Adjusted model and position of displayed lives.

This commit is contained in:
PlatinumSkink
2015-09-16 16:49:52 +02:00
parent bdba34e8e1
commit bc5a5e5e92
+7 -4
View File
@@ -24,14 +24,17 @@ void dd::Systems::LevelSystem::CreateLife(int number)
{
auto life = m_World->CreateEntity();
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(life);
transform->Position = glm::vec3(-11.f + number, -8.f, -10.f);
transform->Scale = glm::vec3(0.5f, 0.5f, 0.5f);
transform->Position = glm::vec3(-4.f + number * 0.5f, -2.f, -5.f);
transform->Scale = glm::vec3(0.25f, 0.25f, 0.25f);
std::shared_ptr<Components::Life> lifeNr = m_World->AddComponent<Components::Life>(life);
lifeNr->Number = number;
std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(life);
sprite->SpriteFile = "Textures/Ball.png";
auto model = m_World->AddComponent<Components::Model>(life);
model->ModelFile = "Models/Test/Ball/Ballopus.obj";
/*std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(life);
sprite->SpriteFile = "Textures/Ball.png";*/
m_World->CommitEntity(life);
}