Possibly working bgfx shaders
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+5
@@ -0,0 +1,5 @@
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vec2 v_TextureCoord : TEXCOORD0 = vec2(0.0, 0.0);
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vec3 v_Position : TEXCOORD1 = vec3(0.0, 0.0, 0.0);
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vec3 Position : POSITION;
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vec2 TextureCoord : TEXCOORD0;
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