Area and Stage numbers in the right place
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+11
-9
@@ -25,12 +25,14 @@ public:
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m_LevelIndicator = new GUI::TextureFrame(this, "HUDLevelIndicator");
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m_LevelIndicator->SetTexture("Textures/GUI/HUD/LevelIndicatorBG.png");
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m_A1 = new GUI::NumberFrame(m_LevelIndicator, "HUDScoreNumberFrameawdawdwa");
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m_A1->X = 40;
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m_A1->SetNumber(1);
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m_A2 = new GUI::NumberFrame(m_LevelIndicator, "HUDScoreNumberFrameawdawdwa");
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m_A2->X = 60;
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m_A2->SetNumber(1);
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m_AreaNumberFrame = new GUI::NumberFrame(m_LevelIndicator, "HUDScoreNumberFrameawdawdwa");
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m_AreaNumberFrame->X = 132;
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m_AreaNumberFrame->Y = 19;
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m_AreaNumberFrame->SetNumber(6);
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m_StageNumberFrame = new GUI::NumberFrame(m_LevelIndicator, "HUDScoreNumberFrameawdawdwa");
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m_StageNumberFrame->X = 165;
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m_StageNumberFrame->Y = 19;
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m_StageNumberFrame->SetNumber(5);
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m_ScoreIndicator = new GUI::TextureFrame(this, "HUDScoreIndicator");
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m_ScoreIndicator->SetTexture("Textures/GUI/HUD/ScoreIndicatorBG.png");
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@@ -39,7 +41,7 @@ public:
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m_ScoreNumberFrame->X = 15;
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m_ScoreNumberFrame->Y = 21;
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//m_FPSCounter = new GUI::FPSCounter(this, "FPSCounter");
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m_FPSCounter = new GUI::FPSCounter(this, "FPSCounter");
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EVENT_SUBSCRIBE_MEMBER(m_EScore, &HUD::OnScore);
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}
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@@ -47,8 +49,8 @@ public:
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private:
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TextureFrame* m_LevelIndicator = nullptr;
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TextureFrame* m_ScoreIndicator = nullptr;
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NumberFrame* m_A1 = nullptr;
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NumberFrame* m_A2 = nullptr;
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NumberFrame* m_AreaNumberFrame = nullptr;
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NumberFrame* m_StageNumberFrame = nullptr;
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NumberFrame* m_ScoreNumberFrame = nullptr;
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FPSCounter* m_FPSCounter = nullptr;
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