Merge branch 'master' into LevelSystemAndSuch

This commit is contained in:
PlatinumSkink
2015-10-05 13:26:51 +02:00
7 changed files with 166 additions and 79 deletions
+8
View File
@@ -24,6 +24,7 @@
#include <map>
#include <unordered_map>
#include <list>
#include <tuple>
#define EVENT_SUBSCRIBE_MEMBER(relay, handler) \
relay = decltype(relay)(std::bind(handler, this, std::placeholders::_1)); \
@@ -123,16 +124,23 @@ public:
void Unsubscribe(BaseEventRelay &relay);
private:
bool m_IsProcessing = false;
typedef std::string ContextTypeName_t; // typeid(ContextType).name()
typedef std::string EventTypeName_t; // typeid(EventType).name()
typedef std::unordered_multimap<EventTypeName_t, BaseEventRelay*> EventRelays_t;
typedef std::unordered_map<ContextTypeName_t, EventRelays_t> ContextRelays_t;
ContextRelays_t m_ContextRelays;
std::vector<BaseEventRelay*> m_RelaysToSubscribe;
std::vector<BaseEventRelay*> m_RelaysToUnsubscribe;
typedef std::list<std::pair<EventTypeName_t, std::shared_ptr<Event>>> EventQueue_t;
std::shared_ptr<EventQueue_t> m_EventQueueRead;
std::shared_ptr<EventQueue_t> m_EventQueueWrite;
void subscribeImmediate(BaseEventRelay& relay);
void unsubscribeImmediate(BaseEventRelay& relay);
};
template <typename EventType>
+42 -57
View File
@@ -1,6 +1,8 @@
#ifndef GUI_NUMBERFRAME_H__
#define GUI_NUMBERFRAME_H__
#include <unordered_map>
#include "GUI/TextureFrame.h"
namespace dd
@@ -14,32 +16,16 @@ public:
NumberFrame(Frame* parent, std::string name)
: Frame(parent, name)
{
m_NumberTextures[0] = "Textures/GUI/Numbers/N0.png";
m_NumberTextures[1] = "Textures/GUI/Numbers/N1.png";
m_NumberTextures[2] = "Textures/GUI/Numbers/N2.png";
m_NumberTextures[3] = "Textures/GUI/Numbers/N3.png";
m_NumberTextures[4] = "Textures/GUI/Numbers/N4.png";
m_NumberTextures[5] = "Textures/GUI/Numbers/N5.png";
m_NumberTextures[6] = "Textures/GUI/Numbers/N6.png";
m_NumberTextures[7] = "Textures/GUI/Numbers/N7.png";
m_NumberTextures[8] = "Textures/GUI/Numbers/N8.png";
m_NumberTextures[9] = "Textures/GUI/Numbers/N9.png";
// Create number frame if missing
for (int i = 0; i < 10; i++) {
auto frame = new GUI::TextureFrame(this, "NumberFrameDigit");
frame->SetTexture(m_NumberTextures[0]);
frame->DisableScissor();
// Position frame based on alignment
if (i > 0) {
frame->X = i * 20;
}
Width += frame->Width;
if (Height < frame->Height) {
Height = frame->Height;
}
m_NumberFrames.push_front(frame);
}
m_CharacterTextures['0'] = "Textures/GUI/Numbers/N0.png";
m_CharacterTextures['1'] = "Textures/GUI/Numbers/N1.png";
m_CharacterTextures['2'] = "Textures/GUI/Numbers/N2.png";
m_CharacterTextures['3'] = "Textures/GUI/Numbers/N3.png";
m_CharacterTextures['4'] = "Textures/GUI/Numbers/N4.png";
m_CharacterTextures['5'] = "Textures/GUI/Numbers/N5.png";
m_CharacterTextures['6'] = "Textures/GUI/Numbers/N6.png";
m_CharacterTextures['7'] = "Textures/GUI/Numbers/N7.png";
m_CharacterTextures['8'] = "Textures/GUI/Numbers/N8.png";
m_CharacterTextures['9'] = "Textures/GUI/Numbers/N9.png";
SetNumber(0);
}
@@ -50,41 +36,40 @@ public:
m_Number = number;
// Clear number textures
//for (auto& frame : m_NumberFrames) {
// frame->SetTexture("");
//}
for (auto& frame : m_NumberFrames) {
frame->SetTexture("");
}
//Width = 0;
//Height = 0;
Width = 0;
Height = 0;
int n = 0;
do {
// // Create number frame if missing
// if (m_NumberFrames.size() <= n) {
// auto frame = new GUI::TextureFrame(this, "NumberFrameDigit");
// frame->DisableScissor();
// m_NumberFrames.push_front(frame);
// }
std::string digits = std::to_string(number);
int i = 0;
for (char& c : digits) {
// Create number frame if missing
if (i >= m_NumberFrames.size()) {
auto frame = new GUI::TextureFrame(this, "NumberFrameDigit");
if (i > 0) {
frame->SetLeft(m_NumberFrames[i - 1]->Right());
}
frame->DisableScissor();
m_NumberFrames.push_back(frame);
}
// Update value
int digit = number % 10;
m_NumberFrames[n]->SetTexture(m_NumberTextures[digit]);
//Width += m_NumberFrames[n]->Width;
//if (Height < m_NumberFrames[n]->Height) {
// Height = m_NumberFrames[n]->Height;
//}
// // Position frame based on alignment
// if (n > 0) {
// if (!m_LeftAligned) {
// m_NumberFrames[n]->SetLeft(m_NumberFrames[n - 1]->Right());
// } else {
// m_NumberFrames[n]->SetRight(m_NumberFrames[n - 1]->Left());
// }
// }
std::string texture = "Textures/Core/ErrorTexture.png";
if (m_CharacterTextures.find(c) != m_CharacterTextures.end()) {
texture = m_CharacterTextures.at(c);
}
m_NumberFrames[i]->SetTexture(m_CharacterTextures.at(c));
Width += m_NumberFrames[i]->Width;
if (Height < m_NumberFrames[i]->Height) {
Height = m_NumberFrames[i]->Height;
}
number /= 10;
n++;
} while (number > 0);
i++;
}
}
void SetLeftAlign() { m_LeftAligned = true; }
@@ -99,7 +84,7 @@ private:
int m_Number = 0;
bool m_LeftAligned = true;
std::string m_NumberTextures[10];
std::unordered_map<char, std::string> m_CharacterTextures;
std::deque<TextureFrame*> m_NumberFrames;
};
+43
View File
@@ -0,0 +1,43 @@
#ifndef GUI_FPSCOUNTER_H__
#define GUI_FPSCOUNTER_H__
#include "GUI/Frame.h"
#include "GUI/NumberFrame.h"
namespace dd
{
namespace GUI
{
class FPSCounter : public Frame
{
public:
FPSCounter(Frame* parent, std::string name)
: Frame(parent, name)
{
m_FrameTimes.resize(m_MaxSamples);
m_Numbers = new GUI::NumberFrame(this, "FPSCounterNumberFrame");
}
virtual void Update(double dt)
{
m_FrameTimes[m_CurrentFrame % m_MaxSamples] = dt;
double sum = std::accumulate(m_FrameTimes.begin(), m_FrameTimes.end(), 0.0);
sum /= std::min(m_CurrentFrame, m_MaxSamples);
m_Numbers->SetNumber(std::round(1.0 / sum));
m_CurrentFrame++;
}
private:
NumberFrame* m_Numbers = nullptr;
int m_MaxSamples = 100;
int m_CurrentFrame = 0;
std::vector<double> m_FrameTimes;
};
}
}
#endif
+15
View File
@@ -6,6 +6,7 @@
#include "GUI/NumberFrame.h"
#include "Core/EKeyUp.h"
#include "Game/EScoreEvent.h"
#include "Game/FPSCounter.h"
namespace dd
{
@@ -24,6 +25,15 @@ public:
m_LevelIndicator = new GUI::TextureFrame(this, "HUDLevelIndicator");
m_LevelIndicator->SetTexture("Textures/GUI/HUD/LevelIndicatorBG.png");
m_AreaNumberFrame = new GUI::NumberFrame(m_LevelIndicator, "HUDScoreNumberFrameawdawdwa");
m_AreaNumberFrame->X = 132;
m_AreaNumberFrame->Y = 19;
m_AreaNumberFrame->SetNumber(6);
m_StageNumberFrame = new GUI::NumberFrame(m_LevelIndicator, "HUDScoreNumberFrameawdawdwa");
m_StageNumberFrame->X = 165;
m_StageNumberFrame->Y = 19;
m_StageNumberFrame->SetNumber(5);
m_ScoreIndicator = new GUI::TextureFrame(this, "HUDScoreIndicator");
m_ScoreIndicator->SetTexture("Textures/GUI/HUD/ScoreIndicatorBG.png");
m_ScoreIndicator->SetRight(Right());
@@ -31,13 +41,18 @@ public:
m_ScoreNumberFrame->X = 15;
m_ScoreNumberFrame->Y = 21;
m_FPSCounter = new GUI::FPSCounter(this, "FPSCounter");
EVENT_SUBSCRIBE_MEMBER(m_EScore, &HUD::OnScore);
}
private:
TextureFrame* m_LevelIndicator = nullptr;
TextureFrame* m_ScoreIndicator = nullptr;
NumberFrame* m_AreaNumberFrame = nullptr;
NumberFrame* m_StageNumberFrame = nullptr;
NumberFrame* m_ScoreNumberFrame = nullptr;
FPSCounter* m_FPSCounter = nullptr;
EventRelay<Frame, Events::ScoreEvent> m_EScore;
+4 -2
View File
@@ -73,9 +73,11 @@ private:
glm::vec3 m_Acceleration = glm::vec3(0.f, 0.f, 0.f);
bool m_Left = false;
bool m_Right = false;
bool m_ReplaceBall = false;
bool m_MultiBall = false;
float m_Edge = 2.8f;
Components::Transform* m_Transform;
Components::Pad* m_Pad;
Components::Transform* m_Transform = nullptr;
Components::Pad* m_Pad = nullptr;
bool m_Pause = false;