Doesn't work right now. Cloning bricks kills makes balls stop bouncing on them.
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@@ -19,6 +19,32 @@ void dd::Systems::LevelSystem::Initialize()
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EVENT_SUBSCRIBE_MEMBER(m_EPause, &LevelSystem::OnPause);
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EVENT_SUBSCRIBE_MEMBER(m_EHitPad, &LevelSystem::OnHitPad);
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m_BrickTemplate = m_World->CreateEntity();
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std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(m_BrickTemplate);
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auto model = m_World->AddComponent<Components::Model>(m_BrickTemplate);
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std::shared_ptr<Components::Brick> cBrick = m_World->AddComponent<Components::Brick>(m_BrickTemplate);
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std::shared_ptr<Components::RectangleShape> cRec = m_World->AddComponent<Components::RectangleShape>(m_BrickTemplate);
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std::shared_ptr<Components::Physics> cPhys = m_World->AddComponent<Components::Physics>(m_BrickTemplate);
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std::shared_ptr<Components::Template> cTemplate = m_World->AddComponent<Components::Template>(m_BrickTemplate);
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cPhys->Static = false;
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cPhys->GravityScale = 0.f;
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cPhys->Category = CollisionLayer::Type::Brick;
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cPhys->Mask = CollisionLayer::Type::Ball;
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model->ModelFile = "Models/Test/Brick/Brick.obj";
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/*if ((line == 1 && row == 4) || (line == 3 && row == 2) || (line == 5 && row == 2)) {
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std::shared_ptr<Components::PowerUpBrick> cPow = m_World->AddComponent<Components::PowerUpBrick>(brick);
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}*/
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transform->Scale = glm::vec3(0.8, 0.2, 0.2);
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transform->Position = glm::vec3(50, 50, -10);
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//sound
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auto collisionSound = m_World->AddComponent<Components::CollisionSound>(m_BrickTemplate);
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collisionSound->FilePath = "Sounds/Brick/shortbrickbreak.wav";
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m_World->CommitEntity(m_BrickTemplate);
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return;
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}
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@@ -40,9 +66,20 @@ void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID
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auto templateCheck = m_World->GetComponent<Components::Template>(entity);
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if (templateCheck != nullptr){ return; }
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auto brick = m_World->GetComponent<Components::Brick>(entity);
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if (brick != nullptr) {
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auto transform = m_World->GetComponent<Components::Transform>(entity);
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//Removes bricks that falls out of the stage.
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if (transform->Position.y < -10) {
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m_LooseBricks--;
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std::cout << m_LooseBricks << std::endl;
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m_World->RemoveEntity(entity);
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}
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}
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auto ball = m_World->GetComponent<Components::Ball>(entity);
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if (NumberOfBricks() <= 0 && !Restarting()) {
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if (NumberOfBricks() <= 0 && m_LooseBricks <= 0 && !Restarting()) {
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if (MultiBalls() <= 0 && PowerUps() <= 0) {
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Events::StageCleared ec;
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EventBroker->Publish(ec);
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@@ -56,6 +93,12 @@ void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID
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if (powerUp != nullptr) {
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SetPowerUps(PowerUps() - 1);
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m_World->RemoveEntity(entity);
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} else {
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if (brick != nullptr) {
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m_LooseBricks--;
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std::cout << m_LooseBricks << std::endl;
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m_World->RemoveEntity(entity);
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}
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}
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}
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}
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@@ -111,6 +154,7 @@ void dd::Systems::LevelSystem::CreateLevel()
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if (num == 1)
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num = Lines();
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}
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m_LooseBricks = NumberOfBricks();
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SetRestarting(false);
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}
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@@ -120,12 +164,18 @@ void dd::Systems::LevelSystem::CreateBrick(int row, int line, glm::vec2 spacesBe
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SetNumberOfBricks(NumberOfBricks() - 1);
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return;
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}
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//auto brick = m_World->CloneEntity(m_BrickTemplate);
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//m_World->RemoveComponent<Components::Template>(brick);
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//auto transform = m_World->GetComponent<Components::Transform>(brick);
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//auto cBrick = m_World->GetComponent<Components::Brick>(brick);
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//auto cPhys = m_World->GetComponent<Components::Physics>(brick);
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auto brick = m_World->CreateEntity();
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std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(brick);
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auto model = m_World->AddComponent<Components::Model>(brick);
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std::shared_ptr<Components::Brick> cBrick = m_World->AddComponent<Components::Brick>(brick);
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std::shared_ptr<Components::RectangleShape> cRec = m_World->AddComponent<Components::RectangleShape>(brick);
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std::shared_ptr<Components::Physics> cPhys = m_World->AddComponent<Components::Physics>(brick);
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//std::shared_ptr<Components::Template> cTemplate = m_World->AddComponent<Components::Template>(brick);
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cPhys->Static = false;
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cPhys->GravityScale = 0.f;
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cPhys->Category = CollisionLayer::Type::Brick;
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@@ -135,6 +185,8 @@ void dd::Systems::LevelSystem::CreateBrick(int row, int line, glm::vec2 spacesBe
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/*if ((line == 1 && row == 4) || (line == 3 && row == 2) || (line == 5 && row == 2)) {
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std::shared_ptr<Components::PowerUpBrick> cPow = m_World->AddComponent<Components::PowerUpBrick>(brick);
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}*/
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transform->Scale = glm::vec3(0.8, 0.2, 0.2);
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if (typeInt == 2) {
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std::shared_ptr<Components::PowerUpBrick> cPow = m_World->AddComponent<Components::PowerUpBrick>(brick);
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}
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@@ -144,10 +196,6 @@ void dd::Systems::LevelSystem::CreateBrick(int row, int line, glm::vec2 spacesBe
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transform->Position = glm::vec3(x - 3, 5 - spaceToEdge - y , -10.f);
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cBrick->Score = 10 * num;
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//sound
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auto collisionSound = m_World->AddComponent<Components::CollisionSound>(brick);
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collisionSound->FilePath = "Sounds/Brick/shortbrickbreak.wav";
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m_World->CommitEntity(brick);
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return;
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}
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@@ -356,12 +404,12 @@ void dd::Systems::LevelSystem::GetNextLevel()
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} else if (m_CurrentCluster == 2) {
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if (m_CurrentLevel == 1) {
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level =
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{1, 1, 0, 0, 0, 1, 1,
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1, 1, 1, 0, 1, 1, 1,
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{1, 1, 0, 1, 0, 1, 1,
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1, 1, 1, 1, 1, 1, 1,
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1, 1, 1, 1, 1, 1, 1,
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1, 2, 1, 2, 1, 2, 1,
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1, 1, 0, 0, 0, 1, 1,
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1, 0, 0, 0, 0, 0, 1};
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1, 1, 0, 1, 0, 1, 1,
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1, 0, 0, 1, 0, 0, 1};
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} else if (m_CurrentLevel == 2) {
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level =
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{1, 0, 0, 0, 0, 0, 1,
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