Breakout Standard Screen

Meaning bricks, ball, pad, walls bounces, things.
May or may not work as intended.
This commit is contained in:
PlatinumSkink
2015-09-11 15:07:00 +02:00
parent ead7c6c754
commit bda864ac11
7 changed files with 67 additions and 23 deletions
+8 -5
View File
@@ -39,6 +39,7 @@
#include "Game/PadSystem.h"
#include "Game/CBall.h"
#include "Game/CBrick.h"
#include "Game/CPad.h"
#include "Physics/PhysicsSystem.h"
#include "Physics/CPhysics.h"
@@ -78,6 +79,7 @@ public:
m_World->ComponentFactory.Register<Components::Physics>();
m_World->ComponentFactory.Register<Components::Ball>();
m_World->ComponentFactory.Register<Components::Brick>();
m_World->ComponentFactory.Register<Components::Pad>();
m_World->SystemFactory.Register<Systems::PhysicsSystem>(
[this]() { return new Systems::PhysicsSystem(m_World.get(), m_EventBroker); });
m_World->AddSystem<Systems::PhysicsSystem>();
@@ -110,7 +112,7 @@ public:
Events::SetImpulse e;
e.Entity = ent;
e.Impulse = glm::vec2(0.f, -1.f);
e.Impulse = glm::vec2(0.f, -7.f);
e.Point = glm::vec2(0.5f, 0.f);
m_EventBroker->Publish(e);
}
@@ -118,8 +120,8 @@ public:
{
auto topWall = m_World->CreateEntity();
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(topWall);
transform->Position = glm::vec3(-9.f, 5.f, -9.f);
transform->Scale = glm::vec3(10.f, 0.5f, 1.f);
transform->Position = glm::vec3(0.f, 5.f, -10.f);
transform->Scale = glm::vec3(15.f, 0.5f, 1.f);
std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(topWall);
sprite->SpriteFile = "Textures/Core/ErrorTexture.png";
@@ -134,7 +136,7 @@ public:
{
auto leftWall = m_World->CreateEntity();
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(leftWall);
transform->Position = glm::vec3(-7.f, 1.f, -9.f);
transform->Position = glm::vec3(-9.f, 1.f, -10.f);
transform->Scale = glm::vec3(0.5f, 10.f, 1.f);
std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(leftWall);
@@ -150,7 +152,7 @@ public:
{
auto rightWall = m_World->CreateEntity();
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(rightWall);
transform->Position = glm::vec3(7.f, 1.f, -9.f);
transform->Position = glm::vec3(9.f, 1.f, -10.f);
transform->Scale = glm::vec3(0.5f, 10.f, 1.f);
std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(rightWall);
@@ -192,6 +194,7 @@ public:
auto rectangle = m_World->AddComponent<Components::RectangleShape>(ent);
auto physics = m_World->AddComponent<Components::Physics>(ent);
auto csprite = m_World->AddComponent<Components::Sprite>(ent);
auto pad = m_World->AddComponent<Components::Pad>(ent);
csprite->SpriteFile = "Textures/Pad.png";
m_World->CommitEntity(ent);
}
+4 -4
View File
@@ -1,9 +1,9 @@
//
// Created by Administrator on 2015-09-10.
// Created by Adniklastrator on 2015-09-10.
//
#ifndef DAYDREAM_CPAD_H
#define DAYDREAM_CPAD_H
#ifndef DAYDREAM_CBALL_H
#define DAYDREAM_CBALL_H
#include "Core/Component.h"
@@ -22,4 +22,4 @@ struct Ball : Component
}
#endif //DAYDREAM_CPAD_H
#endif //DAYDREAM_CBALL_H
+1 -3
View File
@@ -1,5 +1,5 @@
//
// Created by Administrator on 2015-09-10.
// Created by Adniklastrator on 2015-09-10.
//
#ifndef DAYDREAM_CPAD_H
@@ -17,8 +17,6 @@ namespace Components
struct Pad : Component
{
//std::shared_ptr<dd::EventBroker> eventBroker;
//EVENT_SUBSCRIBE_MEMBER(m_EKeyDown, CPad::OnKeyDown);
int Lives;
int Points;
};
+5 -3
View File
@@ -11,13 +11,15 @@
#include "Core/EKeyDown.h"
#include "Core/EKeyUp.h"
#include "Input/EBindKey.h"
//#include "Core/EContact.h"
#include "Physics/EContact.h"
#include "Core/CTransform.h"
#include "Physics/CBoxShape.h"
#include "Physics/CPhysics.h"
#include "Rendering/CSprite.h"
#include "Game/CBall.h"
#include "Core/Component.h"
#include "Physics/ESetImpulse.h"
#include "Physics/CCircleShape.h"
namespace dd
@@ -39,13 +41,13 @@ public:
private:
dd::EventRelay<PadSystem, dd::Events::KeyDown> m_EKeyDown;
dd::EventRelay<PadSystem, dd::Events::KeyUp> m_EKeyUp;
//dd::EventRelay<LevelSystem, dd::Events::Contact> m_EContact;
dd::EventRelay<PadSystem, dd::Events::Contact> m_EContact;
bool OnKeyDown(const dd::Events::KeyDown &event);
bool OnKeyUp(const dd::Events::KeyUp &event);
bool OnContact(/*const dd::Events::Contact &event*/);
bool OnContact(const dd::Events::Contact &event);
-2
View File
@@ -78,8 +78,6 @@ private:
e.Entity1 = m_PhysicsSystem->m_BodiesToEntities[contact->GetFixtureA()->GetBody()];
e.Entity2 = m_PhysicsSystem->m_BodiesToEntities[contact->GetFixtureB()->GetBody()];
std::cout << e.Entity1 << " " << e.Entity2 << std::endl;
m_PhysicsSystem->EventBroker->Publish(e);
}
void EndContact(b2Contact* contact)
+44 -1
View File
@@ -6,6 +6,7 @@
#include "Game/PadSystem.h"
#include "Core/World.h"
#include <iostream>
#include <Game/CPad.h>
void dd::Systems::PadSystem::Initialize()
@@ -22,6 +23,7 @@ void dd::Systems::PadSystem::Initialize()
EVENT_SUBSCRIBE_MEMBER(m_EKeyDown, PadSystem::OnKeyDown);
EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, PadSystem::OnKeyUp);
EVENT_SUBSCRIBE_MEMBER(m_EContact, PadSystem::OnContact);
return;
}
@@ -114,9 +116,50 @@ bool dd::Systems::PadSystem::OnKeyUp(const dd::Events::KeyUp &event)
return true;
}
bool dd::Systems::PadSystem::OnContact(/*const dd::Events::Contact &event,*/)
bool dd::Systems::PadSystem::OnContact(const dd::Events::Contact &event)
{
EntityID entityBall = event.Entity2;
auto ball = m_World->GetComponent<Components::Ball>(entityBall);
if (ball == NULL)
{
return false;
}
EntityID entityPad = event.Entity1;
auto pad = m_World->GetComponent<Components::Pad>(entityPad);
if (pad == NULL)
{
return false;
}
auto transformBall = m_World->GetComponent<Components::Transform>(entityBall);
auto transformPad = m_World->GetComponent<Components::Transform>(entityPad);
float movementMultiplier = 2.f;
float movementX = (event.ContactPoint.x - transformPad->Position.x) * movementMultiplier;
float movementY = glm::cos((abs(movementX) / (3.2f * movementMultiplier)) * 3.14159265359f / 2) * 2.f;
std::cout << movementX << " " << movementY << std::endl;
//Temporary solution. Add a new ball and delete the old one.
auto ent = m_World->CreateEntity();
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent);
transform->Position = glm::vec3(transformBall->Position.x, transformBall->Position.y + 0.1f, -10.f);
transform->Scale = glm::vec3(1.f, 1.f, 1.f);
std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(ent);
sprite->SpriteFile = "Textures/Ball.png";
std::shared_ptr<Components::CircleShape> circleShape = m_World->AddComponent<Components::CircleShape>(ent);
std::shared_ptr<Components::Ball> cball = m_World->AddComponent<Components::Ball>(ent);
std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(ent);
physics->Static = false;
m_World->RemoveEntity(entityBall);
m_World->CommitEntity(ent);
Events::SetImpulse e;
e.Entity = ent;
e.Impulse = glm::vec2(movementX, movementY);
e.Point = glm::vec2(event.ContactPoint);
EventBroker->Publish(e);
}
bool dd::Systems::PadSystem::PadSteeringInputController::OnCommand(const Events::InputCommand &event)
+5 -5
View File
@@ -16,8 +16,8 @@ void dd::Systems::PhysicsSystem::Initialize()
m_PhysicsWorld = new b2World(m_Gravity);
m_TimeStep = 1.f/60.f;
m_VelocityIterations = 6;
m_PositionIterations = 2;
m_VelocityIterations = 8;
m_PositionIterations = 6;
m_PhysicsWorld->SetContactListener(m_ContactListener);
@@ -147,7 +147,7 @@ void dd::Systems::PhysicsSystem::CreateBody(EntityID entity)
auto boxComponent = m_World->GetComponent<Components::RectangleShape>(entity);
if (boxComponent) {
b2PolygonShape* bShape = new b2PolygonShape();
bShape->SetAsBox(absoluteTransform.Scale.x/4, absoluteTransform.Scale.y/4); //TODO: THIS SUCKS DUDE 4?!?!?!?
bShape->SetAsBox(absoluteTransform.Scale.x/2, absoluteTransform.Scale.y/2); //TODO: THIS SUCKS DUDE 4?!?!?!?
pShape = bShape;
} else {
auto circleComponent = m_World->GetComponent<Components::CircleShape>(entity);
@@ -159,7 +159,7 @@ void dd::Systems::PhysicsSystem::CreateBody(EntityID entity)
if (absoluteTransform.Scale.x != absoluteTransform.Scale.y && absoluteTransform.Scale.y != absoluteTransform.Scale.z) {
LOG_WARNING("Circles has to be of uniform scale.");
}
pShape->m_radius = absoluteTransform.Scale.x/4; //TODO: THIS ALSO SUCKS 4 WTH
pShape->m_radius = absoluteTransform.Scale.x/2; //TODO: THIS ALSO SUCKS 4 WTH
}
}
@@ -172,7 +172,7 @@ void dd::Systems::PhysicsSystem::CreateBody(EntityID entity)
b2FixtureDef fixtureDef;
fixtureDef.shape = pShape;
fixtureDef.density = 1.f;
fixtureDef.restitution = 0.0f;
fixtureDef.restitution = 1.0f;
fixtureDef.friction = 0.3f;
body->CreateFixture(&fixtureDef);