Breakout Standard Screen
Meaning bricks, ball, pad, walls bounces, things. May or may not work as intended.
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@@ -1,9 +1,9 @@
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//
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// Created by Administrator on 2015-09-10.
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// Created by Adniklastrator on 2015-09-10.
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//
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#ifndef DAYDREAM_CPAD_H
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#define DAYDREAM_CPAD_H
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#ifndef DAYDREAM_CBALL_H
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#define DAYDREAM_CBALL_H
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#include "Core/Component.h"
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@@ -22,4 +22,4 @@ struct Ball : Component
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}
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#endif //DAYDREAM_CPAD_H
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#endif //DAYDREAM_CBALL_H
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+1
-3
@@ -1,5 +1,5 @@
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//
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// Created by Administrator on 2015-09-10.
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// Created by Adniklastrator on 2015-09-10.
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//
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#ifndef DAYDREAM_CPAD_H
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@@ -17,8 +17,6 @@ namespace Components
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struct Pad : Component
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{
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//std::shared_ptr<dd::EventBroker> eventBroker;
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//EVENT_SUBSCRIBE_MEMBER(m_EKeyDown, CPad::OnKeyDown);
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int Lives;
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int Points;
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};
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@@ -11,13 +11,15 @@
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#include "Core/EKeyDown.h"
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#include "Core/EKeyUp.h"
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#include "Input/EBindKey.h"
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//#include "Core/EContact.h"
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#include "Physics/EContact.h"
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#include "Core/CTransform.h"
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#include "Physics/CBoxShape.h"
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#include "Physics/CPhysics.h"
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#include "Rendering/CSprite.h"
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#include "Game/CBall.h"
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#include "Core/Component.h"
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#include "Physics/ESetImpulse.h"
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#include "Physics/CCircleShape.h"
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namespace dd
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@@ -39,13 +41,13 @@ public:
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private:
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dd::EventRelay<PadSystem, dd::Events::KeyDown> m_EKeyDown;
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dd::EventRelay<PadSystem, dd::Events::KeyUp> m_EKeyUp;
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//dd::EventRelay<LevelSystem, dd::Events::Contact> m_EContact;
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dd::EventRelay<PadSystem, dd::Events::Contact> m_EContact;
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bool OnKeyDown(const dd::Events::KeyDown &event);
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bool OnKeyUp(const dd::Events::KeyUp &event);
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bool OnContact(/*const dd::Events::Contact &event*/);
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bool OnContact(const dd::Events::Contact &event);
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