CMAKE Conditional compilation against DirectX and OpenGL targets
...just don't enable both, okay?
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+9
-3
@@ -4,7 +4,6 @@ project(daydream)
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set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${CMAKE_CURRENT_SOURCE_DIR}/cmake)
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set(CMAKE_INCLUDE_PATH ${CMAKE_INCLUDE_PATH} "${PROJECT_SOURCE_DIR}/deps/include")
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if(MINGW)
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set(CMAKE_LIBRARY_PATH ${CMAKE_LIBRARY_PATH} "${PROJECT_SOURCE_DIR}/deps/lib/mingw/x64")
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elseif(MSVC)
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@@ -23,10 +22,17 @@ endif()
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set(BUILD_SHARED_LIBS FALSE)
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include_directories(${PROJECT_SOURCE_DIR}/include)
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option(BUILD_RENDERER_OPENGL "Build with OpenGL 4.4 renderer" ON)
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option(BUILD_RENDERER_DIRECTX "Build with DirectX 11 renderer" OFF)
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# Compiling for OpenGL target
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include_directories(${PROJECT_SOURCE_DIR}/include/Rendering/OpenGL)
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if(BUILD_RENDERER_OPENGL)
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include_directories(${PROJECT_SOURCE_DIR}/include/Rendering/OpenGL)
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endif()
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# Compiling for DirectX target
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#include_directories(${PROJECT_SOURCE_DIR}/include/Rendering/DirectX)
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if(BUILD_RENDERER_DIRECTX)
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include_directories(${PROJECT_SOURCE_DIR}/include/Rendering/DirectX)
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endif()
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#set(GLEW_INCLUDE_DIR ${daydream_SOURCE_DIR}/libs/glew-1.11.0/include)
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#set(GLEW_LIBRARY ${daydream_SOURCE_DIR}/libs/glew-1.11.0/lib/Release/glew32.lib)
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