Improved FPS counter with averaging

This commit is contained in:
2015-10-02 19:01:08 +02:00
parent b38580f468
commit a8b0631379
+9 -8
View File
@@ -15,25 +15,26 @@ public:
FPSCounter(Frame* parent, std::string name)
: Frame(parent, name)
{
m_FrameTimes.resize(m_MaxSamples);
m_Numbers = new GUI::NumberFrame(this, "FPSCounterNumberFrame");
}
virtual void Update(double dt)
{
m_NumFrames++;
m_Accum += dt;
m_FrameTimes[m_CurrentFrame % m_MaxSamples] = dt;
double sum = std::accumulate(m_FrameTimes.begin(), m_FrameTimes.end(), 0.0);
sum /= std::min(m_CurrentFrame, m_MaxSamples);
m_Numbers->SetNumber(std::round(1.0 / sum));
m_Numbers->SetNumber(1.0/(m_Accum/m_NumFrames));
if (m_NumFrames % 20) {
//LOG_INFO("FPS: %f", 1.0/(m_Accum/m_NumFrames));
}
m_CurrentFrame++;
}
private:
NumberFrame* m_Numbers = nullptr;
double m_Accum = 0.0;
int m_NumFrames = 0;
int m_MaxSamples = 100;
int m_CurrentFrame = 0;
std::vector<double> m_FrameTimes;
};
}