Merge branch 'master' into LevelSystemAndSuch
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@@ -73,9 +73,11 @@ private:
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glm::vec3 m_Acceleration = glm::vec3(0.f, 0.f, 0.f);
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bool m_Left = false;
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bool m_Right = false;
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bool m_ReplaceBall = false;
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bool m_MultiBall = false;
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float m_Edge = 2.8f;
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Components::Transform* m_Transform;
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Components::Pad* m_Pad;
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Components::Transform* m_Transform = nullptr;
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Components::Pad* m_Pad = nullptr;
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bool m_Pause = false;
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