 0.2, 0.2);
model->ModelFile = "Models/Brick/TurquoiseBrick.obj";
transform->Position = glm::vec3(50, 50, -10);
//sound
@@ -173,30 +169,13 @@ void dd::Systems::LevelSystem::CreateBrick(int row, int line, glm::vec2 spacesBe
auto cBrick = m_World->GetComponent<Components::Brick>(brick);
auto cPhys = m_World->GetComponent<Components::Physics>(brick);
/*auto brick = m_World->CreateEntity();
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(brick);
auto model = m_World->AddComponent<Components::Model>(brick);
std::shared_ptr<Components::Brick> cBrick = m_World->AddComponent<Components::Brick>(brick);
std::shared_ptr<Components::RectangleShape> cRec = m_World->AddComponent<Components::RectangleShape>(brick);
std::shared_ptr<Components::Physics> cPhys = m_World->AddComponent<Components::Physics>(brick);*/
//std::shared_ptr<Components::Template> cTemplate = m_World->AddComponent<Components::Template>(brick);
cPhys->Static = false;
cPhys->GravityScale = 0.f;
cPhys->Category = CollisionLayer::Type::Brick;
cPhys->Mask = CollisionLayer::Type::Ball;
//model->ModelFile = "Models/Test/Brick/Brick.obj";
/*if ((line == 1 && row == 4) || (line == 3 && row == 2) || (line == 5 && row == 2)) {
if (typeInt == 2) {
std::shared_ptr<Components::PowerUpBrick> cPow = m_World->AddComponent<Components::PowerUpBrick>(brick);
}*/
//transform->Scale = glm::vec3(0.8, 0.2, 0.2);
/*if (typeInt == 2) {
std::shared_ptr<Components::PowerUpBrick> cPow = m_World->AddComponent<Components::PowerUpBrick>(brick);
}*/
auto model = m_World->GetComponent<Components::Model>(brick);
model->ModelFile = "Models/Brick/IceBrick.obj";
}
float x = line * spacesBetweenBricks.x;
float y = row * spacesBetweenBricks.y;
transform->Scale = glm::vec3(0.8, 0.2, 0.2);
transform->Position = glm::vec3(x - 3, 5 - spaceToEdge - y , -10.f);
cBrick->Score = 10 * num;
@@ -320,7 +299,7 @@ bool dd::Systems::LevelSystem::OnCreatePowerUp(const dd::Events::CreatePowerUp &
auto model = m_World->AddComponent<Components::Model>(powerUp);
std::shared_ptr<Components::CircleShape> cRec = m_World->AddComponent<Components::CircleShape>(powerUp);
std::shared_ptr<Components::Physics> cPhys = m_World->AddComponent<Components::Physics>(powerUp);
cPhys->Static = false;
cPhys->CollisionType = CollisionType::Type::Dynamic;
cPhys->Category = CollisionLayer::Type::PowerUp;
cPhys->Mask = CollisionLayer::Type::Pad;