CMAKE Conditional compilation against DirectX and OpenGL targets
...just don't enable both, okay?
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@@ -45,7 +45,7 @@ void dd::Renderer::Initialize()
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glGetIntegerv(GL_MINOR_VERSION, &m_GLVersion[1]);
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m_GLVendor = (GLchar*)glGetString(GL_VENDOR);
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std::stringstream ss;
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ss << m_GLVendor << " OpenGL " << m_GLVersion[0] << "." << m_GLVersion[1];
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ss << "Squidout! (" << m_GLVendor << " OpenGL " << m_GLVersion[0] << "." << m_GLVersion[1] << ")";
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#ifdef DEBUG
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ss << " DEBUG";
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#endif
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