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@@ -11,7 +11,7 @@ namespace dd
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#include <memory>
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#include <map>
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#include "Util/Rectangle.h"
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#include "Core/Util/Rectangle.h"
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#include "Core/EventBroker.h"
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#include "Core/EKeyDown.h"
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#include "Core/EKeyUp.h"
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+14
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@@ -8,13 +8,13 @@
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#include "GUI/Frame.h"
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#include "GUI/MainMenuFrame.h"
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//#include "GUI/WorldFrame.h"
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//#include "GUI/Viewport.h"
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#include "GUI/Viewport.h"
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#include "GUI/TextureFrame.h"
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//#include "GUI/PlayerHUD.h"
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//#include "GameWorld.h"
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#include "Game/EGameStart.h"
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//#include "Events/GameOver.h"
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#include "Game/EGameOver.h"
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//#include "Events/Dead.h"
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namespace dd
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@@ -27,8 +27,8 @@ namespace dd
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: Frame(parent, name)
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, m_GameOver(false)
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{
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EVENT_SUBSCRIBE_MEMBER(m_EGameStart, &GUI::GameFrame::OnGameStart);
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EVENT_SUBSCRIBE_MEMBER(m_EGameOver, &GUI::GameFrame::OnGameOver);
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EVENT_SUBSCRIBE_MEMBER(m_EGameStart, &dd::GameFrame::OnGameStart);
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EVENT_SUBSCRIBE_MEMBER(m_EGameOver, &dd::GameFrame::OnGameOver);
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//m_World = std::make_shared<GameWorld>(EventBroker, ResourceManager);
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/*m_WorldFrame = new WorldFrame(this, "GameWorldFrame", m_World);
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@@ -46,8 +46,8 @@ namespace dd
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m_FreeCamViewport = new Viewport(m_WorldFrame, "ViewportFreeCam", m_World);
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m_FreeCamViewport->Hide();
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}*/
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m_WorldFrame->Hide();
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m_World->Initialize();
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//m_WorldFrame->Hide();
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//m_World->Initialize();
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m_MainMenuFrame = new MainMenuFrame(this, "MainMenu");
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}
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@@ -56,11 +56,11 @@ namespace dd
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EventRelay<Frame, dd::Events::GameStart> m_EGameStart;
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bool OnGameStart(const dd::Events::GameStart &event)
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{
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m_WorldFrame->Show();
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//m_WorldFrame->Show();
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return true;
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}
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/*EventRelay<Frame, Events::GameOver> m_EGameOver;
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EventRelay<Frame, Events::GameOver> m_EGameOver;
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bool OnGameOver(const Events::GameOver &event)
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{
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m_GameOver = true;
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@@ -68,15 +68,15 @@ namespace dd
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return true;
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}
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std::shared_ptr<GameWorld> m_World;
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//std::shared_ptr<GameWorld> m_World;
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MainMenuFrame* m_MainMenuFrame;
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WorldFrame* m_WorldFrame;
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Viewport* vp1;
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Viewport* vp2;
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Viewport* m_FreeCamViewport;
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//WorldFrame* m_WorldFrame;
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//Viewport* vp1;
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//Viewport* vp2;
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//Viewport* m_FreeCamViewport;
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bool m_GameOver;*/
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bool m_GameOver;
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bool OnKeyUp(const dd::Events::KeyUp &event) override
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{
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@@ -49,7 +49,7 @@ public:
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Texture *Texture() const { return m_Texture; }
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void SetTexture(std::string resourceName) {
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m_Texture = ResourceManager->Load<::Texture>("Texture", resourceName);
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m_Texture = ResourceManager->Load<dd::Texture>("Texture", resourceName);
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}
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void FadeToTexture(std::string resourceName, double duration) {
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@@ -75,8 +75,8 @@ public:
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void SetColor(glm::vec4 val) { m_Color = val; }
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protected:
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Texture *m_Texture;
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Texture *m_FadeTexture;
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dd::Texture *m_Texture;
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dd::Texture *m_FadeTexture;
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glm::vec4 m_Color;
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float m_FadeDuration;
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float m_CurrentFade;
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+47
-51
@@ -15,70 +15,66 @@
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#include "Core/RenderQueue.h"
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#include "Core/Camera.h"
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namespace GUI
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namespace dd
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{
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class Viewport : public Frame
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{
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public:
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Viewport(Frame* parent, std::string name, std::shared_ptr<World> world)
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: Frame(parent, name)
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, m_World(world)
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{ }
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class Viewport : public Frame
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{
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public:
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Viewport(Frame *parent, std::string name, std::shared_ptr<dd::World> world)
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: Frame(parent, name), m_World(world) { }
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EntityID CameraEntity() const { return m_CameraEntity; }
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void SetCameraEntity(EntityID cameraEntity)
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{
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m_CameraEntity = cameraEntity;
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auto transformComponent = m_World->GetComponent<Components::Transform>(cameraEntity);
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if (!transformComponent)
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return;
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auto cameraComponent = m_World->GetComponent<Components::Camera>(cameraEntity);
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if (!cameraComponent)
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return;
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EntityID CameraEntity() const { return m_CameraEntity; }
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m_Camera = std::make_shared<Camera>(cameraComponent->FOV, cameraComponent->NearClip, cameraComponent->FarClip);
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}
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void SetCameraEntity(EntityID cameraEntity) {
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m_CameraEntity = cameraEntity;
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auto transformComponent = m_World->GetComponent<dd::Components::Transform>(cameraEntity);
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if (!transformComponent)
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return;
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auto cameraComponent = m_World->GetComponent<dd::Components::Camera>(cameraEntity);
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if (!cameraComponent)
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return;
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m_FrameCamera = std::make_shared<dd::Camera>(cameraComponent->FOV, cameraComponent->NearClip, cameraComponent->FarClip);
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}
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void Update(double dt) override
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{
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if (!m_TransformSystem)
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m_TransformSystem = m_World->GetSystem<Systems::TransformSystem>();
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void Update(double dt) override {
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if (!m_TransformSystem)
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m_TransformSystem = m_World->GetSystem<dd::Systems::TransformSystem>();
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auto transformComponent = m_World->GetComponent<Components::Transform>(m_CameraEntity);
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if (!transformComponent)
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return;
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auto transformComponent = m_World->GetComponent<dd::Components::Transform>(m_CameraEntity);
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if (!transformComponent)
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return;
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auto cameraComponent = m_World->GetComponent<Components::Camera>(m_CameraEntity);
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if (!cameraComponent)
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return;
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auto cameraComponent = m_World->GetComponent<dd::Components::Camera>(m_CameraEntity);
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if (!cameraComponent)
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return;
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Components::Transform absoluteTransform = m_TransformSystem->AbsoluteTransform(m_CameraEntity);
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dd::Components::Transform absoluteTransform = m_TransformSystem->AbsoluteTransform(m_CameraEntity);
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m_Camera->SetFOV(cameraComponent->FOV);
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m_Camera->SetNearClip(cameraComponent->NearClip);
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m_Camera->SetFarClip(cameraComponent->FarClip);
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m_Camera->SetPosition(absoluteTransform.Position);
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m_Camera->SetOrientation(absoluteTransform.Orientation);
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}
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m_FrameCamera->SetFOV(cameraComponent->FOV);
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m_FrameCamera->SetNearClip(cameraComponent->NearClip);
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m_FrameCamera->SetFarClip(cameraComponent->FarClip);
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m_FrameCamera->SetPosition(absoluteTransform.Position);
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m_FrameCamera->SetOrientation(absoluteTransform.Orientation);
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}
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void Draw(std::shared_ptr<Renderer> renderer) override
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{
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if (!m_Camera)
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return;
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void Draw(std::shared_ptr<dd::Renderer> renderer) override {
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if (!m_FrameCamera)
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return;
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renderer->SetCamera(m_Camera);
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renderer->SetViewport(AbsoluteRectangle());
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renderer->DrawWorld(m_Parent->RenderQueue);
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}
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renderer->SetCamera(m_FrameCamera);
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renderer->SetViewport(AbsoluteRectangle());
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renderer->DrawWorld(m_Parent->RenderQueue);
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}
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private:
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std::shared_ptr<World> m_World;
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std::shared_ptr<Systems::TransformSystem> m_TransformSystem;
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std::shared_ptr<Camera> m_Camera;
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EntityID m_CameraEntity;
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};
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private:
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std::shared_ptr<dd::World> m_World;
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std::shared_ptr<dd::Systems::TransformSystem> m_TransformSystem;
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std::shared_ptr<dd::Camera> m_FrameCamera;
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EntityID m_CameraEntity;
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};
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}
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