Breakout Standard Screen
Meaning bricks, ball, pad, walls bounces, things. May or may not work as intended.
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@@ -11,13 +11,15 @@
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#include "Core/EKeyDown.h"
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#include "Core/EKeyUp.h"
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#include "Input/EBindKey.h"
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//#include "Core/EContact.h"
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#include "Physics/EContact.h"
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#include "Core/CTransform.h"
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#include "Physics/CBoxShape.h"
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#include "Physics/CPhysics.h"
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#include "Rendering/CSprite.h"
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#include "Game/CBall.h"
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#include "Core/Component.h"
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#include "Physics/ESetImpulse.h"
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#include "Physics/CCircleShape.h"
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namespace dd
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@@ -39,13 +41,13 @@ public:
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private:
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dd::EventRelay<PadSystem, dd::Events::KeyDown> m_EKeyDown;
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dd::EventRelay<PadSystem, dd::Events::KeyUp> m_EKeyUp;
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//dd::EventRelay<LevelSystem, dd::Events::Contact> m_EContact;
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dd::EventRelay<PadSystem, dd::Events::Contact> m_EContact;
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bool OnKeyDown(const dd::Events::KeyDown &event);
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bool OnKeyUp(const dd::Events::KeyUp &event);
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bool OnContact(/*const dd::Events::Contact &event*/);
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bool OnContact(const dd::Events::Contact &event);
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