Fixing vs build fail
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@@ -19,8 +19,8 @@ struct CreateParticleSequence : public Event
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int NumberOfTicks = 100;
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float Speed = 1.f;
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int ParticlesPerTick = 1.f;
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float Spread = glm::pi<float>();
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float EmittingAngle = glm::two_pi<float>();
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float Spread = 1.f;
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float EmittingAngle = 0.f;
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float MaxCount = 0;
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//Particle
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