Doesn't work right now. Cloning bricks kills makes balls stop bouncing on them.
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@@ -107,6 +107,7 @@ private:
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bool m_Restarting = false;
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bool m_Initialized = false;
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bool m_Pause = false;
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int m_LooseBricks = 0;
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int m_CurrentCluster = 2;
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int m_CurrentLevel = 1;
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int m_MultiBalls = 0;
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@@ -119,6 +120,8 @@ private:
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glm::vec2 m_SpaceBetweenBricks = glm::vec2(1, 0.4);
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float m_NotResettingTheStage = 5.f;
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EntityID m_BrickTemplate;
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std::array<int, 42> m_Bricks;
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dd::EventRelay<LevelSystem, dd::Events::Contact> m_EContact;
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