Lifebuoy working

This commit is contained in:
viktorljung
2015-10-08 17:22:19 +02:00
parent f147778d4d
commit b93013fcd8
14 changed files with 2589 additions and 31 deletions
+2 -2
View File
@@ -38,9 +38,9 @@ void dd::Systems::PadSystem::Initialize()
auto rectangleShape = m_World->AddComponent<Components::RectangleShape>(ent);
rectangleShape->Dimensions = glm::vec2(1.f, 0.1f);
auto physics = m_World->AddComponent<Components::Physics>(ent);
physics->CollisionType = CollisionType::Type::Dynamic;
physics->CollisionType = CollisionType::Type::Kinematic;
physics->Category = CollisionLayer::Type::Pad;
physics->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Ball | CollisionLayer::PowerUp);
physics->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Ball | CollisionLayer::PowerUp | CollisionLayer::LifeBuoy);
physics->Calculate = true;
ctransform->Sticky = true;
auto cModel = m_World->AddComponent<Components::Model>(ent);