Merge remote-tracking branch 'origin/master' into Physics
Conflicts: include/Game/BallSystem.h include/Game/ProjectileSystem.h src/game/Game/BallSystem.cpp src/game/Game/ProjectileSystem.cpp src/game/Rendering/AnimationSystem.cpp
This commit is contained in:
@@ -1,6 +1,7 @@
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[Debug]
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SkipStory=false
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LogLevel=1
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SkipPreload=false
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SkipMenu=false
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[Audio]
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SFXVolume=0.5
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@@ -9,4 +10,10 @@ BGMVolume=0.5
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[Video]
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Fullscreen=false
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Width=675
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Height=1080[Water]Radius=0.3[Cheat]GodMode=false[Water]Radius=0.3[Cheat]GodMode=false
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Height=1080
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[Water]
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Radius=0.3
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[Cheat]
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GodMode=false
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+20
-5
@@ -37,6 +37,7 @@
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#include "Rendering/CModel.h"
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#include "Rendering/CSprite.h"
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#include "Rendering/CPointLight.h"
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#include "Rendering/CCamera.h"
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#include "Transform/TransformSystem.h"
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#include "Sound/SoundSystem.h"
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#include "Sound/CCollisionSound.h"
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@@ -67,6 +68,7 @@
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#include "Game/BrickComponents.h"
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#include "Game/ScreenShakeSystem.h"
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#include "Game/EScreenShake.h"
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#include "Physics/PhysicsSystem.h"
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@@ -102,9 +104,6 @@ public:
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ResourceManager::RegisterType<Model>("Model");
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ResourceManager::RegisterType<Sound>("Sound");
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ResourceManager::RegisterType<ConfigFile>("ConfigFile");
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ResourceManager::RegisterType<ShaderProgram>("ShaderProgram");
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ResourceManager::RegisterType<VertexShader>("VertexShader");
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ResourceManager::RegisterType<FragmentShader>("FragmentShader");
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ResourceManager::LoadPreloadsFromFile();
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auto config = ResourceManager::Load<ConfigFile>("Config.ini");
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@@ -150,6 +149,7 @@ public:
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m_World->ComponentFactory.Register<Components::Sprite>();
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m_World->ComponentFactory.Register<Components::Camera>();
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m_World->ComponentFactory.Register<Components::RectangleShape>();
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m_World->ComponentFactory.Register<Components::Physics>();
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m_World->ComponentFactory.Register<Components::Ball>();
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@@ -212,6 +212,9 @@ public:
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m_World->SystemFactory.Register<Systems::LifeSystem>(
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[this]() { return new Systems::LifeSystem(m_World.get(), m_EventBroker); });
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m_World->AddSystem<Systems::LifeSystem>();
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m_World->SystemFactory.Register<Systems::ScreenShakeSystem>(
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[this]() { return new Systems::ScreenShakeSystem(m_World.get(), m_EventBroker); });
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m_World->AddSystem<Systems::ScreenShakeSystem>();
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m_World->ComponentFactory.Register<Components::Model>();
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m_World->ComponentFactory.Register<Components::Template>();
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@@ -274,8 +277,6 @@ public:
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TEMPAddToRenderQueue();
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}
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std::unique_ptr<dd::Camera> defaultCamera = nullptr;
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// Render scene
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//TODO send renderqueue to draw.
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m_Renderer->Draw(m_RendererQueue);
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@@ -296,6 +297,20 @@ public:
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if (!m_TransformSystem)
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m_TransformSystem = m_World->GetSystem<Systems::TransformSystem>();
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// HACK: How do we handle multiple cameras? Maybe view and projection matrices in render queue...
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auto cameras = m_World->GetComponentsOfType<Components::Camera>();
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if (cameras != nullptr) {
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for (auto& component : *cameras) {
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auto camera = static_cast<Components::Camera*>(component.get());
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auto transform = m_World->GetComponent<Components::Transform>(camera->Entity);
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m_Renderer->Camera()->SetPosition(transform->Position);
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m_Renderer->Camera()->SetOrientation(transform->Orientation);
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m_Renderer->Camera()->SetFOV(camera->FOV);
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m_Renderer->Camera()->SetNearClip(camera->NearClip);
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m_Renderer->Camera()->SetFarClip(camera->FarClip);
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}
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}
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for (auto &pair : *m_World->GetEntities())
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{
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EntityID entity = pair.first;
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@@ -49,6 +49,7 @@
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#include "Physics/ECreateParticleSequence.h"
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#include "Sound/CCollisionSound.h"
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#include "Sound/EPlaySound.h"
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#include "Rendering/EAnimationComplete.h"
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namespace dd
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@@ -25,6 +25,8 @@ struct Ball : Component
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bool Loaded = false;
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glm::vec3 StickyPlacement = glm::vec3(0, 0, 0);
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glm::vec3 SavedSpeed = glm::vec3(0, 1, 0);
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int PosterBoy = 0;
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};
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}
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@@ -20,6 +20,8 @@ struct Brick : Component
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int Type = 0;
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bool Removed = false;
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int Number = 100; // For the Kraken to keep track of which bricks needs replacing.
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bool BeingGenerated = false;
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glm::vec3 GenerationGoal;
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//What number of types each is.
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const int EmptyBrickSpace = 0;
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@@ -17,13 +17,14 @@ struct Kraken : Component {
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int MaxHealth = 30;
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int Health = MaxHealth;
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int CurrentAction = 1;
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int CurrentAction = 3;
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float RetreatSpeed = 0.2;
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const int Idle = 1;
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const int Grabbing = 2;
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const int Taunting = 3;
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const int Moving = 4;
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const int BrickGenerating = 5;
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const int BrickGenerating = 3;
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const int BrickGenerating2 = 4;
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const int Waiting = 5;
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// Idle. Generating bricks. Taunting. No idea.
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};
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@@ -13,10 +13,15 @@ namespace dd
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namespace Components
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{
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struct Life : Component {
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struct Life : Component
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{
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int Number = 0;
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float SinusAltitude = 0;
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float Amplitude = 1;
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float Frequency = 1;
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float SinusSpeed = 1;
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bool Left = false;
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bool Dead = false;
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};
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}
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@@ -0,0 +1,25 @@
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//
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// Created by Adniklastrator on 2015-10-23.
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//
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#ifndef DAYDREAM_EBREAKALLBRICKS_H
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#define DAYDREAM_EBREAKALLBRICKS_H
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#include "Core/EventBroker.h"
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namespace dd
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{
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namespace Events
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{
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struct BreakAllBricks : Event
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{
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};
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}
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}
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#endif //DAYDREAM_EBREAKALLBRICKS_H
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@@ -19,6 +19,7 @@ struct BrickGenerating : Event
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glm::vec3 Origin2;
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int TargetLine;
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int Set;
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int SetCluster;
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};
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}
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@@ -28,6 +28,7 @@
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#include "Game/EKrakenHit.h"
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#include "Game/EKrakenDefeated.h"
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#include "Game/EBrickGenerating.h"
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#include "Game/EArrivedAtNewStage.h"
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#include "Game/CTravels.h"
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#include "Game/CKraken.h"
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#include "Game/CBall.h"
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@@ -64,12 +65,15 @@ private:
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bool m_Pause = false;
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bool m_KrakenBattle = false;
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bool m_KrakenHasArrived = false;
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bool m_ReturnToIdle = false;
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EntityID m_KrakenTemplate;
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std::string m_Action = "Idle";
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int m_NumberOfActions;
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float m_KrakenTimer = 0;
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float m_KrakenSecondsToAction = 10;
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float m_KrakenMaxSecondsToAction = 10;
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float m_KrakenMinSecondsToAction = 10;
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float m_KrakenCurrentSecondsToAction = 15;
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const int Idle = 1;
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std::array<int, 42> m_Bricks;
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@@ -83,6 +87,7 @@ private:
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dd::EventRelay<KrakenSystem, dd::Events::KrakenHit> m_EKrakenHit;
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dd::EventRelay<KrakenSystem, dd::Events::KrakenDefeated> m_EKrakenDefeated;
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dd::EventRelay<KrakenSystem, dd::Events::BrickGenerating> m_EBrickGenerating;
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dd::EventRelay<KrakenSystem, dd::Events::ArrivedAtNewStage> m_EArrivedAtNewStage;
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bool OnPause(const dd::Events::Pause &event);
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bool OnResume(const dd::Events::Resume &event);
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bool OnContact(const dd::Events::Contact &event);
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@@ -91,6 +96,7 @@ private:
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bool OnKrakenHit(const dd::Events::KrakenHit &event);
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bool OnKrakenDefeated(const dd::Events::KrakenDefeated &event);
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bool OnBrickGenerating(const dd::Events::BrickGenerating &event);
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bool OnArrivedAtNewStage(const dd::Events::ArrivedAtNewStage &event);
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void GetBrickSet();
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};
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@@ -19,6 +19,7 @@
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#include "Rendering/CSprite.h"
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#include "Rendering/CModel.h"
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#include "Rendering/CPointLight.h"
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#include "Rendering/CCamera.h"
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#include "Transform/EMove.h"
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@@ -180,6 +181,8 @@ private:
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bool m_BrickGenerating = false;
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dd::Events::BrickGenerating m_BrickGeneratingEvent;
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bool m_BreakAllBricks = false;
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dd::EventRelay<LevelSystem, dd::Events::Contact> m_EContact;
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dd::EventRelay<LevelSystem, dd::Events::ScoreEvent> m_EScoreEvent;
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dd::EventRelay<LevelSystem, dd::Events::MultiBall> m_EMultiBall;
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@@ -207,7 +210,7 @@ private:
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bool OnHitPad(const dd::Events::HitPad &event);
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bool OnBrickGenerating(const dd::Events::BrickGenerating &event);
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bool BrickGenerating(const dd::Events::BrickGenerating &event);
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void GetBrickSet(int Set);
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void GetBrickSet(int Set, int SetCluster);
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bool OnKrakenDefeated(const dd::Events::KrakenDefeated &event);
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void GetNextLevel();
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@@ -24,6 +24,10 @@
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#include "Game/EGameOver.h"
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#include "Game/EKrakenAttackEnd.h"
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#include "Rendering/CAnimation.h"
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#include "Physics/CParticleEmitter.h"
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#include "Physics/ECreateParticleSequence.h"
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namespace dd
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{
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@@ -54,6 +58,7 @@ private:
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bool m_Pause = false;
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int m_Lives = 3;
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int m_PastLives = 3;
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float m_LifeSpeed = 0.8;
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bool m_GodMode = false;
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@@ -72,29 +72,12 @@ public:
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void Update(double dt) override;
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void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
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EntityID& Entity() { return m_Entity; }
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void SetEntity(const EntityID& ent) { m_Entity = ent; }
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glm::vec3 Acceleration() const { return m_Acceleration; }
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void SetAcceleration(const glm::vec3& acceleration) { m_Acceleration = acceleration; }
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bool Left() const { return m_Left; }
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void SetLeft(const bool& left) { m_Left = left; }
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bool Right() const { return m_Right; }
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void SetRight(const bool& right) { m_Right = right; }
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float Edge() const { return m_Edge; }
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void SetEdge(const float& edge) { m_Edge = edge; }
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Components::Transform* Transform() const { return m_Transform; }
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void SetTransform(Components::Transform* transform) { m_Transform = transform; }
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Components::Pad* Pad() const { return m_Pad; }
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void SetPad(Components::Pad* pad) { m_Pad = pad; }
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bool IsPaused() const { return m_Pause; }
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void SetPause(const bool& pause) { m_Pause = pause; }
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private:
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EntityID m_Entity = 0;
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glm::vec3 m_Acceleration = glm::vec3(0.f, 0.f, 0.f);
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EntityID m_PadEntity = 0;
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glm::vec3 m_PadAcceleration = glm::vec3(0.f, 0.f, 0.f);
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bool m_Left = false;
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bool m_Right = false;
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bool m_ReplaceBall = false;
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@@ -107,11 +90,11 @@ private:
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float m_Edge = 2.8f;
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float m_PadOriginalHeight = -4.8;
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float m_PadHeight = m_PadOriginalHeight;
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EntityID m_KrakenArm = NULL;
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EntityID m_KrakenArmHitbox = NULL;
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EntityID m_KrakenArm = 0;
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EntityID m_KrakenArmHitbox = 0;
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float m_PadRiseSpeed = 0.2;
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Components::Transform* m_Transform = nullptr;
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Components::Pad* m_Pad = nullptr;
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Components::Transform* m_PadTransform = nullptr;
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Components::Pad* m_PadComponent = nullptr;
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std::shared_ptr<Components::Transform> m_StickTransform;
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std::shared_ptr<Components::StickyAim> m_StickyAim;
|
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|
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|
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@@ -5,6 +5,10 @@
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#ifndef DAYDREAM_PROJECTILESYSTEM_H
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#define DAYDREAM_PROJECTILESYSTEM_H
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|
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|
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#include <fstream>
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#include <iostream>
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#include "Core/System.h"
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#include "Core/CTransform.h"
|
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#include "Core/CTemplate.h"
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@@ -26,8 +30,6 @@
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#include "Game/CProjectile.h"
|
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#include "Game/CBall.h"
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#include "Rendering/CSprite.h"
|
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#include <fstream>
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#include <iostream>
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#include "Rendering/CAnimation.h"
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|
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namespace dd
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|
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@@ -12,6 +12,7 @@
|
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#include "Core/CTemplate.h"
|
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#include "Core/EventBroker.h"
|
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#include "Core/World.h"
|
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#include "Rendering/CCamera.h"
|
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#include "Game/EPause.h"
|
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#include "Game/EResume.h"
|
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#include "Game/EScreenShake.h"
|
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|
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@@ -22,7 +22,7 @@ struct ParticleEmitter : public Component
|
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float Speed = 2.f;
|
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double LifeTime = 100;
|
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float RadiusDistribution = 0;
|
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|
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bool DefaultScale = false;
|
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//values to interpolate between.
|
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std::vector<glm::vec3> ScaleValues;
|
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std::vector<float> AlphaValues;
|
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|
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@@ -26,6 +26,7 @@ struct CreateParticleSequence : public Event
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glm::vec4 Color = glm::vec4(0);
|
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EntityID parent = 0;
|
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// values to interpolate between.
|
||||
bool DefaultScale = false;
|
||||
std::vector<glm::vec3> ScaleValues;
|
||||
std::vector<float> AlphaValues;
|
||||
|
||||
|
||||
@@ -14,6 +14,7 @@
|
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#include "Core/CTemplate.h"
|
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#include "Core/CTransform.h"
|
||||
#include "Core/CTemplate.h"
|
||||
#include "Rendering/Texture.h"
|
||||
|
||||
#include "Physics/EContact.h"
|
||||
#include "Physics/ESetImpulse.h"
|
||||
|
||||
@@ -37,8 +37,8 @@ public:
|
||||
void SetFullscreen(bool fullscreen) { m_Fullscreen = fullscreen; }
|
||||
bool VSYNC() const { return m_VSYNC; }
|
||||
void SetVSYNC(bool vsync) { m_VSYNC = vsync; }
|
||||
const dd::Camera* Camera() const { return m_Camera; }
|
||||
void SetCamera(const dd::Camera* camera)
|
||||
dd::Camera* Camera() const { return m_Camera; }
|
||||
void SetCamera(dd::Camera* camera)
|
||||
{
|
||||
if (camera == nullptr) {
|
||||
m_Camera = m_DefaultCamera.get();
|
||||
@@ -55,7 +55,7 @@ protected:
|
||||
bool m_Fullscreen = false;
|
||||
bool m_VSYNC = false;
|
||||
std::unique_ptr<dd::Camera> m_DefaultCamera = nullptr;
|
||||
const dd::Camera* m_Camera = nullptr;
|
||||
dd::Camera* m_Camera = nullptr;
|
||||
GLFWwindow* m_Window = nullptr;
|
||||
};
|
||||
|
||||
|
||||
@@ -30,14 +30,9 @@ namespace Components
|
||||
|
||||
struct Camera : Component
|
||||
{
|
||||
Camera()
|
||||
: FOV(glm::radians(45.f))
|
||||
, NearClip(0.1f)
|
||||
, FarClip(100.f) { }
|
||||
|
||||
float FOV;
|
||||
float NearClip;
|
||||
float FarClip;
|
||||
float FOV = glm::radians(45.f);
|
||||
float NearClip = 0.01f;
|
||||
float FarClip = 100.f;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
@@ -43,7 +43,6 @@ class Renderer : public BaseRenderer
|
||||
public:
|
||||
void Initialize() override;
|
||||
void Draw(RenderQueueCollection& rq) override;
|
||||
void PlaceCamera(glm::vec3 position);
|
||||
|
||||
private:
|
||||
int m_GLVersion[2];
|
||||
@@ -97,12 +96,6 @@ private:
|
||||
void DrawWater(RenderQueue &objects);
|
||||
void DrawGUI(RenderQueue& rq);
|
||||
void DebugKeys();
|
||||
|
||||
dd::EventRelay<Renderer, dd::Events::ScreenShake> m_EScreenShake;
|
||||
bool OnScreenShake(dd::Events::ScreenShake &event);
|
||||
bool m_ScreenShake = false;
|
||||
float m_ShakeIntensity = 0;
|
||||
float m_ShakeTimer = 0;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
@@ -20,6 +20,7 @@
|
||||
#include "Physics/ECreateParticleSequence.h"
|
||||
#include "Physics/EContact.h"
|
||||
#include "Game/EGameStart.h"
|
||||
#include "Game/EKrakenAppear.h"
|
||||
|
||||
|
||||
namespace dd
|
||||
@@ -42,6 +43,7 @@ private:
|
||||
const std::string GAME_BGM = "Sounds/BGM/under-the-sea-n.wav";
|
||||
const std::string WATER_BGM = "Sounds/BGM/water-flowing.wav";
|
||||
const std::string STORY_VOICE = "Sounds/jap-story.wav";
|
||||
const std::string BOSS_BGM = "Sounds/BGM/boss-fight.wav";
|
||||
|
||||
float m_BGMMasterVolume = 1.f;
|
||||
float m_SFXMasterVolume = 1.f;
|
||||
@@ -62,6 +64,8 @@ private:
|
||||
bool OnMasterVolume(const dd::Events::MasterVolume &event);
|
||||
dd::EventRelay<SoundSystem, dd::Events::GameStart> m_EGameStart;
|
||||
bool OnGameStart(const dd::Events::GameStart &event);
|
||||
dd::EventRelay <SoundSystem, dd::Events::KrakenAppear> m_EKrakenAppear;
|
||||
bool OnKrakenAppear(const dd::Events::KrakenAppear &event);
|
||||
|
||||
|
||||
ALuint CreateSource();
|
||||
|
||||
@@ -65,6 +65,13 @@ void dd::Systems::BallSystem::Initialize()
|
||||
auto transform2 = m_World->GetComponent<Components::Transform>(ent2);
|
||||
transform2->Position = glm::vec3(-0.f, 0.26f, -10.f);
|
||||
transform2->Velocity = glm::vec3(0.0f, -10.f, 0.f);
|
||||
|
||||
/*auto PosterBoy = CreateBall();
|
||||
auto PosterBall = m_World->GetComponent<Components::Ball>(PosterBoy);
|
||||
PosterBall->PosterBoy = 1;
|
||||
auto Postertran = m_World->GetComponent<Components::Transform>(PosterBoy);
|
||||
Postertran->Position = glm::vec3(-3.f, -3.f, -10.f);
|
||||
Postertran->Velocity = glm::vec3(0.0f, 0.f, 0.f);*/
|
||||
}
|
||||
|
||||
SetReplaceBall(true);
|
||||
@@ -89,6 +96,11 @@ void dd::Systems::BallSystem::UpdateEntity(double dt, EntityID entity, EntityID
|
||||
if (templateCheck != nullptr){ return; }
|
||||
|
||||
if (ballComponent != nullptr) {
|
||||
auto transformBall = m_World->GetComponent<Components::Transform>(entity);
|
||||
if (ballComponent->PosterBoy == 1) {
|
||||
transformBall->Position = glm::vec3(-3, 3, -10);
|
||||
}
|
||||
|
||||
if (ReplaceBall()) {
|
||||
m_First = true;
|
||||
SetReplaceBall(false);
|
||||
@@ -98,17 +110,15 @@ void dd::Systems::BallSystem::UpdateEntity(double dt, EntityID entity, EntityID
|
||||
ballComponent->SavedSpeed = glm::vec3(random, 1, 0.f);
|
||||
//ballComponent->SavedSpeed = glm::vec3(0.f, 1, 0.f);
|
||||
ballComponent->Waiting = true;
|
||||
auto transform = m_World->GetComponent<Components::Transform>(entity);
|
||||
}
|
||||
|
||||
if (ballComponent->Waiting) {
|
||||
if (!m_Waiting) {
|
||||
m_Restarting = false;
|
||||
ballComponent->Waiting = false;
|
||||
auto transform = m_World->GetComponent<Components::Transform>(entity);
|
||||
/*std::uniform_real_distribution<float> dist(-0.5f, 0.5f);
|
||||
float random = dist(m_RandomGenerator);*/
|
||||
transform->Velocity = glm::normalize(ballComponent->SavedSpeed) * ballComponent->Speed;
|
||||
transformBall->Velocity = glm::normalize(ballComponent->SavedSpeed) * ballComponent->Speed;
|
||||
|
||||
auto cAnim = m_World->GetComponent<Components::Animation>(entity);
|
||||
cAnim->Loop = false;
|
||||
@@ -116,6 +126,7 @@ void dd::Systems::BallSystem::UpdateEntity(double dt, EntityID entity, EntityID
|
||||
cAnim->Time = 0.f;
|
||||
//transform->Velocity = glm::normalize(glm::vec3(0, 1, 0)) * ballComponent->Speed;
|
||||
} else {
|
||||
transformBall->Velocity = glm::vec3(0.f, 0.f, 0.f);
|
||||
|
||||
auto cModel = m_World->GetComponent<Components::Model>(entity);
|
||||
cModel->ModelFile = "Models/Sid/Sid_Jump.dae";
|
||||
@@ -141,8 +152,7 @@ void dd::Systems::BallSystem::UpdateEntity(double dt, EntityID entity, EntityID
|
||||
//TODO - Ball can stick to same pad just after detaching.
|
||||
if (!m_Waiting)
|
||||
{
|
||||
auto transform = m_World->GetComponent<Components::Transform>(entity);
|
||||
transform->Velocity = ballComponent->SavedSpeed;
|
||||
transformBall->Velocity = ballComponent->SavedSpeed;
|
||||
m_StickyCounter--;
|
||||
if (m_StickyCounter > 0) {
|
||||
m_Sticky = true;
|
||||
@@ -151,7 +161,6 @@ void dd::Systems::BallSystem::UpdateEntity(double dt, EntityID entity, EntityID
|
||||
}
|
||||
}
|
||||
|
||||
auto transformBall = m_World->GetComponent<Components::Transform>(entity);
|
||||
if (glm::abs(transformBall->Velocity.y) < 2) {
|
||||
if (transformBall->Velocity.y > 0) {
|
||||
transformBall->Velocity.y = 2;
|
||||
@@ -170,6 +179,9 @@ void dd::Systems::BallSystem::UpdateEntity(double dt, EntityID entity, EntityID
|
||||
Events::LifeLost e;
|
||||
e.Entity = entity;
|
||||
EventBroker->Publish(e);
|
||||
Events::PlaySound se;
|
||||
se.FilePath = "Sounds/jap-lose-life.wav";
|
||||
EventBroker->Publish(se);
|
||||
return;
|
||||
}
|
||||
} //Removing this made the wall collisions work again
|
||||
|
||||
@@ -17,6 +17,7 @@ void dd::Systems::KrakenSystem::Initialize()
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EKrakenHit, &KrakenSystem::OnKrakenHit);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EKrakenDefeated, &KrakenSystem::OnKrakenDefeated);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EBrickGenerating, &KrakenSystem::OnBrickGenerating);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EArrivedAtNewStage, &KrakenSystem::OnArrivedAtNewStage);
|
||||
|
||||
EntityID ent = m_World->CreateEntity();
|
||||
auto transform = m_World->AddComponent<Components::Transform>(ent);
|
||||
@@ -46,7 +47,7 @@ void dd::Systems::KrakenSystem::Initialize()
|
||||
|
||||
//sound
|
||||
auto collisionSound = m_World->AddComponent<Components::CollisionSound>(ent);
|
||||
collisionSound->FilePath = "Sounds/Brick/LTTP_Boss_Hit.wav";
|
||||
collisionSound->FilePath = "Sounds/Boss/boss-hit.wav";
|
||||
m_World->CommitEntity(ent);
|
||||
|
||||
m_KrakenTemplate = ent;
|
||||
@@ -67,6 +68,16 @@ void dd::Systems::KrakenSystem::Update(double dt)
|
||||
|
||||
void dd::Systems::KrakenSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
|
||||
{
|
||||
auto kraken = m_World->GetComponent<Components::Kraken>(entity);
|
||||
if (kraken != nullptr) {
|
||||
if (kraken->Health < 0) {
|
||||
auto transform = m_World->GetComponent<Components::Transform>(entity);
|
||||
transform->Position.y += kraken->RetreatSpeed * dt;
|
||||
kraken->RetreatSpeed += 0.05;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (IsPaused() || !m_KrakenBattle) {
|
||||
return;
|
||||
}
|
||||
@@ -74,7 +85,7 @@ void dd::Systems::KrakenSystem::UpdateEntity(double dt, EntityID entity, EntityI
|
||||
auto templateCheck = m_World->GetComponent<Components::Template>(entity);
|
||||
if (templateCheck != nullptr){ return; }
|
||||
|
||||
auto kraken = m_World->GetComponent<Components::Kraken>(entity);
|
||||
|
||||
if (kraken != nullptr) {
|
||||
auto transform = m_World->GetComponent<Components::Transform>(entity);
|
||||
if (transform->Position.y < -10) {
|
||||
@@ -86,7 +97,7 @@ void dd::Systems::KrakenSystem::UpdateEntity(double dt, EntityID entity, EntityI
|
||||
{
|
||||
case 1: // Idle
|
||||
m_KrakenTimer += dt;
|
||||
if (m_KrakenTimer > m_KrakenSecondsToAction) {
|
||||
if (m_KrakenTimer > m_KrakenCurrentSecondsToAction) {
|
||||
m_KrakenTimer = 0;
|
||||
if (m_NumberOfActions == 0) {
|
||||
kraken->CurrentAction = 3;
|
||||
@@ -114,7 +125,14 @@ void dd::Systems::KrakenSystem::UpdateEntity(double dt, EntityID entity, EntityI
|
||||
Events::BrickGenerating e;
|
||||
e.Origin1 = glm::vec3(-5, 7, -10);
|
||||
e.Origin2 = glm::vec3(5, 7, -10);
|
||||
std::uniform_real_distribution<float> dist(1, 5.999f);
|
||||
if (kraken->Health > 20) {
|
||||
e.SetCluster = 0;
|
||||
} else if (kraken->Health > 10) {
|
||||
e.SetCluster = 1;
|
||||
} else {
|
||||
e.SetCluster = 2;
|
||||
}
|
||||
std::uniform_real_distribution<float> dist(1, 6.999f);
|
||||
float random = dist(m_RandomGenerator);
|
||||
e.Set = random;
|
||||
EventBroker->Publish(e);
|
||||
@@ -126,7 +144,14 @@ void dd::Systems::KrakenSystem::UpdateEntity(double dt, EntityID entity, EntityI
|
||||
Events::BrickGenerating e;
|
||||
e.Origin1 = glm::vec3(-5, 7, -10);
|
||||
e.Origin2 = glm::vec3(5, 7, -10);
|
||||
std::uniform_real_distribution<float> dist(1, 5.999f);
|
||||
if (kraken->Health > 20) {
|
||||
e.SetCluster = 0;
|
||||
} else if (kraken->Health > 10) {
|
||||
e.SetCluster = 1;
|
||||
} else {
|
||||
e.SetCluster = 2;
|
||||
}
|
||||
std::uniform_real_distribution<float> dist(1, 6.999f);
|
||||
float random = dist(m_RandomGenerator);
|
||||
e.Set = random;
|
||||
EventBroker->Publish(e);
|
||||
@@ -196,6 +221,7 @@ bool dd::Systems::KrakenSystem::OnContact(const dd::Events::Contact &event)
|
||||
if (projectile != nullptr) {
|
||||
Events::ScoreEvent es;
|
||||
es.Score = 23;
|
||||
EventBroker->Publish(es);
|
||||
Events::KrakenHit e;
|
||||
e.Kraken = krakenEntity;
|
||||
e.Hitter = otherEntitiy;
|
||||
@@ -215,6 +241,7 @@ bool dd::Systems::KrakenSystem::OnContact(const dd::Events::Contact &event)
|
||||
EventBroker->Publish(ec);
|
||||
Events::ScoreEvent es;
|
||||
es.Score = ball->Combo * 23;
|
||||
EventBroker->Publish(es);
|
||||
Events::KrakenHit e;
|
||||
e.Kraken = krakenEntity;
|
||||
e.Hitter = otherEntitiy;
|
||||
@@ -248,7 +275,62 @@ bool dd::Systems::KrakenSystem::OnKrakenAttack(const dd::Events::KrakenAttack &e
|
||||
bool dd::Systems::KrakenSystem::OnKrakenHit(const dd::Events::KrakenHit &event)
|
||||
{
|
||||
auto kraken = m_World->GetComponent<Components::Kraken>(event.Kraken);
|
||||
auto transform = m_World->GetComponent<Components::Transform>(event.Hitter);
|
||||
kraken->Health--;
|
||||
//kraken->Health -= 15;
|
||||
//kraken->Health = -1; //To defeat the kraken instantly.
|
||||
|
||||
auto model = m_World->GetComponent<Components::Model>(event.Kraken);
|
||||
float modifier = ((float)kraken->MaxHealth - (float)kraken->Health) / (float)kraken->MaxHealth; // 1 is almost no life left, 0 is max life left.
|
||||
//std::cout << modifier << std::endl;
|
||||
model->Color = glm::vec4(1, 1 - modifier, 1 - modifier, 1);
|
||||
|
||||
int timeDifferenceBetweenMaxAndMin = m_KrakenMaxSecondsToAction - m_KrakenMinSecondsToAction;
|
||||
m_KrakenCurrentSecondsToAction = m_KrakenMaxSecondsToAction - (modifier * timeDifferenceBetweenMaxAndMin);
|
||||
// If modifier is 1, MaxSeconds is 15, MinSeconds is 5, then... 15 - (1 * 10), meaning 5.
|
||||
|
||||
auto ball = m_World->GetComponent<Components::Transform>(event.Hitter);
|
||||
if (ball != nullptr) {
|
||||
//Particle trail
|
||||
Events::CreateParticleSequence trail;
|
||||
trail.parent = event.Hitter;
|
||||
trail.AlphaValues.push_back(1.f);
|
||||
trail.AlphaValues.push_back(0.f);
|
||||
trail.ScaleValues.push_back(glm::vec3(0.08f));
|
||||
trail.ScaleValues.push_back(glm::vec3(0.f));
|
||||
trail.RadiusDistribution = 2;
|
||||
trail.EmitterLifeTime = 1.f;
|
||||
trail.ParticleLifeTime = 1.f;
|
||||
trail.ParticlesPerTick = 1;
|
||||
trail.SpawnRate = 0.5f;
|
||||
trail.Speed = 10.f;
|
||||
trail.EmittingAngle = glm::half_pi<float>();
|
||||
trail.SpriteFile = "Textures/Particles/FadeBall.png";
|
||||
trail.Color = glm::vec4(1, 0, 0, 1);
|
||||
//p.Spread = ...
|
||||
EventBroker->Publish(trail);
|
||||
}
|
||||
|
||||
//ParticlePoof
|
||||
Events::CreateParticleSequence poof;
|
||||
poof.EmitterLifeTime = 4;
|
||||
poof.EmittingAngle = glm::half_pi<float>();
|
||||
poof.Spread = 0.5f;
|
||||
poof.NumberOfTicks = 1;
|
||||
poof.ParticleLifeTime = 1.5f;
|
||||
poof.ParticlesPerTick = 2;
|
||||
poof.Position = transform->Position;
|
||||
poof.ScaleValues.clear();
|
||||
poof.ScaleValues.push_back(glm::vec3(0.5f));
|
||||
poof.ScaleValues.push_back(glm::vec3(2.f, 2.f, 0.2f));
|
||||
poof.SpriteFile = "Textures/Particles/Cloud_Particle.png";
|
||||
poof.Color = glm::vec4(1, 0, 0, 1);
|
||||
poof.AlphaValues.clear();
|
||||
poof.AlphaValues.push_back(1.f);
|
||||
poof.AlphaValues.push_back(0.f);
|
||||
poof.Speed = 20;
|
||||
EventBroker->Publish(poof);
|
||||
|
||||
//std::cout << kraken->Health << std::endl;
|
||||
//kraken->Health = -1;
|
||||
if (kraken->Health < 0) {
|
||||
@@ -266,6 +348,8 @@ bool dd::Systems::KrakenSystem::OnKrakenDefeated(const dd::Events::KrakenDefeate
|
||||
|
||||
auto kraken = m_World->GetComponent<Components::Kraken>(event.Kraken);
|
||||
auto physicsComponent = m_World->GetComponent<Components::Physics>(event.Kraken);
|
||||
|
||||
m_World->RemoveComponent<Components::Travels>(event.Kraken);
|
||||
/*physicsComponent->CollisionType = CollisionType::Type::Dynamic;
|
||||
physicsComponent->GravityScale = 1.f;*/
|
||||
physicsComponent->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Water | CollisionLayer::Wall);
|
||||
@@ -292,8 +376,8 @@ bool dd::Systems::KrakenSystem::OnKrakenDefeated(const dd::Events::KrakenDefeate
|
||||
EventBroker->Publish(i);*/
|
||||
|
||||
auto cModel = m_World->GetComponent<Components::Model>(event.Kraken);
|
||||
cModel->Color = brickModel->Color;
|
||||
cModel->Color *= 0.5f;
|
||||
cModel->Color = glm::vec4(1, 1, 1, 1);
|
||||
cModel->Color *= 0.3f;
|
||||
|
||||
/*m_World->RemoveComponent<Components::Template>(event.Kraken);
|
||||
m_World->SetEntityParent(event.Kraken, 0);
|
||||
@@ -346,3 +430,11 @@ bool dd::Systems::KrakenSystem::OnBrickGenerating(const dd::Events::BrickGenerat
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool dd::Systems::KrakenSystem::OnArrivedAtNewStage(const dd::Events::ArrivedAtNewStage &event)
|
||||
{
|
||||
if (m_KrakenBattle) {
|
||||
m_KrakenHasArrived = true;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
+338
-112
@@ -27,6 +27,15 @@ void dd::Systems::LevelSystem::Initialize()
|
||||
|
||||
m_GodMode = ResourceManager::Load<ConfigFile>("Config.ini")->GetValue<bool>("Cheat.GodMode", false);
|
||||
|
||||
// Camera
|
||||
{
|
||||
auto ent = m_World->CreateEntity();
|
||||
auto transform = m_World->AddComponent<Components::Transform>(ent);
|
||||
auto camera = m_World->AddComponent<Components::Camera>(ent);
|
||||
camera->FOV = glm::radians(58.31f);
|
||||
m_World->CommitEntity(ent);
|
||||
}
|
||||
|
||||
//PointLightTest
|
||||
{
|
||||
auto t_Light = m_World->CreateEntity();
|
||||
@@ -132,8 +141,8 @@ void dd::Systems::LevelSystem::Initialize()
|
||||
auto wall = m_World->AddComponent<Components::Wall>(BottomWall);
|
||||
transform->Position = glm::vec3(0.f, -6.f, -10.f);
|
||||
transform->Scale = glm::vec3(20.f, 0.5f, 1.f);
|
||||
std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(BottomWall);
|
||||
sprite->SpriteFile = "Textures/Core/ErrorTexture.png";
|
||||
//std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(BottomWall);
|
||||
//sprite->SpriteFile = "Textures/Core/ErrorTexture.png";
|
||||
std::shared_ptr<Components::RectangleShape> rectangleShape = m_World->AddComponent<Components::RectangleShape>(BottomWall);
|
||||
rectangleShape->Dimensions = glm::vec2(20.f, 0.5f);
|
||||
std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(BottomWall);
|
||||
@@ -238,7 +247,7 @@ void dd::Systems::LevelSystem::Initialize()
|
||||
transform->Position = glm::vec3(50, 50, -10);
|
||||
//sound
|
||||
auto collisionSound = m_World->AddComponent<Components::CollisionSound>(m_BrickTemplate);
|
||||
collisionSound->FilePath = "Sounds/Brick/shortbrickbreak.wav";
|
||||
collisionSound->FilePath = "Sounds/Brick/brick-hit.wav";
|
||||
m_World->CommitEntity(m_BrickTemplate);
|
||||
|
||||
return;
|
||||
@@ -281,7 +290,25 @@ void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID
|
||||
|
||||
auto brick = m_World->GetComponent<Components::Brick>(entity);
|
||||
if (brick != nullptr) {
|
||||
auto transform = m_World->GetComponent<Components::Transform>(entity);
|
||||
if (m_BreakAllBricks) {
|
||||
if (!brick->Removed) {
|
||||
brick->Removed = true;
|
||||
BrickHit(entity, entity, 1);
|
||||
}
|
||||
}
|
||||
|
||||
auto transform = m_World->GetComponent<Components::Transform>(entity);
|
||||
if (brick->BeingGenerated) {
|
||||
if (transform->Position == brick->GenerationGoal) {
|
||||
brick->BeingGenerated = false;
|
||||
auto cPhys = m_World->AddComponent<Components::Physics>(entity);
|
||||
cPhys->CollisionType = CollisionType::Type::Static;
|
||||
cPhys->GravityScale = 0.f;
|
||||
cPhys->Category = CollisionLayer::Type::Brick;
|
||||
cPhys->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Type::Ball | CollisionLayer::Type::Projectile | CollisionLayer::Type::Wall | CollisionLayer::LifeBuoy);
|
||||
}
|
||||
}
|
||||
|
||||
//Removes bricks that falls out of the stage.
|
||||
if (transform->Position.y < -10) {
|
||||
if (brick->Type == StandardBrick) {
|
||||
@@ -317,7 +344,17 @@ void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID
|
||||
|
||||
auto ball = m_World->GetComponent<Components::Ball>(entity);
|
||||
|
||||
if (NumberOfBricks() <= 0 && m_LooseBricks <= 0 && !Restarting()) {
|
||||
if (ball != nullptr) {
|
||||
if (m_BrickGenerating) {
|
||||
auto transform = m_World->GetComponent<Components::Transform>(entity);
|
||||
if (transform->Position.y < 0 && transform->Velocity.y < 0) {
|
||||
m_BrickGenerating = false;
|
||||
BrickGenerating(m_BrickGeneratingEvent);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (NumberOfBricks() <= 0 && m_LooseBricks <= 0 && !Restarting() && !m_Cleared) {
|
||||
if (MultiBalls() <= 0 && PowerUps() <= 0) {
|
||||
Events::StageCleared ec;
|
||||
ec.ClearedStage = m_CurrentLevel;
|
||||
@@ -470,7 +507,7 @@ bool dd::Systems::LevelSystem::OnBrickGenerating(const dd::Events::BrickGenerati
|
||||
|
||||
bool dd::Systems::LevelSystem::BrickGenerating(const dd::Events::BrickGenerating &event)
|
||||
{
|
||||
GetBrickSet(event.Set);
|
||||
GetBrickSet(event.Set, event.SetCluster);
|
||||
|
||||
int rows = 6;
|
||||
int lines = 7;
|
||||
@@ -481,6 +518,8 @@ bool dd::Systems::LevelSystem::BrickGenerating(const dd::Events::BrickGenerating
|
||||
auto ent = CreateBrick(i, j, SpaceBetweenBricks(), SpaceToEdge(), -3.2, 1, m_BrickSet[getter], m_ColorSet[getter]);
|
||||
if (ent != NULL) {
|
||||
auto brick = m_World->GetComponent<Components::Brick>(ent);
|
||||
brick->BeingGenerated = true;
|
||||
m_World->RemoveComponent<Components::Physics>(ent);
|
||||
brick->Number = getter;
|
||||
m_KrakenBricks[getter] = true;
|
||||
auto transform = m_World->GetComponent<Components::Transform>(ent);
|
||||
@@ -491,6 +530,7 @@ bool dd::Systems::LevelSystem::BrickGenerating(const dd::Events::BrickGenerating
|
||||
} else {
|
||||
transform->Position = event.Origin2;
|
||||
}
|
||||
brick->GenerationGoal = e.GoalPosition;
|
||||
e.Entity = ent;
|
||||
e.Speed = 6;
|
||||
e.Queue = false;
|
||||
@@ -505,7 +545,7 @@ bool dd::Systems::LevelSystem::BrickGenerating(const dd::Events::BrickGenerating
|
||||
return true;
|
||||
}
|
||||
|
||||
void dd::Systems::LevelSystem::GetBrickSet(int set) // These are sets the Kraken gets!
|
||||
void dd::Systems::LevelSystem::GetBrickSet(int set, int setCluster) // These are sets the Kraken gets!
|
||||
{
|
||||
std::array<int, 42> level;
|
||||
std::array<glm::vec4, 42> color;
|
||||
@@ -537,101 +577,282 @@ void dd::Systems::LevelSystem::GetBrickSet(int set) // These are sets the Kraken
|
||||
glm::vec4 m = glm::vec4(1, 0, 1, 1);
|
||||
glm::vec4 d = glm::vec4(0, 0, 0, 1);
|
||||
|
||||
if (set == 1) {
|
||||
level =
|
||||
{1, 0, 0, 0, 0, 0, 1,
|
||||
1, 0, 0, 0, 0, 0, 1,
|
||||
1, 0, 0, 0, 0, 0, 1,
|
||||
1, 1, 1, 1, 1, 1, 2,
|
||||
1, 1, 1, 1, 1, 1, 1,
|
||||
0, 0, 0, 0, 0, 0, 0};
|
||||
color =
|
||||
{r, r, r, r, r, r, r,
|
||||
r, r, r, r, r, r, r,
|
||||
r, r, r, r, r, r, r,
|
||||
r, r, r, r, r, r, r,
|
||||
r, r, r, r, r, r, r,
|
||||
r, r, r, r, r, r, r};
|
||||
}
|
||||
else if (set == 2) {
|
||||
level =
|
||||
{0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
3, 0, 1, 0, 1, 0, 1,
|
||||
0, 1, 0, 1, 0, 1, 0,
|
||||
1, 0, 1, 0, 1, 0, 1,
|
||||
0, 0, 0, 0, 0, 0, 0};
|
||||
color =
|
||||
{y, y, y, y, y, y, y,
|
||||
y, y, y, y, y, y, y,
|
||||
y, y, y, y, y, y, y,
|
||||
y, y, y, y, y, y, y,
|
||||
y, y, y, y, y, y, y,
|
||||
y, y, y, y, y, y, y};
|
||||
}
|
||||
else if (set == 3) {
|
||||
level =
|
||||
{0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
1, 0, 1, 0, 1, 0, 1,
|
||||
0, 1, 1, 1, 1, 1, 0,
|
||||
0, 0, 4, 1, 1, 0, 0,
|
||||
0, 0, 0, 1, 0, 0, 0};
|
||||
color =
|
||||
{b, b, b, b, b, b, b,
|
||||
b, b, b, b, b, b, b,
|
||||
b, b, b, b, b, b, b,
|
||||
b, b, b, b, b, b, b,
|
||||
b, b, b, b, b, b, b,
|
||||
b, b, b, b, b, b, b};
|
||||
}
|
||||
else if (set == 4) {
|
||||
level =
|
||||
{0, 0, 0, 0, 0, 0, 0,
|
||||
1, 1, 1, 1, 1, 3, 1,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
1, 1, 1, 1, 1, 1, 1,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0};
|
||||
color =
|
||||
{m, m, m, m, m, m, m,
|
||||
m, m, m, m, m, m, m,
|
||||
m, m, m, m, m, m, m,
|
||||
m, m, m, m, m, m, m,
|
||||
m, m, m, m, m, m, m,
|
||||
m, m, m, m, m, m, m};
|
||||
}
|
||||
else if (set == 5) {
|
||||
level =
|
||||
{0, 0, 0, 0, 0, 0, 0,
|
||||
0, 1, 1, 0, 1, 1, 0,
|
||||
0, 1, 2, 0, 1, 1, 0,
|
||||
0, 1, 1, 0, 1, 1, 0,
|
||||
0, 1, 1, 0, 1, 1, 0,
|
||||
0, 0, 0, 0, 0, 0, 0};
|
||||
color =
|
||||
{g, g, g, g, g, g, g,
|
||||
g, g, g, g, g, g, g,
|
||||
g, g, g, g, g, g, g,
|
||||
g, g, g, g, g, g, g,
|
||||
g, g, g, g, g, g, g,
|
||||
g, g, g, g, g, g, g};
|
||||
}
|
||||
else if (set == 6) {
|
||||
level =
|
||||
{0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
1, 1, 1, 1, 1, 1, 1,
|
||||
1, 1, 1, 1, 1, 1, 1,
|
||||
0, 0, 0, 0, 0, 0, 0};
|
||||
color =
|
||||
{r, r, r, r, r, r, r,
|
||||
r, r, r, r, r, r, r,
|
||||
r, r, r, r, r, r, r,
|
||||
r, r, r, r, r, r, r,
|
||||
r, r, r, r, r, r, r,
|
||||
r, r, r, r, r, r, r};
|
||||
if (setCluster == 0) {
|
||||
if (set == 1) {
|
||||
level = // The Charge
|
||||
{1, 0, 0, 0, 0, 0, 1,
|
||||
0, 1, 0, 0, 0, 1, 0,
|
||||
0, 0, 1, 0, 1, 0, 0,
|
||||
0, 0, 0, 1, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0 };
|
||||
color =
|
||||
{r, r, r, r, r, r, r,
|
||||
r, r, r, r, r, r, r,
|
||||
r, r, r, r, r, r, r,
|
||||
r, r, r, r, r, r, r,
|
||||
r, r, r, r, r, r, r,
|
||||
r, r, r, r, r, r, r };
|
||||
} else if (set == 2) {
|
||||
level = // The Audience
|
||||
{0, 0, 0, 0, 0, 0, 0,
|
||||
1, 0, 0, 0, 0, 0, 1,
|
||||
1, 0, 0, 0, 0, 0, 1,
|
||||
1, 0, 0, 0, 0, 0, 1,
|
||||
1, 0, 0, 0, 0, 0, 1,
|
||||
0, 0, 0, 0, 0, 0, 0 };
|
||||
color =
|
||||
{y, y, y, y, y, y, y,
|
||||
y, y, y, y, y, y, y,
|
||||
y, y, y, y, y, y, y,
|
||||
y, y, y, y, y, y, y,
|
||||
y, y, y, y, y, y, y,
|
||||
y, y, y, y, y, y, y };
|
||||
} else if (set == 3) {
|
||||
level = // The Alien Defense
|
||||
{0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
0, 1, 0, 0, 0, 1, 0,
|
||||
1, 1, 1, 0, 1, 1, 1,
|
||||
0, 0, 0, 0, 0, 0, 0 };
|
||||
color =
|
||||
{b, b, b, b, b, b, b,
|
||||
b, b, b, b, b, b, b,
|
||||
b, b, b, b, b, b, b,
|
||||
b, b, b, b, b, b, b,
|
||||
b, b, b, b, b, b, b,
|
||||
b, b, b, b, b, b, b };
|
||||
} else if (set == 4) {
|
||||
level = // The Scales (right)
|
||||
{1, 1, 1, 0, 0, 0, 0,
|
||||
1, 1, 1, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 1, 1, 1,
|
||||
0, 0, 0, 0, 1, 1, 1 };
|
||||
color =
|
||||
{m, m, m, m, m, m, m,
|
||||
m, m, m, m, m, m, m,
|
||||
m, m, m, m, m, m, m,
|
||||
m, m, m, m, m, m, m,
|
||||
m, m, m, m, m, m, m,
|
||||
m, m, m, m, m, m, m };
|
||||
} else if (set == 5) {
|
||||
level = // The Scales (left)
|
||||
{0, 0, 0, 0, 1, 1, 1,
|
||||
0, 0, 0, 0, 1, 1, 1,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
1, 1, 1, 0, 0, 0, 0,
|
||||
1, 1, 1, 0, 0, 0, 0 };
|
||||
color =
|
||||
{g, g, g, g, g, g, g,
|
||||
g, g, g, g, g, g, g,
|
||||
g, g, g, g, g, g, g,
|
||||
g, g, g, g, g, g, g,
|
||||
g, g, g, g, g, g, g,
|
||||
g, g, g, g, g, g, g };
|
||||
} else if (set == 6) {
|
||||
level = // The Sword
|
||||
{0, 0, 0, 1, 0, 0, 0,
|
||||
0, 0, 1, 1, 1, 0, 0,
|
||||
0, 0, 0, 1, 0, 0, 0,
|
||||
0, 0, 0, 1, 0, 0, 0,
|
||||
0, 0, 0, 1, 0, 0, 0,
|
||||
0, 0, 0, 1, 0, 0, 0 };
|
||||
color =
|
||||
{c, c, c, c, c, c, c,
|
||||
c, c, c, c, c, c, c,
|
||||
c, c, c, c, c, c, c,
|
||||
c, c, c, c, c, c, c,
|
||||
c, c, c, c, c, c, c,
|
||||
c, c, c, c, c, c, c };
|
||||
}
|
||||
} else if (setCluster == 1) {
|
||||
if (set == 1) {
|
||||
level = // The Wall
|
||||
{1, 0, 0, 0, 0, 0, 1,
|
||||
1, 0, 0, 0, 0, 0, 1,
|
||||
1, 0, 0, 0, 0, 0, 1,
|
||||
1, 1, 1, 1, 1, 1, 2,
|
||||
1, 1, 1, 1, 1, 1, 1,
|
||||
0, 0, 0, 0, 0, 0, 0 };
|
||||
color =
|
||||
{r, r, r, r, r, r, r,
|
||||
r, r, r, r, r, r, r,
|
||||
r, r, r, r, r, r, r,
|
||||
r, r, r, r, r, r, r,
|
||||
r, r, r, r, r, r, r,
|
||||
r, r, r, r, r, r, r };
|
||||
} else if (set == 2) {
|
||||
level = // The Checkerboard
|
||||
{0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
3, 0, 1, 0, 1, 0, 1,
|
||||
0, 1, 0, 1, 0, 1, 0,
|
||||
1, 0, 1, 0, 1, 0, 1,
|
||||
0, 0, 0, 0, 0, 0, 0 };
|
||||
color =
|
||||
{y, y, y, y, y, y, y,
|
||||
y, y, y, y, y, y, y,
|
||||
y, y, y, y, y, y, y,
|
||||
y, y, y, y, y, y, y,
|
||||
y, y, y, y, y, y, y,
|
||||
y, y, y, y, y, y, y };
|
||||
} else if (set == 3) {
|
||||
level = // The Fighter Jet
|
||||
{0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
1, 0, 1, 0, 1, 0, 1,
|
||||
0, 1, 1, 1, 1, 1, 0,
|
||||
0, 0, 4, 1, 1, 0, 0,
|
||||
0, 0, 0, 1, 0, 0, 0 };
|
||||
color =
|
||||
{b, b, b, b, b, b, b,
|
||||
b, b, b, b, b, b, b,
|
||||
b, b, b, b, b, b, b,
|
||||
b, b, b, b, b, b, b,
|
||||
b, b, b, b, b, b, b,
|
||||
b, b, b, b, b, b, b };
|
||||
} else if (set == 4) {
|
||||
level = // The Formation
|
||||
{0, 0, 0, 0, 0, 0, 0,
|
||||
1, 1, 1, 1, 1, 3, 1,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
1, 1, 1, 1, 1, 1, 1,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0 };
|
||||
color =
|
||||
{m, m, m, m, m, m, m,
|
||||
m, m, m, m, m, m, m,
|
||||
m, m, m, m, m, m, m,
|
||||
m, m, m, m, m, m, m,
|
||||
m, m, m, m, m, m, m,
|
||||
m, m, m, m, m, m, m };
|
||||
} else if (set == 5) {
|
||||
level = // The Pillars
|
||||
{0, 0, 0, 0, 0, 0, 0,
|
||||
0, 1, 1, 0, 1, 1, 0,
|
||||
0, 1, 2, 0, 1, 1, 0,
|
||||
0, 1, 1, 0, 1, 1, 0,
|
||||
0, 1, 1, 0, 1, 1, 0,
|
||||
0, 0, 0, 0, 0, 0, 0 };
|
||||
color =
|
||||
{g, g, g, g, g, g, g,
|
||||
g, g, g, g, g, g, g,
|
||||
g, g, g, g, g, g, g,
|
||||
g, g, g, g, g, g, g,
|
||||
g, g, g, g, g, g, g,
|
||||
g, g, g, g, g, g, g };
|
||||
} else if (set == 6) {
|
||||
level = // The Treasure Chest
|
||||
{0, 0, 0, 1, 0, 0, 0,
|
||||
0, 0, 1, 1, 1, 0, 0,
|
||||
0, 1, 1, 5, 1, 1, 0,
|
||||
0, 0, 1, 1, 1, 0, 0,
|
||||
0, 0, 0, 1, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0 };
|
||||
color =
|
||||
{c, c, c, c, c, c, c,
|
||||
c, c, c, c, c, c, c,
|
||||
c, c, c, c, c, c, c,
|
||||
c, c, c, c, c, c, c,
|
||||
c, c, c, c, c, c, c,
|
||||
c, c, c, c, c, c, c };
|
||||
}
|
||||
} else if (setCluster == 2) {
|
||||
if (set == 1) {
|
||||
level = // The Butterfly
|
||||
{1, 0, 0, 1, 0, 0, 1,
|
||||
1, 1, 0, 1, 0, 1, 1,
|
||||
1, 1, 1, 1, 1, 1, 1,
|
||||
1, 1, 0, 1, 0, 1, 1,
|
||||
1, 0, 0, 2, 0, 0, 1,
|
||||
1, 0, 0, 1, 0, 0, 3 };
|
||||
color =
|
||||
{r, r, r, r, r, r, r,
|
||||
r, r, r, r, r, r, r,
|
||||
r, r, r, r, r, r, r,
|
||||
r, r, r, r, r, r, r,
|
||||
r, r, r, r, r, r, r,
|
||||
r, r, r, r, r, r, r };
|
||||
} else if (set == 2) {
|
||||
level = // The Cross
|
||||
{1, 1, 0, 0, 0, 1, 1,
|
||||
0, 4, 1, 0, 1, 1, 0,
|
||||
0, 0, 1, 1, 1, 0, 0,
|
||||
0, 0, 1, 3, 1, 0, 0,
|
||||
0, 1, 1, 0, 1, 1, 0,
|
||||
1, 1, 0, 0, 0, 1, 1 };
|
||||
color =
|
||||
{y, y, y, y, y, y, y,
|
||||
y, y, y, y, y, y, y,
|
||||
y, y, y, y, y, y, y,
|
||||
y, y, y, y, y, y, y,
|
||||
y, y, y, y, y, y, y,
|
||||
y, y, y, y, y, y, y };
|
||||
} else if (set == 3) {
|
||||
level = // The Inverted Cross
|
||||
{0, 0, 1, 6, 1, 0, 0,
|
||||
1, 0, 0, 1, 0, 0, 1,
|
||||
1, 1, 0, 0, 0, 1, 3,
|
||||
1, 1, 0, 0, 0, 1, 1,
|
||||
1, 0, 0, 1, 0, 0, 1,
|
||||
0, 0, 1, 1, 1, 0, 0 };
|
||||
color =
|
||||
{b, b, b, b, b, b, b,
|
||||
b, b, b, b, b, b, b,
|
||||
b, b, b, b, b, b, b,
|
||||
b, b, b, b, b, b, b,
|
||||
b, b, b, b, b, b, b,
|
||||
b, b, b, b, b, b, b };
|
||||
} else if (set == 4) {
|
||||
level = // The Great Wall
|
||||
{1, 1, 1, 1, 1, 1, 1,
|
||||
1, 1, 1, 1, 1, 1, 1,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
1, 1, 1, 1, 1, 5, 1,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
1, 3, 1, 1, 1, 1, 1 };
|
||||
color =
|
||||
{m, m, m, m, m, m, m,
|
||||
m, m, m, m, m, m, m,
|
||||
m, m, m, m, m, m, m,
|
||||
m, m, m, m, m, m, m,
|
||||
m, m, m, m, m, m, m,
|
||||
m, m, m, m, m, m, m };
|
||||
} else if (set == 5) {
|
||||
level = // The Champion
|
||||
{0, 0, 1, 1, 1, 0, 0,
|
||||
0, 0, 1, 1, 2, 0, 0,
|
||||
0, 0, 1, 1, 1, 0, 0,
|
||||
1, 1, 1, 0, 1, 1, 1,
|
||||
5, 1, 1, 0, 1, 1, 1,
|
||||
1, 1, 1, 0, 1, 1, 1 };
|
||||
color =
|
||||
{g, g, g, g, g, g, g,
|
||||
g, g, g, g, g, g, g,
|
||||
g, g, g, g, g, g, g,
|
||||
g, g, g, g, g, g, g,
|
||||
g, g, g, g, g, g, g,
|
||||
g, g, g, g, g, g, g };
|
||||
} else if (set == 6) {
|
||||
level = // The Dog. What, you can't see it? XD
|
||||
{0, 1, 1, 1, 1, 1, 0,
|
||||
1, 1, 2, 1, 2, 1, 1,
|
||||
1, 1, 1, 1, 1, 1, 1,
|
||||
1, 0, 1, 1, 1, 0, 1,
|
||||
1, 0, 1, 1, 1, 0, 1,
|
||||
0, 0, 0, 3, 0, 0, 0 };
|
||||
color =
|
||||
{c, c, c, c, c, c, c,
|
||||
c, c, c, c, c, c, c,
|
||||
c, c, c, c, c, c, c,
|
||||
c, c, c, c, c, c, c,
|
||||
c, c, c, c, c, c, c,
|
||||
c, c, c, c, c, c, c };
|
||||
}
|
||||
}
|
||||
|
||||
std::copy(std::begin(level), std::end(level), std::begin(m_BrickSet));
|
||||
@@ -690,7 +911,11 @@ bool dd::Systems::LevelSystem::OnContact(const dd::Events::Contact &event)
|
||||
brick = m_World->GetComponent<Components::Brick>(entityBrick);
|
||||
if (brick == nullptr) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if (brick->BeingGenerated) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (entityShot != 0) {
|
||||
// For when a brick gets shot.
|
||||
@@ -913,10 +1138,15 @@ bool dd::Systems::LevelSystem::OnPowerUpTaken(const dd::Events::PowerUpTaken &ev
|
||||
bool dd::Systems::LevelSystem::OnKrakenDefeated(const dd::Events::KrakenDefeated &event)
|
||||
{
|
||||
m_BrickGenerating = false;
|
||||
m_BreakAllBricks = true;
|
||||
SetNumberOfBricks(NumberOfBricks() - 1);
|
||||
m_LooseBricks--;
|
||||
|
||||
std::cout << m_LooseBricks << std::endl;
|
||||
Events::ScoreEvent e;
|
||||
e.Score = 1000;
|
||||
EventBroker->Publish(e);
|
||||
|
||||
//std::cout << m_LooseBricks << std::endl;
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -924,6 +1154,7 @@ bool dd::Systems::LevelSystem::OnKrakenDefeated(const dd::Events::KrakenDefeated
|
||||
bool dd::Systems::LevelSystem::OnStageCleared(const dd::Events::StageCleared &event)
|
||||
{
|
||||
if (!m_Cleared) {
|
||||
m_BreakAllBricks = false;
|
||||
m_Cleared = true;
|
||||
SetRestarting(true);
|
||||
Events::ResetBall e;
|
||||
@@ -1002,7 +1233,6 @@ void dd::Systems::LevelSystem::GetNextLevel()
|
||||
glm::vec4 p3 = glm::vec4(189.f / 255.f, 0.f / 255.f, 187.f / 255.f, 1.f);
|
||||
glm::vec4 p4 = glm::vec4(125.f / 255.f, 0.f / 255.f, 147.f / 255.f, 1.f);
|
||||
|
||||
|
||||
if (m_CurrentCluster == 0) {
|
||||
if (m_CurrentLevel == 1) {
|
||||
level =
|
||||
@@ -1023,10 +1253,10 @@ void dd::Systems::LevelSystem::GetNextLevel()
|
||||
level =
|
||||
{0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 100, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0};
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 100, 0, 0, 0};
|
||||
color =
|
||||
{w, w, w, w, w, w, w,
|
||||
w, w, w, w, w, w, w,
|
||||
@@ -1102,7 +1332,7 @@ void dd::Systems::LevelSystem::GetNextLevel()
|
||||
1, 1, 1, 1, 1, 1, 1,
|
||||
1, 0, 1, 2, 1, 0, 1,
|
||||
0, 1, 0, 1, 0, 1, 0,
|
||||
0, 0, 0, 0, 0, 0, 6,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0};
|
||||
color =
|
||||
{w, w, w, w, w, w, w,
|
||||
@@ -1199,10 +1429,6 @@ void dd::Systems::LevelSystem::GetNextLevel()
|
||||
bool dd::Systems::LevelSystem::OnHitPad(const dd::Events::HitPad &event)
|
||||
{
|
||||
m_Cleared = false;
|
||||
if (m_BrickGenerating) {
|
||||
m_BrickGenerating = false;
|
||||
BrickGenerating(m_BrickGeneratingEvent);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
+101
-11
@@ -47,14 +47,94 @@ void dd::Systems::LifeSystem::UpdateEntity(double dt, EntityID entity, EntityID
|
||||
|
||||
auto templateCheck = m_World->GetComponent<Components::Template>(entity);
|
||||
if (templateCheck != nullptr){ return; }
|
||||
auto life = m_World->GetComponent<Components::Life>(entity);
|
||||
|
||||
if (Lives() != PastLives()) {
|
||||
auto life = m_World->GetComponent<Components::Life>(entity);
|
||||
if (life != nullptr) {
|
||||
if (life->Number + 1 == PastLives()) {
|
||||
m_World->RemoveEntity(entity);
|
||||
SetPastLives(Lives());
|
||||
|
||||
if (life != nullptr) {
|
||||
auto transform = m_World->GetComponent<Components::Transform>(entity);
|
||||
if (transform->Position.y < -8) {
|
||||
m_World->RemoveEntity(entity);
|
||||
return;
|
||||
}
|
||||
|
||||
transform->Position.x += transform->Velocity.x * dt;
|
||||
transform->Position.y += transform->Velocity.y * dt;
|
||||
|
||||
glm::vec2 dir = glm::normalize(glm::vec2(transform->Velocity.x, transform->Velocity.y));
|
||||
glm::vec2 up = glm::vec2(0.f, 1.f);
|
||||
float angle = glm::acos(glm::dot<float>(dir, up)) * glm::sign(dir.x);
|
||||
transform->Orientation = glm::rotate(glm::quat(), angle, glm::vec3(0.f, 0.f, -1.f));
|
||||
|
||||
if (!life->Dead) {
|
||||
if (life->Left) {
|
||||
if (transform->Position.x < -3.8) {
|
||||
life->Left = false;
|
||||
transform->Velocity.x = m_LifeSpeed;
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (transform->Position.x > 3.8) {
|
||||
life->Left = true;
|
||||
transform->Velocity.x = -m_LifeSpeed;
|
||||
}
|
||||
}
|
||||
|
||||
float sin = life->SinusAltitude;
|
||||
life->SinusAltitude += life->SinusSpeed * dt;
|
||||
float y = glm::sin((sin)* glm::half_pi<float>() * life->Frequency) * life->Amplitude;
|
||||
transform->Velocity.y = y;
|
||||
|
||||
if (Lives() != PastLives()) {
|
||||
if (life->Number + 1 == PastLives()) {
|
||||
life->Dead = true;
|
||||
auto model = m_World->GetComponent<Components::Model>(entity);
|
||||
model->Color *= 0.3;
|
||||
|
||||
//Particle trail
|
||||
Events::CreateParticleSequence trail;
|
||||
trail.parent = entity;
|
||||
trail.AlphaValues.push_back(1.f);
|
||||
trail.AlphaValues.push_back(0.f);
|
||||
trail.ScaleValues.push_back(glm::vec3(0.08f));
|
||||
trail.ScaleValues.push_back(glm::vec3(0.f));
|
||||
trail.RadiusDistribution = 1;
|
||||
trail.EmitterLifeTime = 2.f;
|
||||
trail.ParticleLifeTime = 1.f;
|
||||
trail.ParticlesPerTick = 1;
|
||||
trail.SpawnRate = 0.1f;
|
||||
trail.Speed = 10.f;
|
||||
trail.EmittingAngle = glm::half_pi<float>();
|
||||
trail.SpriteFile = "Textures/Particles/FadeBall.png";
|
||||
trail.Color = model->Color;
|
||||
//p.Spread = ...
|
||||
EventBroker->Publish(trail);
|
||||
|
||||
//ParticlePoof
|
||||
Events::CreateParticleSequence poof;
|
||||
poof.EmitterLifeTime = 4;
|
||||
poof.EmittingAngle = glm::half_pi<float>();
|
||||
poof.Spread = 0.5f;
|
||||
poof.NumberOfTicks = 1;
|
||||
poof.ParticleLifeTime = 1.5f;
|
||||
poof.ParticlesPerTick = 1;
|
||||
poof.Position = transform->Position;
|
||||
poof.ScaleValues.clear();
|
||||
poof.ScaleValues.push_back(glm::vec3(0.5f));
|
||||
poof.ScaleValues.push_back(glm::vec3(2.f, 2.f, 0.2f));
|
||||
poof.SpriteFile = "Textures/Particles/Cloud_Particle.png";
|
||||
poof.Color = model->Color;
|
||||
poof.AlphaValues.clear();
|
||||
poof.AlphaValues.push_back(1.f);
|
||||
poof.AlphaValues.push_back(0.f);
|
||||
poof.Speed = 10;
|
||||
EventBroker->Publish(poof);
|
||||
|
||||
//m_World->RemoveEntity(entity);
|
||||
SetPastLives(Lives());
|
||||
}
|
||||
}
|
||||
} else {
|
||||
transform->Velocity.y -= 0.5 * dt;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -63,15 +143,25 @@ void dd::Systems::LifeSystem::CreateLife(int number)
|
||||
{
|
||||
auto life = m_World->CreateEntity();
|
||||
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(life);
|
||||
transform->Position = glm::vec3(-1.5f + number * 0.15f, -2.f, -5.f);
|
||||
transform->Scale = glm::vec3(0.1f, 0.1f, 0.1f);
|
||||
//transform->Position = glm::vec3(-1.5f + number * 0.15f, -2.f, -5.f);
|
||||
transform->Position = glm::vec3(-3.8f + number * 3.7f, -5.2f, -10.f);
|
||||
//transform->Scale = glm::vec3(0.1f, 0.1f, 0.1f);
|
||||
transform->Scale = glm::vec3(0.2f, 0.2f, 0.2f);
|
||||
transform->Velocity.x = m_LifeSpeed;
|
||||
|
||||
std::shared_ptr<Components::Life> lifeNr = m_World->AddComponent<Components::Life>(life);
|
||||
lifeNr->Number = number;
|
||||
std::shared_ptr<Components::Life> cLife = m_World->AddComponent<Components::Life>(life);
|
||||
cLife->Number = number;
|
||||
cLife->SinusAltitude = glm::half_pi<float>() * number;
|
||||
cLife->Amplitude = 0.2;
|
||||
cLife->Frequency = 1;
|
||||
cLife->SinusSpeed = 1;
|
||||
|
||||
auto model = m_World->AddComponent<Components::Model>(life);
|
||||
model->ModelFile = "Models/Sid/Sid.dae";
|
||||
|
||||
auto anim = m_World->AddComponent<Components::Animation>(life);
|
||||
anim->Speed = 0.5f;
|
||||
|
||||
m_World->CommitEntity(life);
|
||||
}
|
||||
|
||||
@@ -81,7 +171,7 @@ bool dd::Systems::LifeSystem::OnLifeLost(const dd::Events::LifeLost &event)
|
||||
SetLives(Lives() - 1);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool dd::Systems::LifeSystem::OnPause(const dd::Events::Pause &event)
|
||||
|
||||
+65
-63
@@ -58,7 +58,11 @@ void dd::Systems::PadSystem::Initialize()
|
||||
auto pad = m_World->AddComponent<Components::Pad>(ent);
|
||||
m_World->CommitEntity(ent);
|
||||
|
||||
SetEdge(3.2 - (ctransform->Scale.x / 2));
|
||||
m_Edge = 3.2 - (ctransform->Scale.x / 2);
|
||||
|
||||
m_PadEntity = ent;
|
||||
m_PadTransform = ctransform.get();
|
||||
m_PadComponent = pad.get();
|
||||
}
|
||||
|
||||
//Stick
|
||||
@@ -77,18 +81,31 @@ void dd::Systems::PadSystem::Initialize()
|
||||
m_StickTransform = transform;
|
||||
m_StickyAim = sticky;
|
||||
|
||||
/*{
|
||||
auto entChild = m_World->CreateEntity(ent);
|
||||
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(entChild);
|
||||
transform->Position = glm::vec3(0.f, 12.5f, 0.f);
|
||||
/*{
|
||||
auto entChild = m_World->CreateEntity(ent);
|
||||
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(entChild);
|
||||
transform->Position = glm::vec3(0.f, 12.5f, 0.f);
|
||||
|
||||
transform->Scale = glm::vec3(0.1f, 25.f, 0.1f);
|
||||
std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(entChild);
|
||||
sprite->SpriteFile = "Models/Brick/White.png";
|
||||
sprite->Color = glm::vec4(0.f, 0.5f, 0.f, 0.5f);
|
||||
transform->Scale = glm::vec3(0.1f, 25.f, 0.1f);
|
||||
std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(entChild);
|
||||
sprite->SpriteFile = "Models/Brick/White.png";
|
||||
sprite->Color = glm::vec4(0.f, 0.5f, 0.f, 0.5f);
|
||||
}*/
|
||||
}
|
||||
|
||||
// Kraken arm
|
||||
{
|
||||
m_KrakenArm = m_World->CreateEntity(m_PadEntity);
|
||||
auto transform = m_World->AddComponent<Components::Transform>(m_KrakenArm);
|
||||
transform->Position = glm::vec3(1.f, -3.0f, 0.f);
|
||||
auto model = m_World->AddComponent<Components::Model>(m_KrakenArm);
|
||||
model->ModelFile = "Models/Kraken/Arm.dae";
|
||||
auto animation = m_World->AddComponent<Components::Animation>(m_KrakenArm);
|
||||
animation->Speed = 0.0f;
|
||||
animation->Loop = false;
|
||||
m_World->CommitEntity(m_KrakenArm);
|
||||
}
|
||||
|
||||
m_ResetBall = true;
|
||||
}
|
||||
|
||||
@@ -110,7 +127,7 @@ void dd::Systems::PadSystem::UpdateEntity(double dt, EntityID entity, EntityID p
|
||||
m_ResetBall = false;
|
||||
}
|
||||
auto ballTransform = m_World->GetComponent<Components::Transform>(entity);
|
||||
ballTransform->Position = Transform()->Position;
|
||||
ballTransform->Position = m_PadTransform->Position;
|
||||
ballTransform->Position += ball->StickyPlacement;
|
||||
if (ball->Loaded) {
|
||||
ballTransform->Orientation = glm::quat();
|
||||
@@ -138,17 +155,6 @@ void dd::Systems::PadSystem::Update(double dt)
|
||||
return;
|
||||
}
|
||||
|
||||
if (Entity() == 0) {
|
||||
for (auto it = m_World->GetEntities()->begin(); it != m_World->GetEntities()->end(); it++) {
|
||||
if (m_World->GetProperty<std::string>(it->first, "Name") == "Pad") {
|
||||
SetEntity(it->first);
|
||||
SetTransform(m_World->GetComponent<Components::Transform>(Entity()));
|
||||
SetPad(m_World->GetComponent<Components::Pad>(Entity()));
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (m_KrakenAttack) {
|
||||
m_KrakenCharge -= m_KrakenStrength * dt;
|
||||
if (m_KrakenCharge < 0) {
|
||||
@@ -160,9 +166,9 @@ void dd::Systems::PadSystem::Update(double dt)
|
||||
return;
|
||||
}
|
||||
|
||||
auto transform = Transform();
|
||||
auto pad = Pad();
|
||||
auto acceleration = Acceleration();
|
||||
auto transform = m_PadTransform;
|
||||
auto pad = m_PadComponent;
|
||||
auto acceleration = m_PadAcceleration;
|
||||
|
||||
if (glm::abs(transform->Position.y - m_PadHeight) > m_PadRiseSpeed) {
|
||||
if (transform->Position.y < m_PadHeight) {
|
||||
@@ -178,27 +184,27 @@ void dd::Systems::PadSystem::Update(double dt)
|
||||
transform->Velocity.x = pad->MaxSpeed;
|
||||
}
|
||||
transform->Position += transform->Velocity * (float)dt;
|
||||
if (transform->Position.x > Edge()) {
|
||||
transform->Position.x = Edge();
|
||||
} else if (transform->Position.x < -Edge()) {
|
||||
transform->Position.x = -Edge();
|
||||
if (transform->Position.x > m_Edge) {
|
||||
transform->Position.x = m_Edge;
|
||||
} else if (transform->Position.x < -m_Edge) {
|
||||
transform->Position.x = -m_Edge;
|
||||
}
|
||||
transform->Velocity += acceleration * (float)dt;
|
||||
if (glm::abs(transform->Velocity.x) > 1 || (!Left() && !Right())) {
|
||||
transform->Velocity += acceleration * (float)dt;
|
||||
if (glm::abs(transform->Velocity.x) > 1 || (!m_Left && !m_Right)) {
|
||||
transform->Velocity -= transform->Velocity * pad->SlowdownModifier * (float) dt;
|
||||
}
|
||||
|
||||
if (Left()) {
|
||||
if (m_Left) {
|
||||
acceleration.x = -pad->AccelerationSpeed;
|
||||
} else if (Right()) {
|
||||
} else if (m_Right) {
|
||||
acceleration.x = pad->AccelerationSpeed;
|
||||
} else {
|
||||
acceleration.x = 0.f;
|
||||
}
|
||||
|
||||
SetTransform(transform);
|
||||
SetPad(pad);
|
||||
SetAcceleration(acceleration);
|
||||
m_PadTransform = transform;
|
||||
m_PadComponent = pad;
|
||||
m_PadAcceleration = acceleration;
|
||||
|
||||
return;
|
||||
}
|
||||
@@ -232,11 +238,11 @@ bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event) {
|
||||
} else if (val == GLFW_KEY_LEFT) {
|
||||
//std::cout << "Left!" << std::endl;
|
||||
//acceleration.x = -0.01f;
|
||||
SetLeft(true);
|
||||
m_Left = true;
|
||||
} else if (val == GLFW_KEY_RIGHT) {
|
||||
//std::cout << "Right!" << std::endl;
|
||||
//acceleration.x = 0.01f;
|
||||
SetRight(true);
|
||||
m_Right = true;
|
||||
} else if (val == GLFW_KEY_R) {
|
||||
Events::ResetBall e;
|
||||
EventBroker->Publish(e);
|
||||
@@ -255,7 +261,7 @@ bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event) {
|
||||
EventBroker->Publish(e);
|
||||
} else if (val == GLFW_KEY_M) {
|
||||
Events::MultiBall e;
|
||||
e.padTransform = Transform();
|
||||
e.padTransform = m_PadTransform;
|
||||
EventBroker->Publish(e);
|
||||
} else if (val == GLFW_KEY_P) {
|
||||
if (IsPaused()) {
|
||||
@@ -289,7 +295,7 @@ bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event) {
|
||||
EventBroker->Publish(e);
|
||||
} else if (val == GLFW_KEY_L) {
|
||||
Events::Lifebuoy e;
|
||||
e.Transform = Transform();
|
||||
e.Transform = m_PadTransform;
|
||||
EventBroker->Publish(e);
|
||||
} else if (val == GLFW_KEY_Y) {
|
||||
Events::StickyPad e;
|
||||
@@ -308,14 +314,14 @@ bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event) {
|
||||
EventBroker->Publish(e);
|
||||
} else if (val == GLFW_KEY_Q) {
|
||||
Events::Move e;
|
||||
e.Entity = Entity();
|
||||
e.Entity = m_PadEntity;
|
||||
e.GoalPosition = glm::vec3(0, 0, -10);
|
||||
e.Speed = 5;
|
||||
e.Queue = false;
|
||||
EventBroker->Publish(e);
|
||||
} else if (val == GLFW_KEY_SPACE) {
|
||||
Events::ActionButton e;
|
||||
e.Position = Transform()->Position;
|
||||
e.Position = m_PadTransform->Position;
|
||||
EventBroker->Publish(e);
|
||||
} else if (val == GLFW_KEY_D) {
|
||||
return false;
|
||||
@@ -331,9 +337,9 @@ bool dd::Systems::PadSystem::OnKeyUp(const dd::Events::KeyUp &event)
|
||||
} else if (val == GLFW_KEY_DOWN) {
|
||||
|
||||
} else if (val == GLFW_KEY_LEFT) {
|
||||
SetLeft(false);
|
||||
m_Left = false;
|
||||
} else if (val == GLFW_KEY_RIGHT) {
|
||||
SetRight(false);
|
||||
m_Right = false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
@@ -476,23 +482,15 @@ bool dd::Systems::PadSystem::OnKrakenAttack(const dd::Events::KrakenAttack &even
|
||||
m_PlayerStrength = event.PlayerStrength;
|
||||
m_KrakenCharge = event.ChargeUpdate;
|
||||
m_KrakenAttack = true;
|
||||
auto transform = Transform();
|
||||
auto acceleration = Acceleration();
|
||||
auto transform = m_PadTransform;
|
||||
auto acceleration = m_PadAcceleration;
|
||||
|
||||
transform->Velocity = glm::vec3(0, 0, 0);
|
||||
acceleration = glm::vec3(0, 0, 0);
|
||||
LOG_INFO("Kraken arm duuude");
|
||||
if (!m_KrakenArm){
|
||||
LOG_INFO("InKrakenArmDuuude");
|
||||
m_KrakenArm = m_World->CreateEntity(Entity());
|
||||
auto transform = m_World->AddComponent<Components::Transform>(m_KrakenArm);
|
||||
transform->Position = glm::vec3(1.f, -3.0f, 0.f);
|
||||
auto model = m_World->AddComponent<Components::Model>(m_KrakenArm);
|
||||
model->ModelFile = "Models/Kraken/Arm.dae";
|
||||
auto animation = m_World->AddComponent<Components::Animation>(m_KrakenArm);
|
||||
animation->Speed = 1.0f;
|
||||
animation->Loop = false;
|
||||
m_World->CommitEntity(m_KrakenArm);
|
||||
if (m_KrakenArmHitbox == 0) {
|
||||
auto animation = m_World->GetComponent<Components::Animation>(m_KrakenArm);
|
||||
animation->Time = 0.0;
|
||||
animation->Speed = 1.0;
|
||||
|
||||
m_KrakenArmHitbox = m_World->CreateEntity();
|
||||
auto hb_transform = m_World->AddComponent<Components::Transform>(m_KrakenArmHitbox);
|
||||
@@ -513,8 +511,8 @@ bool dd::Systems::PadSystem::OnKrakenAttack(const dd::Events::KrakenAttack &even
|
||||
m_World->CommitEntity(m_KrakenArmHitbox);
|
||||
}
|
||||
|
||||
SetTransform(transform);
|
||||
SetAcceleration(acceleration);
|
||||
m_PadTransform = transform;
|
||||
m_PadAcceleration = acceleration;
|
||||
} else if (m_KrakenCharge >= 1) {
|
||||
m_KrakenAttack = false;
|
||||
Events::KrakenAttackEnd e;
|
||||
@@ -530,10 +528,14 @@ bool dd::Systems::PadSystem::OnKrakenAttackEnd(const dd::Events::KrakenAttackEnd
|
||||
m_KrakenStrength = 0;
|
||||
m_PlayerStrength = 0;
|
||||
|
||||
m_World->RemoveEntity(m_KrakenArm);
|
||||
m_World->RemoveEntity(m_KrakenArmHitbox);
|
||||
m_KrakenArm = NULL;
|
||||
m_KrakenArmHitbox = NULL;
|
||||
//m_World->RemoveEntity(m_KrakenArm);
|
||||
|
||||
auto animation = m_World->GetComponent<Components::Animation>(m_KrakenArm);
|
||||
animation->Time = 0.0;
|
||||
animation->Speed = -1.5;
|
||||
m_World->RemoveEntity(m_KrakenArmHitbox);
|
||||
//m_KrakenArm = NULL;
|
||||
m_KrakenArmHitbox = 0;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -1,151 +0,0 @@
|
||||
//
|
||||
// Created by Adniklastrator on 2015-10-08.
|
||||
//
|
||||
|
||||
|
||||
#include "PrecompiledHeader.h"
|
||||
#include "Game/ProjectileSystem.h"
|
||||
|
||||
|
||||
void dd::Systems::ProjectileSystem::Initialize()
|
||||
{
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EContact, &ProjectileSystem::OnContact);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EPause, &ProjectileSystem::OnPause);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EResume, &ProjectileSystem::OnResume);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EInkBlaster, &ProjectileSystem::OnInkBlaster);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EHitPad, &ProjectileSystem::OnHitPad);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EActionButton, &ProjectileSystem::OnActionButton);
|
||||
|
||||
//Ink Blast
|
||||
{
|
||||
auto ent = m_World->CreateEntity();
|
||||
m_World->SetProperty(ent, "Name", "Projectile");
|
||||
std::shared_ptr<Components::Transform> ctransform = m_World->AddComponent<Components::Transform>(ent);
|
||||
|
||||
auto circleShape = m_World->AddComponent<Components::CircleShape>(ent);
|
||||
auto inkBlastTemplate = m_World->AddComponent<Components::Template>(ent);
|
||||
circleShape->Radius = 0.1f;
|
||||
auto physics = m_World->AddComponent<Components::Physics>(ent);
|
||||
physics->CollisionType = CollisionType::Type::Dynamic;
|
||||
physics->Category = CollisionLayer::Type::Projectile;
|
||||
physics->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Type::Pad | CollisionLayer::Type::Brick | CollisionLayer::Type::Wall);
|
||||
physics->Calculate = true;
|
||||
ctransform->Position = glm::vec3(0.f, 0.f, -10.f);
|
||||
ctransform->Scale = glm::vec3(0.6f, 0.6f, 0.6f);
|
||||
// auto cModel = m_World->AddComponent<Components::Model>(ent);
|
||||
// cModel->ModelFile = "Models/Test/Ball/Sid.obj";
|
||||
auto cSprite = m_World->AddComponent<Components::Sprite>(ent);
|
||||
cSprite->SpriteFile = "Textures/Particles/OilShot.png";
|
||||
auto projectile = m_World->AddComponent<Components::Projectile>(ent);
|
||||
|
||||
m_World->CommitEntity(ent);
|
||||
|
||||
m_InkBlastTemplate = ent;
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
void dd::Systems::ProjectileSystem::Update(double dt)
|
||||
{
|
||||
if (m_Pause) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void dd::Systems::ProjectileSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
|
||||
{
|
||||
if (IsPaused()) {
|
||||
return;
|
||||
}
|
||||
auto templateCheck = m_World->GetComponent<Components::Template>(entity);
|
||||
if (templateCheck != nullptr){ return; }
|
||||
|
||||
auto shot = m_World->GetComponent<Components::Projectile>(entity);
|
||||
if (shot != nullptr) {
|
||||
auto transform = m_World->GetComponent<Components::Transform>(entity);
|
||||
if (transform->Position.y > 8) {
|
||||
m_World->RemoveEntity(entity);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool dd::Systems::ProjectileSystem::OnPause(const dd::Events::Pause &event)
|
||||
{
|
||||
/*if (event.Type != "ProjectileSystem" && event.Type != "All") {
|
||||
return false;
|
||||
}*/
|
||||
|
||||
m_Pause = true;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool dd::Systems::ProjectileSystem::OnResume(const dd::Events::Resume &event)
|
||||
{
|
||||
/*if (event.Type != "ProjectileSystem" && event.Type != "All") {
|
||||
return false;
|
||||
}*/
|
||||
m_Pause = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool dd::Systems::ProjectileSystem::OnContact(const dd::Events::Contact &event)
|
||||
{
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool dd::Systems::ProjectileSystem::OnInkBlaster(const dd::Events::InkBlaster &event)
|
||||
{
|
||||
m_InkBlaster = true;
|
||||
m_Shots = event.Shots;
|
||||
m_InkBlasterSpeed = event.Speed;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool dd::Systems::ProjectileSystem::OnHitPad(const dd::Events::HitPad &event)
|
||||
{
|
||||
if (m_InkBlaster) {
|
||||
m_SquidLoaded = true;
|
||||
m_AttachedSquid = event.Ball;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool dd::Systems::ProjectileSystem::OnActionButton(const dd::Events::ActionButton &event)
|
||||
{
|
||||
if (m_InkBlaster && m_SquidLoaded) {
|
||||
auto ent = m_World->CloneEntity(m_InkBlastTemplate);
|
||||
m_World->RemoveComponent<Components::Template>(ent);
|
||||
auto projectile = m_World->GetComponent<Components::Projectile>(ent);
|
||||
projectile->Speed = m_InkBlasterSpeed;
|
||||
auto transform = m_World->GetComponent<Components::Transform>(ent);
|
||||
transform->Position = event.Position;
|
||||
<<<<<<< HEAD
|
||||
transform->Velocity = glm::vec3(0, projectile->Speed, 0);
|
||||
=======
|
||||
transform->Velocity = glm::vec3(0, 7, 0);
|
||||
>>>>>>> origin/master
|
||||
m_Shots--;
|
||||
if (m_Shots <= 0) {
|
||||
auto ball = m_World->GetComponent<Components::Ball>(m_AttachedSquid);
|
||||
m_InkBlaster = false;
|
||||
m_SquidLoaded = false;
|
||||
ball->InkBlaster = false;
|
||||
ball->Sticky = false;
|
||||
ball->Waiting = true;
|
||||
|
||||
{
|
||||
Events::InkBlasterOver e;
|
||||
e.Ball = m_AttachedSquid;
|
||||
EventBroker->Publish(e);
|
||||
}
|
||||
{
|
||||
Events::ActionButton e;
|
||||
EventBroker->Publish(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
@@ -37,7 +37,7 @@ void dd::Systems::ScreenShakeSystem::UpdateEntity(double dt, EntityID entity, En
|
||||
return;
|
||||
}
|
||||
|
||||
/*auto camera = m_World->GetComponent<Components::Camera>(entity);
|
||||
auto camera = m_World->GetComponent<Components::Camera>(entity);
|
||||
|
||||
if (camera != nullptr) {
|
||||
auto transform = m_World->GetComponent<Components::Transform>(entity);
|
||||
@@ -74,7 +74,7 @@ void dd::Systems::ScreenShakeSystem::UpdateEntity(double dt, EntityID entity, En
|
||||
} else {
|
||||
m_CameraPosition = transform->Position;
|
||||
}
|
||||
}*/
|
||||
}
|
||||
}
|
||||
|
||||
bool dd::Systems::ScreenShakeSystem::OnPause(const dd::Events::Pause &event)
|
||||
|
||||
@@ -236,7 +236,12 @@ void dd::Systems::PhysicsSystem::Update(double dt)
|
||||
auto particle = m_World->GetComponent<Components::Particle>(entity);
|
||||
|
||||
transform->Position = glm::vec3(position.x, position.y, transform->Position.z);
|
||||
transform->Scale = particle->Scale;//glm::vec3(particle->Radius * 2.f, particle->Radius * 2.f, 1);
|
||||
EntityID emitter = m_ParticleEmitters.ParticleEmitter[e];
|
||||
auto cEmitter = m_World->GetComponent<Components::ParticleEmitter>(emitter);
|
||||
if (!cEmitter->DefaultScale)
|
||||
{
|
||||
transform->Scale = particle->Scale;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -272,7 +277,7 @@ void dd::Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, Entity
|
||||
m_World->RemoveEntity(entity);
|
||||
}
|
||||
}
|
||||
//Update alpha
|
||||
//Update alpha & scale
|
||||
auto sprite = m_World->GetComponent<Components::Sprite>(entity);
|
||||
float timeProgress = particle->TimeLived / (particle->LifeTime - 0.1);
|
||||
if (timeProgress > 1) {
|
||||
@@ -281,7 +286,9 @@ void dd::Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, Entity
|
||||
auto emitter = m_World->GetComponent<Components::ParticleEmitter>(particle->ParticleSystem);
|
||||
if (emitter) {
|
||||
sprite->Color.w = ScalarInterpolation(timeProgress, emitter->AlphaValues);
|
||||
particle->Scale = VectorInterpolation(timeProgress, emitter->ScaleValues);
|
||||
if (!emitter->DefaultScale) {
|
||||
particle->Scale = VectorInterpolation(timeProgress, emitter->ScaleValues);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -720,8 +727,9 @@ bool dd::Systems::PhysicsSystem::CreateParticleSequence(const Events::CreatePart
|
||||
particleEmitter->EmittingAngle = event.EmittingAngle;
|
||||
particleEmitter->LifeTime = event.EmitterLifeTime;
|
||||
particleEmitter->AlphaValues = event.AlphaValues;
|
||||
particleEmitter->ScaleValues = event.ScaleValues;
|
||||
particleEmitter->RadiusDistribution = event.RadiusDistribution;
|
||||
particleEmitter->DefaultScale = event.DefaultScale;
|
||||
particleEmitter->ScaleValues = event.ScaleValues;
|
||||
{
|
||||
//Creating Particle Template
|
||||
auto particle = m_World->CreateEntity(emitter);
|
||||
@@ -731,10 +739,17 @@ bool dd::Systems::PhysicsSystem::CreateParticleSequence(const Events::CreatePart
|
||||
m_World->AddComponent<Components::Template>(particle);
|
||||
particleTransform->Position = emitterTransform->Position;
|
||||
sprite->SpriteFile = event.SpriteFile;
|
||||
if (particleEmitter->DefaultScale == true)
|
||||
{
|
||||
Texture* texture = ResourceManager::Load<Texture>(event.SpriteFile);
|
||||
particleEmitter->ScaleValues.clear();
|
||||
particleEmitter->ScaleValues.push_back(glm::vec3(texture->Width / 100, texture->Height / 100, 1));
|
||||
|
||||
}
|
||||
sprite->Color = event.Color;
|
||||
particleComponent->LifeTime = event.ParticleLifeTime;
|
||||
particleComponent->Flags = event.Flags;
|
||||
particleComponent->Scale = event.ScaleValues[0];
|
||||
particleComponent->Scale = particleEmitter->ScaleValues[0];
|
||||
particleComponent->ParticleSystem = emitter;
|
||||
}
|
||||
m_World->CommitEntity(emitter);
|
||||
@@ -823,7 +838,7 @@ bool dd::Systems::PhysicsSystem::OnContact(const dd::Events::Contact &event)
|
||||
}
|
||||
Events::PlaySound se;
|
||||
|
||||
//Spawn a particle when a brick collides with somthing
|
||||
//Spawn a particle when a brick collides with something
|
||||
Events::CreateParticleSequence e;
|
||||
e.EmitterLifeTime = 3;
|
||||
e.EmittingAngle = glm::half_pi<float>();
|
||||
@@ -835,8 +850,9 @@ bool dd::Systems::PhysicsSystem::OnContact(const dd::Events::Contact &event)
|
||||
e.Color = glm::vec4(1.f);
|
||||
e.AlphaValues.push_back(1.f);
|
||||
e.AlphaValues.push_back(0.f);
|
||||
e.ScaleValues.push_back(glm::vec3(1.f));
|
||||
e.ScaleValues.push_back(glm::vec3(4));
|
||||
e.Speed = 0;
|
||||
e.DefaultScale = true;
|
||||
|
||||
auto PowerFriend = m_World->GetComponent<Components::MultiBallBrick>(entity);
|
||||
auto PowerSaviour = m_World->GetComponent<Components::LifebuoyBrick>(entity);
|
||||
@@ -846,21 +862,27 @@ bool dd::Systems::PhysicsSystem::OnContact(const dd::Events::Contact &event)
|
||||
|
||||
if (PowerFriend) {
|
||||
se.FilePath = "Sounds/jap-awesome.wav";
|
||||
EventBroker->Publish(se);
|
||||
e.SpriteFile = "Textures/PowerUps/Friends.png";
|
||||
} else if (PowerSaviour) {
|
||||
se.FilePath = "Sounds/jap-awesome.wav";
|
||||
EventBroker->Publish(se);
|
||||
e.SpriteFile = "Textures/PowerUps/Saviour.png";
|
||||
} else if (PowerSticky) {
|
||||
se.FilePath = "Sounds/jap-awesome.wav";
|
||||
EventBroker->Publish(se);
|
||||
e.SpriteFile = "Textures/PowerUps/Sticky.png";
|
||||
} else if (PowerInkBlaster){
|
||||
se.FilePath = "Sounds/jap-awesome.wav";
|
||||
EventBroker->Publish(se);
|
||||
e.SpriteFile = "Textures/PowerUps/InkBlaster.png";
|
||||
} else if (PowerKraken) {
|
||||
se.FilePath = "Sounds/jap-awesome.wav";
|
||||
se.FilePath = "Sounds/jap-huh.wav";
|
||||
EventBroker->Publish(se);
|
||||
e.SpriteFile = "Textures/PowerUps/RealeaseTheKraken.png";
|
||||
}
|
||||
else {
|
||||
e.DefaultScale = false;
|
||||
e.EmitterLifeTime = 4;
|
||||
e.EmittingAngle = glm::half_pi<float>();
|
||||
e.Spread = 0.5f;
|
||||
@@ -880,7 +902,6 @@ bool dd::Systems::PhysicsSystem::OnContact(const dd::Events::Contact &event)
|
||||
}
|
||||
|
||||
EventBroker->Publish(e);
|
||||
EventBroker->Publish(se);
|
||||
return true;
|
||||
|
||||
|
||||
|
||||
@@ -35,18 +35,17 @@ void dd::Systems::AnimationSystem::Update(double dt)
|
||||
|
||||
if (animationComponent->Speed != 0.0) {
|
||||
double nextTime = animationComponent->Time + animationComponent->Speed * dt;
|
||||
if (glm::abs(nextTime) > animation->Duration) {
|
||||
if (!animationComponent->Loop) {
|
||||
animationComponent->Time = glm::sign(nextTime) * animation->Duration;
|
||||
animationComponent->Speed = 0.0;
|
||||
LOG_DEBUG("Animation \"%s\" on Entity %i finished.", animationComponent->Name.c_str(), ent);
|
||||
Events::AnimationComplete e;
|
||||
e.Entity = ent;
|
||||
e.Animation = animationComponent->Name;
|
||||
if (!animationComponent->Loop && glm::abs(nextTime) > animation->Duration) {
|
||||
animationComponent->Time = glm::sign(nextTime) * animation->Duration;
|
||||
animationComponent->Speed = 0.0;
|
||||
LOG_DEBUG("Animation \"%s\" on Entity %i finished.", animationComponent->Name.c_str(), ent);
|
||||
Events::AnimationComplete e;
|
||||
e.Entity = ent;
|
||||
e.Animation = animationComponent->Name;
|
||||
EventBroker->Publish(e);
|
||||
}
|
||||
} else {
|
||||
animationComponent->Time = nextTime;
|
||||
}
|
||||
animationComponent->Time = nextTime;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -21,6 +21,10 @@
|
||||
|
||||
void dd::Renderer::Initialize()
|
||||
{
|
||||
ResourceManager::RegisterType<ShaderProgram>("ShaderProgram");
|
||||
ResourceManager::RegisterType<VertexShader>("VertexShader");
|
||||
ResourceManager::RegisterType<FragmentShader>("FragmentShader");
|
||||
|
||||
// Initialize GLFW
|
||||
if (!glfwInit()) {
|
||||
LOG_ERROR("GLFW: Initialization failed");
|
||||
@@ -59,7 +63,7 @@ void dd::Renderer::Initialize()
|
||||
}
|
||||
|
||||
// Create default camera
|
||||
m_DefaultCamera = std::unique_ptr<dd::Camera>(new dd::Camera((float)m_Resolution.Width / m_Resolution.Height, 45.f, 0.01f, 5000.f));
|
||||
m_DefaultCamera = std::unique_ptr<dd::Camera>(new dd::Camera((float)m_Resolution.Width / m_Resolution.Height, glm::radians(45.f), 0.01f, 5000.f));
|
||||
m_DefaultCamera->SetPosition(glm::vec3(0, 0, 0));
|
||||
if (m_Camera == nullptr) {
|
||||
m_Camera = m_DefaultCamera.get();
|
||||
@@ -387,11 +391,6 @@ void dd::Renderer::DrawForward(RenderQueue &objects, RenderQueue &lights)
|
||||
DrawWater(objects);
|
||||
}
|
||||
|
||||
void dd::Renderer::PlaceCamera(glm::vec3 position)
|
||||
{
|
||||
m_DefaultCamera->SetPosition(position);
|
||||
}
|
||||
|
||||
void dd::Renderer::DrawScene(RenderQueue &objects, ShaderProgram &program)
|
||||
{
|
||||
GLuint shaderProgramHandle = program;
|
||||
|
||||
@@ -69,7 +69,7 @@ std::vector<glm::mat4> dd::Skeleton::GetFrameBones(const Animation& animation, d
|
||||
int currentKeyframeIndex = GetKeyframe(animation, time);
|
||||
|
||||
const Animation::Keyframe& currentFrame = animation.Keyframes[currentKeyframeIndex];
|
||||
const Animation::Keyframe& nextFrame = animation.Keyframes[currentKeyframeIndex + 1];
|
||||
const Animation::Keyframe& nextFrame = animation.Keyframes[(currentKeyframeIndex + 1) % animation.Keyframes.size()];
|
||||
float alpha = (time - currentFrame.Time) / (nextFrame.Time - currentFrame.Time);
|
||||
|
||||
//auto animationFrame = Animations[""].Keyframes[frame];
|
||||
@@ -149,7 +149,7 @@ int dd::Skeleton::GetKeyframe(const Animation& animation, double time)
|
||||
{
|
||||
if (time < 0)
|
||||
time = 0;
|
||||
if (time > animation.Duration)
|
||||
if (time >= animation.Duration)
|
||||
return animation.Keyframes.size() - 1;
|
||||
|
||||
for (int keyframe = 0; keyframe < animation.Keyframes.size(); ++keyframe) {
|
||||
|
||||
@@ -40,6 +40,7 @@ void dd::Systems::SoundSystem::Initialize()
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EStopSound, &SoundSystem::OnStopSound);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EMasterVolume, &SoundSystem::OnMasterVolume);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EGameStart, &SoundSystem::OnGameStart);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EKrakenAppear, &SoundSystem::OnKrakenAppear);
|
||||
|
||||
m_SFXMasterVolume = ResourceManager::Load<ConfigFile>("Config.ini")->GetValue<float>("Audio.SFXVolume", 1.f);
|
||||
m_BGMMasterVolume = ResourceManager::Load<ConfigFile>("Config.ini")->GetValue<float>("Audio.BGMVolume", 1.f);
|
||||
@@ -214,5 +215,32 @@ bool dd::Systems::SoundSystem::OnGameStart(const dd::Events::GameStart &event)
|
||||
return true;
|
||||
}
|
||||
|
||||
bool dd::Systems::SoundSystem::OnKrakenAppear(const dd::Events::KrakenAppear &event)
|
||||
{
|
||||
{
|
||||
dd::Events::StopSound e;
|
||||
e.FilePath = GAME_BGM;
|
||||
EventBroker->Publish(e);
|
||||
}
|
||||
{
|
||||
dd::Events::StopSound e;
|
||||
e.FilePath = WATER_BGM;
|
||||
EventBroker->Publish(e);
|
||||
}
|
||||
{
|
||||
dd::Events::PlaySound e;
|
||||
e.FilePath = BOSS_BGM;
|
||||
e.IsAmbient = true;
|
||||
e.Gain = 0.4f;
|
||||
EventBroker->Publish(e);
|
||||
}
|
||||
{
|
||||
dd::Events::PlaySound e;
|
||||
e.FilePath = "Sounds/Boss/boss-roar.wav";
|
||||
EventBroker->Publish(e);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user