Doesn't work right now. Cloning bricks kills makes balls stop bouncing on them.

This commit is contained in:
PlatinumSkink
2015-10-05 17:55:02 +02:00
parent 56086d6061
commit a8219e2129
2 changed files with 60 additions and 9 deletions
+57 -9
View File
@@ -19,6 +19,32 @@ void dd::Systems::LevelSystem::Initialize()
EVENT_SUBSCRIBE_MEMBER(m_EPause, &LevelSystem::OnPause);
EVENT_SUBSCRIBE_MEMBER(m_EHitPad, &LevelSystem::OnHitPad);
m_BrickTemplate = m_World->CreateEntity();
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(m_BrickTemplate);
auto model = m_World->AddComponent<Components::Model>(m_BrickTemplate);
std::shared_ptr<Components::Brick> cBrick = m_World->AddComponent<Components::Brick>(m_BrickTemplate);
std::shared_ptr<Components::RectangleShape> cRec = m_World->AddComponent<Components::RectangleShape>(m_BrickTemplate);
std::shared_ptr<Components::Physics> cPhys = m_World->AddComponent<Components::Physics>(m_BrickTemplate);
std::shared_ptr<Components::Template> cTemplate = m_World->AddComponent<Components::Template>(m_BrickTemplate);
cPhys->Static = false;
cPhys->GravityScale = 0.f;
cPhys->Category = CollisionLayer::Type::Brick;
cPhys->Mask = CollisionLayer::Type::Ball;
model->ModelFile = "Models/Test/Brick/Brick.obj";
/*if ((line == 1 && row == 4) || (line == 3 && row == 2) || (line == 5 && row == 2)) {
std::shared_ptr<Components::PowerUpBrick> cPow = m_World->AddComponent<Components::PowerUpBrick>(brick);
}*/
transform->Scale = glm::vec3(0.8, 0.2, 0.2);
transform->Position = glm::vec3(50, 50, -10);
//sound
auto collisionSound = m_World->AddComponent<Components::CollisionSound>(m_BrickTemplate);
collisionSound->FilePath = "Sounds/Brick/shortbrickbreak.wav";
m_World->CommitEntity(m_BrickTemplate);
return;
}
@@ -40,9 +66,20 @@ void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID
auto templateCheck = m_World->GetComponent<Components::Template>(entity);
if (templateCheck != nullptr){ return; }
auto brick = m_World->GetComponent<Components::Brick>(entity);
if (brick != nullptr) {
auto transform = m_World->GetComponent<Components::Transform>(entity);
//Removes bricks that falls out of the stage.
if (transform->Position.y < -10) {
m_LooseBricks--;
std::cout << m_LooseBricks << std::endl;
m_World->RemoveEntity(entity);
}
}
auto ball = m_World->GetComponent<Components::Ball>(entity);
if (NumberOfBricks() <= 0 && !Restarting()) {
if (NumberOfBricks() <= 0 && m_LooseBricks <= 0 && !Restarting()) {
if (MultiBalls() <= 0 && PowerUps() <= 0) {
Events::StageCleared ec;
EventBroker->Publish(ec);
@@ -56,6 +93,12 @@ void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID
if (powerUp != nullptr) {
SetPowerUps(PowerUps() - 1);
m_World->RemoveEntity(entity);
} else {
if (brick != nullptr) {
m_LooseBricks--;
std::cout << m_LooseBricks << std::endl;
m_World->RemoveEntity(entity);
}
}
}
}
@@ -111,6 +154,7 @@ void dd::Systems::LevelSystem::CreateLevel()
if (num == 1)
num = Lines();
}
m_LooseBricks = NumberOfBricks();
SetRestarting(false);
}
@@ -120,12 +164,18 @@ void dd::Systems::LevelSystem::CreateBrick(int row, int line, glm::vec2 spacesBe
SetNumberOfBricks(NumberOfBricks() - 1);
return;
}
//auto brick = m_World->CloneEntity(m_BrickTemplate);
//m_World->RemoveComponent<Components::Template>(brick);
//auto transform = m_World->GetComponent<Components::Transform>(brick);
//auto cBrick = m_World->GetComponent<Components::Brick>(brick);
//auto cPhys = m_World->GetComponent<Components::Physics>(brick);
auto brick = m_World->CreateEntity();
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(brick);
auto model = m_World->AddComponent<Components::Model>(brick);
std::shared_ptr<Components::Brick> cBrick = m_World->AddComponent<Components::Brick>(brick);
std::shared_ptr<Components::RectangleShape> cRec = m_World->AddComponent<Components::RectangleShape>(brick);
std::shared_ptr<Components::Physics> cPhys = m_World->AddComponent<Components::Physics>(brick);
//std::shared_ptr<Components::Template> cTemplate = m_World->AddComponent<Components::Template>(brick);
cPhys->Static = false;
cPhys->GravityScale = 0.f;
cPhys->Category = CollisionLayer::Type::Brick;
@@ -135,6 +185,8 @@ void dd::Systems::LevelSystem::CreateBrick(int row, int line, glm::vec2 spacesBe
/*if ((line == 1 && row == 4) || (line == 3 && row == 2) || (line == 5 && row == 2)) {
std::shared_ptr<Components::PowerUpBrick> cPow = m_World->AddComponent<Components::PowerUpBrick>(brick);
}*/
transform->Scale = glm::vec3(0.8, 0.2, 0.2);
if (typeInt == 2) {
std::shared_ptr<Components::PowerUpBrick> cPow = m_World->AddComponent<Components::PowerUpBrick>(brick);
}
@@ -144,10 +196,6 @@ void dd::Systems::LevelSystem::CreateBrick(int row, int line, glm::vec2 spacesBe
transform->Position = glm::vec3(x - 3, 5 - spaceToEdge - y , -10.f);
cBrick->Score = 10 * num;
//sound
auto collisionSound = m_World->AddComponent<Components::CollisionSound>(brick);
collisionSound->FilePath = "Sounds/Brick/shortbrickbreak.wav";
m_World->CommitEntity(brick);
return;
}
@@ -356,12 +404,12 @@ void dd::Systems::LevelSystem::GetNextLevel()
} else if (m_CurrentCluster == 2) {
if (m_CurrentLevel == 1) {
level =
{1, 1, 0, 0, 0, 1, 1,
1, 1, 1, 0, 1, 1, 1,
{1, 1, 0, 1, 0, 1, 1,
1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1,
1, 2, 1, 2, 1, 2, 1,
1, 1, 0, 0, 0, 1, 1,
1, 0, 0, 0, 0, 0, 1};
1, 1, 0, 1, 0, 1, 1,
1, 0, 0, 1, 0, 0, 1};
} else if (m_CurrentLevel == 2) {
level =
{1, 0, 0, 0, 0, 0, 1,