CMAKE Conditional compilation against DirectX and OpenGL targets

...just don't enable both, okay?
This commit is contained in:
2015-10-20 14:51:40 +02:00
parent 80f34b27b9
commit a4b9521c34
3 changed files with 23 additions and 6 deletions
+1 -1
View File
@@ -45,7 +45,7 @@ void dd::Renderer::Initialize()
glGetIntegerv(GL_MINOR_VERSION, &m_GLVersion[1]);
m_GLVendor = (GLchar*)glGetString(GL_VENDOR);
std::stringstream ss;
ss << m_GLVendor << " OpenGL " << m_GLVersion[0] << "." << m_GLVersion[1];
ss << "Squidout! (" << m_GLVendor << " OpenGL " << m_GLVersion[0] << "." << m_GLVersion[1] << ")";
#ifdef DEBUG
ss << " DEBUG";
#endif