Fixing vs build fail
This commit is contained in:
@@ -19,8 +19,8 @@ struct CreateParticleSequence : public Event
|
||||
int NumberOfTicks = 100;
|
||||
float Speed = 1.f;
|
||||
int ParticlesPerTick = 1.f;
|
||||
float Spread = glm::pi<float>();
|
||||
float EmittingAngle = glm::two_pi<float>();
|
||||
float Spread = 1.f;
|
||||
float EmittingAngle = 0.f;
|
||||
float MaxCount = 0;
|
||||
|
||||
//Particle
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
#define DAYDREAM_PHYSICSSYSTEM_H
|
||||
|
||||
#include <unordered_map>
|
||||
#include <random>
|
||||
|
||||
#include <Box2D/Box2D.h>
|
||||
|
||||
@@ -116,13 +117,13 @@ namespace dd
|
||||
float m_Timer = 0;
|
||||
|
||||
//TODO: Fill struct with info needed.
|
||||
struct ParticleEmitter //TODO CHANGE NAMES
|
||||
struct EmitterHandler //TODO CHANGE NAMES
|
||||
{
|
||||
std::vector<b2ParticleSystem*> ParticleSystem;
|
||||
std::vector<EntityID> ParticleEmitter;
|
||||
std::vector<EntityID> ParticleTemplate;
|
||||
};
|
||||
ParticleEmitter m_ParticleEmitters;
|
||||
EmitterHandler m_ParticleEmitters;
|
||||
|
||||
std::list<Impulse> m_Impulses;
|
||||
|
||||
@@ -134,7 +135,7 @@ namespace dd
|
||||
: m_PhysicsSystem(physicsSystem) { }
|
||||
|
||||
void SayGoodbye(b2Joint*) {LOG_INFO("joint körs");};
|
||||
void SayGoodbye(b2Fixture*) {LOG_INFO("Fixture körs");};
|
||||
void SayGoodbye(b2Fixture*) {/*LOG_INFO("Fixture körs");*/};
|
||||
|
||||
void SayGoodbye(b2ParticleSystem* particleSystem, int32 index) override
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user