Possibly working bgfx shaders
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Executable
+7
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$output v_Position, v_TextureCoord
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SAMPLER2D(DiffuseTexture, 0);
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void main() {
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gl_FragColor = texture2D(DiffuseTexture, v_TextureCoord);
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}
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Executable
+9
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$input Position, TextureCoord
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$output v_Position, v_TextureCoord
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void main() {
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gl_Position = u_modelViewProj * vec4(Position, 1.0);
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v_Position = Position;
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v_TextureCoord = TextureCoord;
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}
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Executable
+5
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vec2 v_TextureCoord : TEXCOORD0 = vec2(0.0, 0.0);
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vec3 v_Position : TEXCOORD1 = vec3(0.0, 0.0, 0.0);
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vec3 Position : POSITION;
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vec2 TextureCoord : TEXCOORD0;
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