CMAKE Conditional compilation against DirectX and OpenGL targets

...just don't enable both, okay?
This commit is contained in:
2015-10-20 14:51:40 +02:00
parent 80f34b27b9
commit a4b9521c34
3 changed files with 23 additions and 6 deletions
+13 -2
View File
@@ -104,8 +104,6 @@ set(SOURCE_FILES
${SOURCE_FILES_Core_Util}
${SOURCE_FILES_Input}
${SOURCE_FILES_Rendering}
${SOURCE_FILES_Rendering_OpenGL}
#${SOURCE_FILES_Rendering_DirectX}
${SOURCE_FILES_Transform}
${SOURCE_FILES_Physics}
${SOURCE_FILES_Game}
@@ -114,6 +112,19 @@ set(SOURCE_FILES
${SOURCE_FILES_GUI}
)
if(BUILD_RENDERER_OPENGL)
set(SOURCE_FILES ${SOURCE_FILES}
${SOURCE_FILES_Rendering_OpenGL}
)
endif()
# Compiling for DirectX target
if(BUILD_RENDERER_DIRECTX)
set(SOURCE_FILES ${SOURCE_FILES}
${SOURCE_FILES_Rendering_DirectX}
)
endif()
if(CMAKE_COMPILER_IS_GNUCXX)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -pthread")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -w")