Doesn't work right now. Cloning bricks kills makes balls stop bouncing on them.

This commit is contained in:
PlatinumSkink
2015-10-05 17:55:02 +02:00
parent 56086d6061
commit a8219e2129
2 changed files with 60 additions and 9 deletions
+3
View File
@@ -107,6 +107,7 @@ private:
bool m_Restarting = false;
bool m_Initialized = false;
bool m_Pause = false;
int m_LooseBricks = 0;
int m_CurrentCluster = 2;
int m_CurrentLevel = 1;
int m_MultiBalls = 0;
@@ -119,6 +120,8 @@ private:
glm::vec2 m_SpaceBetweenBricks = glm::vec2(1, 0.4);
float m_NotResettingTheStage = 5.f;
EntityID m_BrickTemplate;
std::array<int, 42> m_Bricks;
dd::EventRelay<LevelSystem, dd::Events::Contact> m_EContact;