Merge remote-tracking branch 'origin/Physics' into LevelSystemAndSuch
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@@ -24,19 +24,15 @@ void dd::Systems::LevelSystem::Initialize()
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auto model = m_World->AddComponent<Components::Model>(m_BrickTemplate);
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std::shared_ptr<Components::Brick> cBrick = m_World->AddComponent<Components::Brick>(m_BrickTemplate);
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std::shared_ptr<Components::RectangleShape> cRec = m_World->AddComponent<Components::RectangleShape>(m_BrickTemplate);
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cRec->Dimensions = glm::vec2(0.9f, 0.35f);
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std::shared_ptr<Components::Physics> cPhys = m_World->AddComponent<Components::Physics>(m_BrickTemplate);
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std::shared_ptr<Components::Template> cTemplate = m_World->AddComponent<Components::Template>(m_BrickTemplate);
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cPhys->Static = false;
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cPhys->CollisionType = CollisionType::Type::Dynamic;
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cPhys->GravityScale = 0.f;
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cPhys->Category = CollisionLayer::Type::Brick;
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cPhys->Mask = CollisionLayer::Type::Ball;
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model->ModelFile = "Models/Test/Brick/Brick.obj";
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/*if ((line == 1 && row == 4) || (line == 3 && row == 2) || (line == 5 && row == 2)) {
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std::shared_ptr<Components::PowerUpBrick> cPow = m_World->AddComponent<Components::PowerUpBrick>(brick);
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}*/
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transform->Scale = glm::vec3(0.8, 0.2, 0.2);
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model->ModelFile = "Models/Brick/TurquoiseBrick.obj";
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transform->Position = glm::vec3(50, 50, -10);
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//sound
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@@ -173,30 +169,13 @@ void dd::Systems::LevelSystem::CreateBrick(int row, int line, glm::vec2 spacesBe
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auto cBrick = m_World->GetComponent<Components::Brick>(brick);
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auto cPhys = m_World->GetComponent<Components::Physics>(brick);
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/*auto brick = m_World->CreateEntity();
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std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(brick);
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auto model = m_World->AddComponent<Components::Model>(brick);
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std::shared_ptr<Components::Brick> cBrick = m_World->AddComponent<Components::Brick>(brick);
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std::shared_ptr<Components::RectangleShape> cRec = m_World->AddComponent<Components::RectangleShape>(brick);
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std::shared_ptr<Components::Physics> cPhys = m_World->AddComponent<Components::Physics>(brick);*/
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//std::shared_ptr<Components::Template> cTemplate = m_World->AddComponent<Components::Template>(brick);
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cPhys->Static = false;
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cPhys->GravityScale = 0.f;
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cPhys->Category = CollisionLayer::Type::Brick;
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cPhys->Mask = CollisionLayer::Type::Ball;
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//model->ModelFile = "Models/Test/Brick/Brick.obj";
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/*if ((line == 1 && row == 4) || (line == 3 && row == 2) || (line == 5 && row == 2)) {
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if (typeInt == 2) {
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std::shared_ptr<Components::PowerUpBrick> cPow = m_World->AddComponent<Components::PowerUpBrick>(brick);
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}*/
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//transform->Scale = glm::vec3(0.8, 0.2, 0.2);
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/*if (typeInt == 2) {
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std::shared_ptr<Components::PowerUpBrick> cPow = m_World->AddComponent<Components::PowerUpBrick>(brick);
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}*/
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auto model = m_World->GetComponent<Components::Model>(brick);
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model->ModelFile = "Models/Brick/IceBrick.obj";
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}
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float x = line * spacesBetweenBricks.x;
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float y = row * spacesBetweenBricks.y;
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transform->Scale = glm::vec3(0.8, 0.2, 0.2);
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transform->Position = glm::vec3(x - 3, 5 - spaceToEdge - y , -10.f);
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cBrick->Score = 10 * num;
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@@ -320,7 +299,7 @@ bool dd::Systems::LevelSystem::OnCreatePowerUp(const dd::Events::CreatePowerUp &
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auto model = m_World->AddComponent<Components::Model>(powerUp);
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std::shared_ptr<Components::CircleShape> cRec = m_World->AddComponent<Components::CircleShape>(powerUp);
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std::shared_ptr<Components::Physics> cPhys = m_World->AddComponent<Components::Physics>(powerUp);
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cPhys->Static = false;
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cPhys->CollisionType = CollisionType::Type::Dynamic;
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cPhys->Category = CollisionLayer::Type::PowerUp;
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cPhys->Mask = CollisionLayer::Type::Pad;
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