Merge remote-tracking branch 'origin/master' into Physics

Conflicts:
	src/game/Physics/PhysicsSystem.cpp
This commit is contained in:
viktorljung
2015-10-08 14:29:29 +02:00
11 changed files with 395 additions and 143 deletions
+2 -1
View File
@@ -53,7 +53,8 @@ public:
/// Register a destruction listener. The listener is owned by you and must
/// remain in scope.
void SetDestructionListener(b2DestructionListener* listener);
void
SetDestructionListener(b2DestructionListener* listener);
/// Register a contact filter to provide specific control over collision.
/// Otherwise the default filter is used (b2_defaultFilter). The listener is
+1 -1
View File
@@ -654,7 +654,7 @@ int32 b2ParticleSystem::CreateParticle(const b2ParticleDef& def)
// If the oldest particle should be destroyed...
if (m_def.destroyByAge)
{
DestroyOldestParticle(0, false);
DestroyOldestParticle(0, true);
// Need to destroy this particle *now* so that it's possible to
// create a new particle.
SolveZombie();
+2 -2
View File
@@ -299,7 +299,7 @@ public:
/// b2World::Step()).
void DestroyParticle(int32 index)
{
DestroyParticle(index, false);
DestroyParticle(index, true);
}
/// Destroy a particle.
@@ -330,7 +330,7 @@ public:
/// @return Number of particles destroyed.
int32 DestroyParticlesInShape(const b2Shape& shape, const b2Transform& xf)
{
return DestroyParticlesInShape(shape, xf, false);
return DestroyParticlesInShape(shape, xf, true);
}
/// Destroy particles inside a shape.
+38 -41
View File
@@ -204,56 +204,55 @@ public:
m_World->CommitEntity(background);
}
//ParticleTest
// {
// auto Pe = m_World->CreateEntity();
// auto transform = m_World->AddComponent<Components::Transform>(Pe);
// auto particleEmitter= m_World->AddComponent<Components::Emitter>(Pe);
//
// transform->Position = glm::vec3(0.f, -5.f, -10.f);
// particleEmitter->GravityScale = 0.0f;
// particleEmitter->SpawnRate = 1.0f;
//
// {
// auto Pt = m_World->CreateEntity(Pe);
// auto PtTransform = m_World->AddComponent<Components::Transform>(Pt);
// auto PtSprite = m_World->AddComponent<Components::Sprite>(Pt);
// //auto PtModel = m_World->AddComponent<Components::Model>(Pt);
// auto PtParticle = m_World->AddComponent<Components::Particle>(Pt);
// auto PtTemplate = m_World->AddComponent<Components::Template>(Pt);
//
// PtTransform->Velocity = glm::vec3(1.0f, 0.f, 0.f);
// PtTransform->Position = transform->Position;
// PtSprite->SpriteFile = "Textures/Ball.png";
//
// //PtModel->ModelFile = "Models/Brick/Brick.obj";
// PtParticle->LifeTime = 1000.f;
// PtParticle->Flags = ParticleFlags::Type::powderParticle;
// }
// m_World->CommitEntity(Pe);
// }
// {
// auto Pt = m_World->CreateEntity();
// auto PtTransform = m_World->AddComponent<Components::Transform>(Pt);
// auto PtSprite = m_World->AddComponent<Components::Sprite>(Pt);
//
// PtTransform->Position = glm::vec3(2.f, 0.f, -10.f);
// PtSprite->SpriteFile = "Textures/Ball.png";
// }
//Water test
{
auto t_waterBody = m_World->CreateEntity();
auto transform = m_World->AddComponent<Components::Transform>(t_waterBody);
transform->Position = glm::vec3(0.f, -5.5f, -10.f);
transform->Scale = glm::vec3(7.f, 1.5f, 1.f);
transform->Position = glm::vec3(0.f, -3.5f, -10.f);
transform->Scale = glm::vec3(7.0f, 1.5f, 1.f);
transform->Sticky = true;
auto water = m_World->AddComponent<Components::WaterVolume>(t_waterBody);
auto body = m_World->AddComponent<Components::RectangleShape>(t_waterBody);
m_World->CommitEntity(t_waterBody);
}
//ParticleTest
/*{
auto Pe = m_World->CreateEntity();
auto transform = m_World->AddComponent<Components::Transform>(Pe);
auto particleEmitter= m_World->AddComponent<Components::ParticleEmitter>(Pe);
auto emitteSprite = m_World->AddComponent<Components::Sprite>(Pe);
transform->Position = glm::vec3(0.f, 0.f, -10.f);
emitteSprite->SpriteFile = "Textures/Test/Brick_Normal.png";
particleEmitter->GravityScale = 0.0f;
particleEmitter->SpawnRate = 1.f;
particleEmitter->NumberOfTicks = 2;
particleEmitter->Speed = 1.f;
particleEmitter->ParticlesPerTick = 5;
particleEmitter->Spread = glm::pi<float>()*2;
particleEmitter->EmittingAngle = glm::pi<float>();
particleEmitter->LifeTime = 50;
{
auto Pt = m_World->CreateEntity(Pe);
auto PtTransform = m_World->AddComponent<Components::Transform>(Pt);
auto PtSprite = m_World->AddComponent<Components::Sprite>(Pt);
auto PtParticle = m_World->AddComponent<Components::Particle>(Pt);
auto PtTemplate = m_World->AddComponent<Components::Template>(Pt);
//PtTransform->Velocity = glm::vec3(1.0f, 0.f, 0.f);
PtTransform->Position = transform->Position;
PtSprite->SpriteFile = "Textures/Background.png";
PtParticle->LifeTime = 3.f;
PtParticle->Flags = static_cast<ParticleFlags::Type>(ParticleFlags::Type::Powder | ParticleFlags::Type::ParticleContactFilter | ParticleFlags::Type::FixtureContactFilter);
}
m_World->CommitEntity(Pe);
}*/
//TODO: Why does the ball not collide with these bricks?
//BottomBox
{
@@ -338,8 +337,6 @@ public:
m_World->CommitEntity(rightWall);
}
//EVENT_SUBSCRIBE_MEMBER(m_EGameStart, &Engine::OnGameStart);
m_EGameStart = decltype(m_EGameStart)(std::bind(&Engine::OnGameStart, this, std::placeholders::_1));
m_EventBroker->Subscribe(m_EGameStart);
+8 -2
View File
@@ -9,10 +9,16 @@ namespace Components
struct ParticleEmitter : public Component
{
int Amount = 10.f;
int NumberOfTicks = 10.f;
float InitialSpeed = 1.f;
double SpawnRate = 1.f;
double SpawnRate = 1;
int ParticlesPerTick = 1;
double TimeSinceLastSpawn = 0;
int MaxCount = 0;
float EmittingAngle = 0.f;
float Spread = 0.f;
float Speed = 2.f;
double LifeTime = 100;
//System variables
float GravityScale = 1.0f;
+37
View File
@@ -0,0 +1,37 @@
#ifndef EVENTS_ECREATEPARTICLESEQUENCE_H__
#define EVENTS_ECREATEPARTICLESEQUENCE_H__
#include "Core/EventBroker.h"
#include "Physics/CParticle.h"
namespace dd
{
namespace Events
{
struct CreateParticleSequence : public Event
{
//Emitter
double EmitterLifeTime = 100;
glm::vec3 Position = glm::vec3(0);
float GravityScale = 0.f;
float SpawnRate = 1.f;
int NumberOfTicks = 100;
float Speed = 1.f;
int ParticlesPerTick = 1.f;
float Spread = 1.f;
float EmittingAngle = 0.f;
float MaxCount = 0;
//Particle
std::string SpriteFile = "Texures/Core/ErrorTexture.png";
double ParticleLifeTime = 3.f;
ParticleFlags::Type Flags = static_cast<ParticleFlags::Type>(ParticleFlags::Powder | ParticleFlags::ParticleContactFilter | ParticleFlags::FixtureContactFilter);
float Radius = 1.f;
};
}
}
#endif
+85 -22
View File
@@ -2,6 +2,7 @@
#define DAYDREAM_PHYSICSSYSTEM_H
#include <unordered_map>
#include <random>
#include <Box2D/Box2D.h>
@@ -20,6 +21,7 @@
#include "Physics/CWaterVolume.h"
#include "Physics/CPhysics.h"
#include "Physics/CParticle.h"
#include "Physics/ECreateParticleSequence.h"
#include "Physics/CCircleShape.h"
#include "Physics/CParticleEmitter.h"
@@ -46,6 +48,7 @@ namespace dd
class PhysicsSystem : public System
{
friend class ContractListener;
friend class DestructionListener;
public:
PhysicsSystem(World* world, std::shared_ptr<dd::EventBroker> eventBroker)
@@ -53,6 +56,9 @@ namespace dd
~PhysicsSystem();
EventRelay<PhysicsSystem, Events::CreateParticleSequence> m_ECreateParticleSequence;
bool CreateParticleSequence(const Events::CreateParticleSequence &event);
void RegisterComponents(ComponentFactory* cf) override;
void Initialize() override;
void Update(double dt) override;
@@ -68,6 +74,8 @@ namespace dd
b2Vec2 Point;
};
bool m_Pause = false;
std::mt19937 gen;
b2Vec2 m_Gravity = b2Vec2(0.f, -9.82f);
@@ -77,9 +85,11 @@ namespace dd
int m_VelocityIterations = 6;
int m_PositionIterations = 2;
std::vector<b2ParticleSystem*> m_ParticleSystem;
b2ParticleSystem* m_WaterParticleSystem;
std::vector<b2ParticleGroup*> t_ParticleGroup;
std::unordered_map<const b2ParticleHandle*, EntityID> m_WaterParticleHandleToEntities;
std::unordered_map<EntityID, const b2ParticleHandle*> m_EntitiesToWaterParticleHandle;
std::vector<std::unordered_map<EntityID, const b2ParticleHandle*>> m_EntitiesToParticleHandle;
std::vector<std::unordered_map<const b2ParticleHandle*, EntityID>> m_ParticleHandleToEntities;
std::unordered_map<EntityID, b2Body*> m_EntitiesToBodies;
@@ -93,7 +103,7 @@ namespace dd
void InitializeWater();
void CreateParticleGroup(EntityID entity);
b2ParticleSystem* CreateParticleSystem(float radius, float gravityScale);
b2ParticleSystem* CreateParticleSystem(float radius, float gravityScale, int maxCount);
void CreateParticleEmitter(EntityID entity);
void UpdateParticleEmitters(double dt); //TODO: Remove them and particles if needed.
@@ -107,34 +117,87 @@ namespace dd
float m_DistanceTravelled = 0;
//TODO: Fill struct with info needed.
struct ParticleEmitter
{
std::vector<b2ParticleSystem*> System;
std::vector<EntityID> Emitter;
std::vector<EntityID> Template;
};
ParticleEmitter m_ParticleEmitters;
struct EmitterHandler //TODO CHANGE NAMES
{
std::vector<b2ParticleSystem*> ParticleSystem;
std::vector<EntityID> ParticleEmitter;
std::vector<EntityID> ParticleTemplate;
};
EmitterHandler m_ParticleEmitters;
std::list<Impulse> m_Impulses;
class DestructionListener : public b2DestructionListener
{
public:
DestructionListener(PhysicsSystem* physicsSystem)
: m_PhysicsSystem(physicsSystem) { }
void SayGoodbye(b2Joint*) {LOG_INFO("joint körs");};
void SayGoodbye(b2Fixture*) {/*LOG_INFO("Fixture körs");*/};
void SayGoodbye(b2ParticleSystem* particleSystem, int32 index) override
{
LOG_INFO("Particle ded");
const b2ParticleHandle* handle = particleSystem->GetParticleHandleFromIndex(index);
for (int i = 0; i < m_PhysicsSystem->m_ParticleEmitters.ParticleSystem.size(); i++) {
if(m_PhysicsSystem->m_ParticleEmitters.ParticleSystem[i] == particleSystem) {
std::unordered_map<const b2ParticleHandle*, EntityID>::iterator it = m_PhysicsSystem->m_ParticleHandleToEntities[i].find(handle);
if(it != m_PhysicsSystem->m_ParticleHandleToEntities[i].end()) {
EntityID id = it->second;
m_PhysicsSystem->m_World->RemoveEntity(id);
m_PhysicsSystem->m_ParticleHandleToEntities[i].erase(it);
LOG_INFO("Removing from list");
}
}
}
}
private:
PhysicsSystem* m_PhysicsSystem;
};
class ParticleContactDisabler : public b2ContactFilter
{
public:
ParticleContactDisabler() { };
//Particles to particles
virtual bool ShouldCollide(b2ParticleSystem *particleSystem, int32 particleIndexA, int32 particleIndexB)
{
return false;
}
virtual bool ShouldCollide(b2Fixture* fixture, b2ParticleSystem* particleSystem, int32 particleIndex)
{
return false;
}
};
class ContactListener : public b2ContactListener
{
public:
ContactListener(PhysicsSystem* physicsSystem)
: m_PhysicsSystem(physicsSystem) { }
void BeginContact(b2Contact* contact);
void EndContact(b2Contact* contact);
void PreSolve(b2Contact* contact, const b2Manifold* oldManifold);
void PostSolve(b2Contact* contact, const b2ContactImpulse* impulse);
private:
PhysicsSystem* m_PhysicsSystem;
};
class ContactListener : public b2ContactListener
{
public:
ContactListener(PhysicsSystem* physicsSystem)
: m_PhysicsSystem(physicsSystem) { }
ContactListener* m_ContactListener;
void BeginContact(b2Contact* contact);
void EndContact(b2Contact* contact);
void PreSolve(b2Contact* contact, const b2Manifold* oldManifold);
void PostSolve(b2Contact* contact, const b2ContactImpulse* impulse);
private:
PhysicsSystem* m_PhysicsSystem;
};
DestructionListener* m_DestructionListener;
ParticleContactDisabler m_ParticleContactDisabler;
ContactListener* m_ContactListener;
};
}
+1
View File
@@ -17,6 +17,7 @@
#include "Game/CBall.h"
#include "Game/CBrick.h"
#include "Game/CPad.h"
#include "Physics/ECreateParticleSequence.h"
namespace dd
{
+1 -4
View File
@@ -358,12 +358,10 @@ void dd::Renderer::DrawForward(RenderQueue &objects, RenderQueue &lights)
{
// Forward-render semi-transparent objects on top of the current framebuffer
glDisable(GL_CULL_FACE);
glCullFace(GL_BACK);
glDepthMask(GL_TRUE);
glEnable(GL_DEPTH_TEST);
glEnable(GL_BLEND);
//glBlendEquationSeparate(GL_FUNC_ADD, GL_FUNC_ADD);
glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glBindFramebuffer(GL_FRAMEBUFFER, m_FbDeferred3);
// glClearColor(1, 0.9, 0.8f, 1);
@@ -444,7 +442,6 @@ void dd::Renderer::DrawScene(RenderQueue &objects, ShaderProgram &program)
glUniformMatrix4fv(glGetUniformLocation(shaderProgramHandle, "V"), 1, GL_FALSE, glm::value_ptr(viewMatrix));
glUniform4fv(glGetUniformLocation(shaderProgramHandle, "Color"), 1, glm::value_ptr(modelJob->Color));
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, spriteJob->DiffuseTexture);
glActiveTexture(GL_TEXTURE1);
+209 -65
View File
@@ -10,20 +10,34 @@ void dd::Systems::PhysicsSystem::RegisterComponents(ComponentFactory* cf)
void dd::Systems::PhysicsSystem::Initialize()
{
std::random_device rd;
gen = std::mt19937(rd());
m_DestructionListener = new DestructionListener(this);
m_ContactListener = new ContactListener(this);
m_PhysicsWorld = new b2World(m_Gravity);
m_PhysicsWorld->SetContactListener(m_ContactListener);
m_PhysicsWorld->SetContactFilter(&m_ParticleContactDisabler);
m_PhysicsWorld->SetDestructionListener(m_DestructionListener);
InitializeWater();
EVENT_SUBSCRIBE_MEMBER(m_SetImpulse, &PhysicsSystem::SetImpulse);
EVENT_SUBSCRIBE_MEMBER(m_EPause, &PhysicsSystem::OnPause);
EVENT_SUBSCRIBE_MEMBER(m_EStageCleared, &PhysicsSystem::OnStageCleared);
EVENT_SUBSCRIBE_MEMBER(m_ECreateParticleSequence, &PhysicsSystem::CreateParticleSequence);
}
void dd::Systems::PhysicsSystem::InitializeWater()
{
float radius = 0.13f;
float gravityScale = 1.0f;
CreateParticleSystem(radius, gravityScale);
b2ParticleSystemDef m_ParticleSystemDef;
m_ParticleSystemDef.radius = radius;
m_ParticleSystemDef.gravityScale = gravityScale;
m_WaterParticleSystem = m_PhysicsWorld->CreateParticleSystem(&m_ParticleSystemDef);
}
bool dd::Systems::PhysicsSystem::SetImpulse(const Events::SetImpulse &event)
@@ -185,9 +199,34 @@ void dd::Systems::PhysicsSystem::Update(double dt)
SyncBodiesWithEntities();
//water
b2Vec2 *positionBuffer = m_WaterParticleSystem->GetPositionBuffer();
for (auto i : m_EntitiesToWaterParticleHandle){
EntityID entity = i.first;
const b2ParticleHandle *particleH = i.second;
b2Vec2 positionB2 = positionBuffer[particleH->GetIndex()];
glm::vec2 position = glm::vec2(positionB2.x, positionB2.y);
EntityID entityParent = m_World->GetEntityParent(entity);
glm::vec3 parentTransform = glm::vec3(0.f);
if(entityParent) {
auto tp = m_World->GetComponent<Components::Transform>(entityParent);
parentTransform = tp->Position;
}
auto transform = m_World->GetComponent<Components::Transform>(entity);
transform->Position = glm::vec3(position.x - parentTransform.x, position.y - parentTransform.y, 0);
}
//Normal particles
for ( int e = 0; e < m_EntitiesToParticleHandle.size(); e++) {
b2Vec2 *positionBuffer = m_ParticleSystem[e]->GetPositionBuffer();
for (auto i : m_EntitiesToParticleHandle[e]) {
b2Vec2 *positionBuffer = m_ParticleEmitters.ParticleSystem[e]->GetPositionBuffer();
if(!positionBuffer) {
break;
}
for (auto i : m_EntitiesToParticleHandle[e]){
EntityID entity = i.first;
const b2ParticleHandle *particleH = i.second;
@@ -196,14 +235,13 @@ void dd::Systems::PhysicsSystem::Update(double dt)
EntityID entityParent = m_World->GetEntityParent(entity);
glm::vec3 parentTransform = glm::vec3(0.f);
if (entityParent) {
if(entityParent) {
auto tp = m_World->GetComponent<Components::Transform>(entityParent);
parentTransform = tp->Position;
}
auto transform = m_World->GetComponent<Components::Transform>(entity);
transform->Position = glm::vec3(position.x, position.y, -10) - parentTransform;
transform->Position = glm::vec3(position.x, position.y, transform->Position.z);
}
}
@@ -212,7 +250,7 @@ void dd::Systems::PhysicsSystem::Update(double dt)
}
void dd::Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
{
{
if (m_Travelling) {
auto transform = m_World->GetComponent<Components::Transform>(entity);
if (transform != nullptr) {
@@ -220,8 +258,29 @@ void dd::Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, Entity
return;
}
transform->Position.y -= 6.0f * dt;
}
}
}
}
auto particle = m_World->GetComponent<Components::Particle>(entity);
auto pTemplate = m_World->GetComponent<Components::Template>(entity);
if (particle && !pTemplate) {
particle->LifeTime -= dt;
if (particle->LifeTime <= 0) {
for (int i = 0; i < m_EntitiesToParticleHandle.size(); i++) {
const b2ParticleHandle* handle = m_EntitiesToParticleHandle[i][entity];
std::unordered_map<EntityID, const b2ParticleHandle*>::iterator iter1;
std::unordered_map<const b2ParticleHandle*,EntityID>::iterator iter2;
iter1 = m_EntitiesToParticleHandle[i].find(entity);
iter2 = m_ParticleHandleToEntities[i].find(handle);
if (iter1 != m_EntitiesToParticleHandle[i].end()) {
m_EntitiesToParticleHandle[i].erase(iter1);
}
if (iter2 != m_ParticleHandleToEntities[i].end()) {
m_ParticleHandleToEntities[i].erase(iter2);
}
m_World->RemoveEntity(entity);
}
}
}
}
bool dd::Systems::PhysicsSystem::OnPause(const dd::Events::Pause &event)
@@ -270,23 +329,12 @@ void dd::Systems::PhysicsSystem::OnEntityCommit(EntityID entity)
void dd::Systems::PhysicsSystem::OnEntityRemoved(EntityID entity)
{
/* auto physics = m_World->GetComponent<Components::Physics>(entity);
if (physics == nullptr) {
return;
}*/
auto it = m_EntitiesToBodies.find(entity);
if(it == m_EntitiesToBodies.end()) {
LOG_ERROR("Trying to remove non-exsisting body, Entity: %i", entity);
return;
if(it != m_EntitiesToBodies.end()) {
it->second->GetWorld()->DestroyBody(it->second);
m_BodiesToEntities.erase(it->second);
m_EntitiesToBodies.erase(entity);
}
//It told me I was removing a lot of objects, and I didn't need that information, so I commented it out.
//LOG_INFO("Removing entity %i", entity);
it->second->GetWorld()->DestroyBody(it->second);
m_BodiesToEntities.erase(it->second);
m_EntitiesToBodies.erase(entity);
//delete body;
}
@@ -364,6 +412,8 @@ void dd::Systems::PhysicsSystem::CreateBody(EntityID entity)
m_EntitiesToBodies.insert(std::make_pair(entity, body));
m_BodiesToEntities.insert(std::make_pair(body, entity));
}
void dd::Systems::PhysicsSystem::CreateParticleGroup(EntityID e)
{
auto transform = m_World->GetComponent<Components::Transform>(e);
@@ -379,19 +429,19 @@ void dd::Systems::PhysicsSystem::CreateParticleGroup(EntityID e)
pd.shape = &shape;
pd.flags = b2_tensileParticle;
pd.position.Set(transform->Position.x, transform->Position.y);
t_ParticleGroup.push_back(m_ParticleSystem[0]->CreateParticleGroup(pd));
b2Vec2* t_ParticlePositions = m_ParticleSystem[0]->GetPositionBuffer();
for(int i = 0; i < m_ParticleSystem[0]->GetParticleCount(); i++){
t_ParticleGroup.push_back(m_WaterParticleSystem->CreateParticleGroup(pd));
b2Vec2* t_ParticlePositions = m_WaterParticleSystem->GetPositionBuffer();
for(int i = 0; i < m_WaterParticleSystem->GetParticleCount(); i++){
{
auto t_waterparticle = m_World->CreateEntity(e);
auto transformChild = m_World->AddComponent<Components::Transform>(t_waterparticle);
transformChild->Position = glm::vec3(t_ParticlePositions[i].x - transform->Position.x, t_ParticlePositions[i].y - transform->Position.y, -9.5f);
transformChild->Scale = glm::vec3(m_ParticleSystem[0]->GetRadius())/transform->Scale;
transformChild->Scale = glm::vec3(m_WaterParticleSystem->GetRadius())/transform->Scale;
m_World->CommitEntity(t_waterparticle);
m_EntitiesToParticleHandle[0].insert(std::make_pair(t_waterparticle, m_ParticleSystem[0]->GetParticleHandleFromIndex(i)));
m_ParticleHandleToEntities[0].insert(std::make_pair( m_ParticleSystem[0]->GetParticleHandleFromIndex(i), t_waterparticle));
m_EntitiesToWaterParticleHandle.insert(std::make_pair(t_waterparticle, m_WaterParticleSystem->GetParticleHandleFromIndex(i)));
m_WaterParticleHandleToEntities.insert(std::make_pair(m_WaterParticleSystem->GetParticleHandleFromIndex(i), t_waterparticle));
}
}
@@ -399,46 +449,139 @@ void dd::Systems::PhysicsSystem::CreateParticleGroup(EntityID e)
}
}
void dd::Systems::PhysicsSystem::UpdateParticleEmitters(double dt)
{
for (int i = 0; i < m_ParticleEmitters.System.size(); i++) {
auto e = m_ParticleEmitters.Emitter[i];
auto pt = m_ParticleEmitters.Template[i];
auto ps = m_ParticleEmitters.System[i];
std::vector<EntityID> emittersToDelete;
int pSizeTest = 0;
for (int i = 0; i < m_ParticleEmitters.ParticleSystem.size(); i++) {
auto e = m_ParticleEmitters.ParticleEmitter[i];
auto pt = m_ParticleEmitters.ParticleTemplate[i];
auto ps = m_ParticleEmitters.ParticleSystem[i];
pSizeTest += ps->GetParticleCount();
auto emitter = m_World->GetComponent<Components::ParticleEmitter>(e);
auto particleTemplate = m_World->GetComponent<Components::Particle>(pt);
emitter->TimeSinceLastSpawn += dt;
if(emitter->TimeSinceLastSpawn < emitter->SpawnRate) {
if(!emitter) {
LOG_INFO("ParticleEmitter Component is nil");
continue;
}
if(!particleTemplate) {
LOG_INFO("ParticleTemplate Component is nil.");
continue;
}
auto TempTransform = m_World->GetComponent<Components::Transform>(e);
TempTransform->Orientation = glm::rotate(glm::quat(), 3.f, glm::vec3(0.f, 0.f, -1.f));
emitter->TimeSinceLastSpawn += dt;
emitter->LifeTime -= dt;
if (emitter->LifeTime <= 0 || emitter->NumberOfTicks <= 0) {
emittersToDelete.push_back(e);
continue;
}
if(emitter->TimeSinceLastSpawn < emitter->SpawnRate || emitter->NumberOfTicks < 1) {
continue;
}
emitter->NumberOfTicks--;
emitter->TimeSinceLastSpawn -= emitter->SpawnRate;
auto templateTransform = m_World->GetComponent<Components::Transform>(pt);
b2ParticleDef particleDef;
particleDef.flags = particleTemplate->Flags;
//particleDef.color TODO: Implement this if we want color mixing and shit.
particleDef.lifetime = particleTemplate->LifeTime;
particleDef.velocity = b2Vec2(templateTransform->Velocity.x, templateTransform->Velocity.y);
particleDef.position = b2Vec2(templateTransform->Position.x, templateTransform->Position.y);
for ( int j = 0; j < emitter->ParticlesPerTick; j++) {
particleDef.flags = particleTemplate->Flags;
//particleDef.color TODO: Implement this if we want color mixing and shit.
particleDef.lifetime = particleTemplate->LifeTime;
float eAngle = emitter->EmittingAngle;
float halfSpread = emitter->Spread / 2;
auto particle = m_World->CloneEntity(pt, 0);
m_World->RemoveComponent<Components::Template>(particle);
std::uniform_real_distribution<float> dis(eAngle - halfSpread, eAngle + halfSpread);
float pAngle = dis(gen);
glm::vec2 unitVec = glm::normalize(glm::vec2(glm::cos(pAngle), glm::sin(pAngle)));
glm::vec2 vel = unitVec * emitter->Speed;
particleDef.velocity = b2Vec2(vel.x, vel.y);
particleDef.position = b2Vec2(templateTransform->Position.x, templateTransform->Position.y);
auto b2Particle = ps->CreateParticle(particleDef);
auto b2ParticleHandle = ps->GetParticleHandleFromIndex(b2Particle);
m_EntitiesToParticleHandle[i].insert(std::make_pair(particle, b2ParticleHandle));
m_ParticleHandleToEntities[i].insert(std::make_pair(b2ParticleHandle, particle));
//TODO: Ta bort detta
int particles = 0;
for (auto i : m_EntitiesToParticleHandle)
{
particles += i.size();
auto particle = m_World->CloneEntity(pt, 0);
m_World->RemoveComponent<Components::Template>(particle);
auto transform2 = m_World->GetComponent<Components::Transform>(particle);
std::uniform_real_distribution<float> dist(0, 1);
float zDistribution = dist(gen);
transform2->Position = glm::vec3(transform2->Position.x, transform2->Position.y, -9.5f + zDistribution);
transform2->Scale = glm::vec3(particleTemplate->Radius * 2.f, particleTemplate->Radius * 2.f, 1);
auto b2Particle = ps->CreateParticle(particleDef);
auto b2ParticleHandle = ps->GetParticleHandleFromIndex(b2Particle);
m_EntitiesToParticleHandle[i].insert(std::make_pair(particle, b2ParticleHandle));
m_ParticleHandleToEntities[i].insert(std::make_pair(b2ParticleHandle, particle));
}
LOG_INFO("--I have %i particles.", particles);
}
for (int i = 0; i < emittersToDelete.size(); i++)
{
EntityID ent = emittersToDelete[i];
int key;
for(key = 0; key < m_ParticleEmitters.ParticleEmitter.size(); key++) {
if (m_ParticleEmitters.ParticleEmitter[key] == ent) {
break;
}
}
if (m_ParticleEmitters.ParticleSystem[key]->GetParticleCount() == 0 && key <= m_ParticleEmitters.ParticleSystem.size()) {
m_World->RemoveEntity(ent);
m_PhysicsWorld->DestroyParticleSystem(m_ParticleEmitters.ParticleSystem[key]);
m_ParticleEmitters.ParticleSystem.erase(m_ParticleEmitters.ParticleSystem.begin() + key);
m_ParticleEmitters.ParticleEmitter.erase(m_ParticleEmitters.ParticleEmitter.begin() + key);
m_ParticleEmitters.ParticleTemplate.erase(m_ParticleEmitters.ParticleTemplate.begin() + key);
m_EntitiesToParticleHandle.erase(m_EntitiesToParticleHandle.begin() + key);
m_ParticleHandleToEntities.erase(m_ParticleHandleToEntities.begin() + key);
}
}
int stp = 0;
for (auto ts : m_EntitiesToParticleHandle)
{
stp += ts.size();
}
}
bool dd::Systems::PhysicsSystem::CreateParticleSequence(const Events::CreateParticleSequence &event)
{
//Creating Emitter
auto emitter = m_World->CreateEntity();
auto emitterTransform = m_World->AddComponent<Components::Transform>(emitter);
auto particleEmitter= m_World->AddComponent<Components::ParticleEmitter>(emitter);
emitterTransform->Position = event.Position;
particleEmitter->GravityScale = event.GravityScale;
particleEmitter->SpawnRate = event.SpawnRate;
particleEmitter->NumberOfTicks = event.NumberOfTicks;
particleEmitter->Speed = event.Speed;
particleEmitter->ParticlesPerTick = event.ParticlesPerTick;
particleEmitter->Spread = event.Spread;
particleEmitter->EmittingAngle = event.EmittingAngle;
particleEmitter->LifeTime = event.EmitterLifeTime;
{
//Creating Particle Template
auto particle = m_World->CreateEntity(emitter);
auto particleTransform = m_World->AddComponent<Components::Transform>(particle);
auto sprite = m_World->AddComponent<Components::Sprite>(particle);
auto particleComponent = m_World->AddComponent<Components::Particle>(particle);
m_World->AddComponent<Components::Template>(particle);
particleTransform->Position = emitterTransform->Position;
sprite->SpriteFile = event.SpriteFile;
particleComponent->LifeTime = event.ParticleLifeTime;
particleComponent->Flags = event.Flags;
particleComponent->Radius = event.Radius;
}
m_World->CommitEntity(emitter);
return true;
}
void dd::Systems::PhysicsSystem::CreateParticleEmitter(EntityID entity)
@@ -456,14 +599,14 @@ void dd::Systems::PhysicsSystem::CreateParticleEmitter(EntityID entity)
auto particleTemplate = m_World->GetComponent<Components::Template>(c);
if (!p) {
continue;
LOG_WARNING("--Emitter's Child is not a particle.");
LOG_WARNING("ParticleEmitter's Child is not a particle.");
}
if(!particleTemplate) {
LOG_ERROR("Emitter's particleChild is not a template.");
LOG_ERROR("ParticleEmitter's particleChild is not a template.");
continue;
}
if (pf != 0) {
LOG_WARNING("Emitter has more than one child that is a particleTemplate, only the first one is used.");
LOG_WARNING("ParticleEmitter has more than one child that is a particleTemplate, only the first one is used.");
break;
}
childEntity = c;
@@ -471,13 +614,14 @@ void dd::Systems::PhysicsSystem::CreateParticleEmitter(EntityID entity)
pf++;
}
//TODO: Skicka med fler flaggor till particlesystemet;
m_ParticleEmitters.System.push_back(CreateParticleSystem(particle->Radius, 0.f));
m_ParticleEmitters.Emitter.push_back(entity);
m_ParticleEmitters.Template.push_back(childEntity);
m_ParticleEmitters.ParticleSystem.push_back(CreateParticleSystem(particle->Radius, 0.f, 0));
m_ParticleEmitters.ParticleEmitter.push_back(entity);
m_ParticleEmitters.ParticleTemplate.push_back(childEntity);
}
b2ParticleSystem* dd::Systems::PhysicsSystem::CreateParticleSystem(float radius, float gravityScale)
b2ParticleSystem* dd::Systems::PhysicsSystem::CreateParticleSystem(float radius, float gravityScale, int maxCount)
{
std::unordered_map<EntityID, const b2ParticleHandle*> m1;
std::unordered_map<const b2ParticleHandle*, EntityID> m2;
@@ -485,12 +629,12 @@ b2ParticleSystem* dd::Systems::PhysicsSystem::CreateParticleSystem(float radius,
m_ParticleHandleToEntities.push_back(m2);
b2ParticleSystemDef m_ParticleSystemDef;
m_ParticleSystemDef.maxCount = maxCount;
m_ParticleSystemDef.radius = radius;
m_ParticleSystemDef.gravityScale = gravityScale;
m_ParticleSystemDef.destroyByAge = true;
m_ParticleSystem.push_back(m_PhysicsWorld->CreateParticleSystem(&m_ParticleSystemDef));
return m_ParticleSystem.back();
return m_PhysicsWorld->CreateParticleSystem(&m_ParticleSystemDef);
}
+11 -5
View File
@@ -4,7 +4,7 @@
dd::Systems::SoundSystem::~SoundSystem()
{
alcCloseDevice(m_Device);
};
}
void dd::Systems::SoundSystem::Initialize()
{
@@ -41,6 +41,8 @@ void dd::Systems::SoundSystem::Initialize()
e.IsAmbient = true;
EventBroker->Publish(e);
}
}
void dd::Systems::SoundSystem::Update(double dt)
@@ -165,10 +167,14 @@ bool dd::Systems::SoundSystem::OnContact(const dd::Events::Contact &event)
}
//Send play-sound event
dd::Events::PlaySound e;
e.FilePath = collisionSound->FilePath;
e.IsAmbient = false;
EventBroker->Publish(e);
{
dd::Events::PlaySound e;
e.FilePath = collisionSound->FilePath;
e.IsAmbient = false;
EventBroker->Publish(e);
}
return true;
}