Merge branch 'master' into LevelSystemAndSuch
This commit is contained in:
@@ -0,0 +1,43 @@
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#ifndef GUI_FPSCOUNTER_H__
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#define GUI_FPSCOUNTER_H__
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#include "GUI/Frame.h"
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#include "GUI/NumberFrame.h"
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namespace dd
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{
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namespace GUI
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{
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class FPSCounter : public Frame
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{
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public:
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FPSCounter(Frame* parent, std::string name)
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: Frame(parent, name)
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{
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m_FrameTimes.resize(m_MaxSamples);
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m_Numbers = new GUI::NumberFrame(this, "FPSCounterNumberFrame");
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}
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virtual void Update(double dt)
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{
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m_FrameTimes[m_CurrentFrame % m_MaxSamples] = dt;
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double sum = std::accumulate(m_FrameTimes.begin(), m_FrameTimes.end(), 0.0);
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sum /= std::min(m_CurrentFrame, m_MaxSamples);
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m_Numbers->SetNumber(std::round(1.0 / sum));
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m_CurrentFrame++;
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}
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private:
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NumberFrame* m_Numbers = nullptr;
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int m_MaxSamples = 100;
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int m_CurrentFrame = 0;
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std::vector<double> m_FrameTimes;
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};
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}
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}
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#endif
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@@ -6,6 +6,7 @@
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#include "GUI/NumberFrame.h"
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#include "Core/EKeyUp.h"
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#include "Game/EScoreEvent.h"
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#include "Game/FPSCounter.h"
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namespace dd
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{
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@@ -24,6 +25,15 @@ public:
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m_LevelIndicator = new GUI::TextureFrame(this, "HUDLevelIndicator");
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m_LevelIndicator->SetTexture("Textures/GUI/HUD/LevelIndicatorBG.png");
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m_AreaNumberFrame = new GUI::NumberFrame(m_LevelIndicator, "HUDScoreNumberFrameawdawdwa");
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m_AreaNumberFrame->X = 132;
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m_AreaNumberFrame->Y = 19;
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m_AreaNumberFrame->SetNumber(6);
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m_StageNumberFrame = new GUI::NumberFrame(m_LevelIndicator, "HUDScoreNumberFrameawdawdwa");
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m_StageNumberFrame->X = 165;
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m_StageNumberFrame->Y = 19;
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m_StageNumberFrame->SetNumber(5);
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m_ScoreIndicator = new GUI::TextureFrame(this, "HUDScoreIndicator");
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m_ScoreIndicator->SetTexture("Textures/GUI/HUD/ScoreIndicatorBG.png");
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m_ScoreIndicator->SetRight(Right());
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@@ -31,13 +41,18 @@ public:
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m_ScoreNumberFrame->X = 15;
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m_ScoreNumberFrame->Y = 21;
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m_FPSCounter = new GUI::FPSCounter(this, "FPSCounter");
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EVENT_SUBSCRIBE_MEMBER(m_EScore, &HUD::OnScore);
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}
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private:
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TextureFrame* m_LevelIndicator = nullptr;
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TextureFrame* m_ScoreIndicator = nullptr;
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NumberFrame* m_AreaNumberFrame = nullptr;
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NumberFrame* m_StageNumberFrame = nullptr;
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NumberFrame* m_ScoreNumberFrame = nullptr;
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FPSCounter* m_FPSCounter = nullptr;
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EventRelay<Frame, Events::ScoreEvent> m_EScore;
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@@ -73,9 +73,11 @@ private:
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glm::vec3 m_Acceleration = glm::vec3(0.f, 0.f, 0.f);
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bool m_Left = false;
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bool m_Right = false;
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bool m_ReplaceBall = false;
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bool m_MultiBall = false;
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float m_Edge = 2.8f;
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Components::Transform* m_Transform;
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Components::Pad* m_Pad;
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Components::Transform* m_Transform = nullptr;
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Components::Pad* m_Pad = nullptr;
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bool m_Pause = false;
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