Lifebuoy working
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@@ -267,7 +267,7 @@ public:
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std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(BottomWall);
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physics->CollisionType = CollisionType::Type::Static;
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physics->Category = CollisionLayer::Wall;
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physics->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Other);
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physics->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::LifeBuoy);
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transform->Sticky = true;
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m_World->CommitEntity(BottomWall);
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}
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@@ -287,7 +287,7 @@ public:
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std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(topWall);
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physics->CollisionType = CollisionType::Type::Static;
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physics->Category = CollisionLayer::Wall;
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physics->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Ball | CollisionLayer::Brick | CollisionLayer::Other);
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physics->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Ball | CollisionLayer::Brick);
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transform->Sticky = true;
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m_World->CommitEntity(topWall);
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@@ -309,7 +309,7 @@ public:
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std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(leftWall);
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physics->CollisionType = CollisionType::Type::Static;
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physics->Category = CollisionLayer::Wall;
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physics->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Ball | CollisionLayer::Brick | CollisionLayer::Other);
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physics->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Ball | CollisionLayer::Brick);
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transform->Sticky = true;
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m_World->CommitEntity(leftWall);
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@@ -331,7 +331,7 @@ public:
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std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(rightWall);
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physics->CollisionType = CollisionType::Type::Static;
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physics->Category = CollisionLayer::Wall;
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physics->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Ball | CollisionLayer::Brick | CollisionLayer::Other);
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physics->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Ball | CollisionLayer::Brick);
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transform->Sticky = true;
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m_World->CommitEntity(rightWall);
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@@ -26,6 +26,7 @@
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#include "Game/EHitPad.h"
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#include "Game/EHitLag.h"
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#include "Game/EActionButton.h"
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#include "Game/CLifebuoy.h"
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namespace dd
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{
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@@ -52,6 +52,16 @@ private:
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bool OnContact(const dd::Events::Contact &event);
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bool OnPause(const dd::Events::Pause &event);
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bool OnLifebuoy(const dd::Events::Lifebuoy &event);
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struct LifeBuoyInfo
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{
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EntityID Entity;
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float TimeToLive = 20.f;
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};
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float m_LeftEdge = -4.f;
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float m_RightEdge = 4.f;
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std::list<LifeBuoyInfo> m_LifeBuoys;
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};
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}
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@@ -9,13 +9,14 @@ namespace CollisionLayer
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{
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enum Type
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{
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Pad = 1 << 0,
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Ball = 1 << 1,
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Brick = 1 << 2,
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Water = 1 << 3,
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PowerUp = 1 << 4,
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Other = 1 << 5,
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Wall = 1 << 6
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Pad = 1 << 0,
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Ball = 1 << 1,
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Brick = 1 << 2,
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Water = 1 << 3,
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PowerUp = 1 << 4,
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Other = 1 << 5,
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Wall = 1 << 6,
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LifeBuoy = 1 << 7
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};
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}
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@@ -39,7 +40,7 @@ enum Type
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bool Calculate = false;
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float GravityScale = 0.f;
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float Density = 10.f;
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float Density = 20.f;
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CollisionLayer::Type Category = CollisionLayer::Type::Other;
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@@ -50,6 +51,7 @@ enum Type
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| CollisionLayer::Water
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| CollisionLayer::PowerUp
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| CollisionLayer::Wall
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| CollisionLayer::LifeBuoy
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| CollisionLayer::Other
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);
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};
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