Adjusted model and position of displayed lives.
This commit is contained in:
@@ -24,14 +24,17 @@ void dd::Systems::LevelSystem::CreateLife(int number)
|
|||||||
{
|
{
|
||||||
auto life = m_World->CreateEntity();
|
auto life = m_World->CreateEntity();
|
||||||
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(life);
|
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(life);
|
||||||
transform->Position = glm::vec3(-11.f + number, -8.f, -10.f);
|
transform->Position = glm::vec3(-4.f + number * 0.5f, -2.f, -5.f);
|
||||||
transform->Scale = glm::vec3(0.5f, 0.5f, 0.5f);
|
transform->Scale = glm::vec3(0.25f, 0.25f, 0.25f);
|
||||||
|
|
||||||
std::shared_ptr<Components::Life> lifeNr = m_World->AddComponent<Components::Life>(life);
|
std::shared_ptr<Components::Life> lifeNr = m_World->AddComponent<Components::Life>(life);
|
||||||
lifeNr->Number = number;
|
lifeNr->Number = number;
|
||||||
|
|
||||||
std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(life);
|
auto model = m_World->AddComponent<Components::Model>(life);
|
||||||
sprite->SpriteFile = "Textures/Ball.png";
|
model->ModelFile = "Models/Test/Ball/Ballopus.obj";
|
||||||
|
|
||||||
|
/*std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(life);
|
||||||
|
sprite->SpriteFile = "Textures/Ball.png";*/
|
||||||
|
|
||||||
m_World->CommitEntity(life);
|
m_World->CommitEntity(life);
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user