CMAKE Conditional compilation against DirectX and OpenGL targets
...just don't enable both, okay?
This commit is contained in:
+9
-3
@@ -4,7 +4,6 @@ project(daydream)
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set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${CMAKE_CURRENT_SOURCE_DIR}/cmake)
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set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${CMAKE_CURRENT_SOURCE_DIR}/cmake)
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set(CMAKE_INCLUDE_PATH ${CMAKE_INCLUDE_PATH} "${PROJECT_SOURCE_DIR}/deps/include")
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set(CMAKE_INCLUDE_PATH ${CMAKE_INCLUDE_PATH} "${PROJECT_SOURCE_DIR}/deps/include")
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if(MINGW)
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if(MINGW)
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set(CMAKE_LIBRARY_PATH ${CMAKE_LIBRARY_PATH} "${PROJECT_SOURCE_DIR}/deps/lib/mingw/x64")
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set(CMAKE_LIBRARY_PATH ${CMAKE_LIBRARY_PATH} "${PROJECT_SOURCE_DIR}/deps/lib/mingw/x64")
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elseif(MSVC)
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elseif(MSVC)
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@@ -23,10 +22,17 @@ endif()
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set(BUILD_SHARED_LIBS FALSE)
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set(BUILD_SHARED_LIBS FALSE)
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include_directories(${PROJECT_SOURCE_DIR}/include)
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include_directories(${PROJECT_SOURCE_DIR}/include)
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option(BUILD_RENDERER_OPENGL "Build with OpenGL 4.4 renderer" ON)
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option(BUILD_RENDERER_DIRECTX "Build with DirectX 11 renderer" OFF)
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# Compiling for OpenGL target
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# Compiling for OpenGL target
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include_directories(${PROJECT_SOURCE_DIR}/include/Rendering/OpenGL)
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if(BUILD_RENDERER_OPENGL)
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include_directories(${PROJECT_SOURCE_DIR}/include/Rendering/OpenGL)
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endif()
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# Compiling for DirectX target
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# Compiling for DirectX target
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#include_directories(${PROJECT_SOURCE_DIR}/include/Rendering/DirectX)
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if(BUILD_RENDERER_DIRECTX)
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include_directories(${PROJECT_SOURCE_DIR}/include/Rendering/DirectX)
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endif()
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#set(GLEW_INCLUDE_DIR ${daydream_SOURCE_DIR}/libs/glew-1.11.0/include)
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#set(GLEW_INCLUDE_DIR ${daydream_SOURCE_DIR}/libs/glew-1.11.0/include)
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#set(GLEW_LIBRARY ${daydream_SOURCE_DIR}/libs/glew-1.11.0/lib/Release/glew32.lib)
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#set(GLEW_LIBRARY ${daydream_SOURCE_DIR}/libs/glew-1.11.0/lib/Release/glew32.lib)
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+13
-2
@@ -104,8 +104,6 @@ set(SOURCE_FILES
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${SOURCE_FILES_Core_Util}
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${SOURCE_FILES_Core_Util}
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${SOURCE_FILES_Input}
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${SOURCE_FILES_Input}
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${SOURCE_FILES_Rendering}
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${SOURCE_FILES_Rendering}
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${SOURCE_FILES_Rendering_OpenGL}
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#${SOURCE_FILES_Rendering_DirectX}
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${SOURCE_FILES_Transform}
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${SOURCE_FILES_Transform}
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${SOURCE_FILES_Physics}
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${SOURCE_FILES_Physics}
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${SOURCE_FILES_Game}
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${SOURCE_FILES_Game}
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@@ -114,6 +112,19 @@ set(SOURCE_FILES
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${SOURCE_FILES_GUI}
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${SOURCE_FILES_GUI}
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)
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)
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if(BUILD_RENDERER_OPENGL)
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set(SOURCE_FILES ${SOURCE_FILES}
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${SOURCE_FILES_Rendering_OpenGL}
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)
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endif()
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# Compiling for DirectX target
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if(BUILD_RENDERER_DIRECTX)
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set(SOURCE_FILES ${SOURCE_FILES}
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${SOURCE_FILES_Rendering_DirectX}
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)
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endif()
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if(CMAKE_COMPILER_IS_GNUCXX)
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if(CMAKE_COMPILER_IS_GNUCXX)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -pthread")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -pthread")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -w")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -w")
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@@ -45,7 +45,7 @@ void dd::Renderer::Initialize()
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glGetIntegerv(GL_MINOR_VERSION, &m_GLVersion[1]);
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glGetIntegerv(GL_MINOR_VERSION, &m_GLVersion[1]);
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m_GLVendor = (GLchar*)glGetString(GL_VENDOR);
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m_GLVendor = (GLchar*)glGetString(GL_VENDOR);
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std::stringstream ss;
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std::stringstream ss;
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ss << m_GLVendor << " OpenGL " << m_GLVersion[0] << "." << m_GLVersion[1];
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ss << "Squidout! (" << m_GLVendor << " OpenGL " << m_GLVersion[0] << "." << m_GLVersion[1] << ")";
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#ifdef DEBUG
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#ifdef DEBUG
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ss << " DEBUG";
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ss << " DEBUG";
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#endif
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#endif
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