Added ScoreEvent, added score to bricks. Stage resets after all bricks are destroyed.
This commit is contained in:
@@ -194,7 +194,7 @@ public:
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// Triggers commit events in systems
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// TODO: Replace completely by EComponentCreated?
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void CommitEntity(EntityID entity);
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int CommitEntity(EntityID entity);
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/** Get all components of a specific type.
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@@ -17,6 +17,7 @@ struct Brick : Component
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{
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int Points = 10;
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int Hits = 1;
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int Score = 50;
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};
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}
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@@ -1,5 +1,5 @@
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//
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// Created by Administrator on 2015-09-15.
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// Created by Adniklastrator on 2015-09-15.
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//
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#ifndef DAYDREAM_CLIFE_H
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@@ -19,6 +19,10 @@ struct Pad : Component
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{
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int Lives;
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int Points;
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float slowdownModifier = 5.f;
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float accelerationSpeed = 80.f;
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float maxSpeed = 40.f;
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};
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}
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@@ -1,5 +1,5 @@
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//
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// Created by Administrator on 2015-09-15.
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// Created by Adniklastrator on 2015-09-15.
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//
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#ifndef DAYDREAM_ELIFELOST_H
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@@ -16,7 +16,7 @@ namespace Events
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struct LifeLost : Event
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{
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EntityID entity;
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EntityID Entity;
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};
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@@ -0,0 +1,25 @@
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//
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// Created by Adniklastrator on 2015-09-15.
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//
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#ifndef DAYDREAM_ERESETBALL_H
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#define DAYDREAM_ERESETBALL_H
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#include "Core/EventBroker.h"
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namespace dd
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{
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namespace Events
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{
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struct ResetBall : Event
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{
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};
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}
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}
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#endif //DAYDREAM_ERESETBALL_H
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@@ -0,0 +1,25 @@
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//
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// Created by Adniklastrator on 2015-09-15.
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//
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#ifndef DAYDREAM_ESCOREEVENT_H
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#define DAYDREAM_ESCOREEVENT_H
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#include "Core/EventBroker.h"
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namespace dd
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{
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namespace Events
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{
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struct ScoreEvent : Event
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{
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int score = 0;
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};
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}
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}
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#endif //DAYDREAM_ESCOREEVENT_H
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@@ -15,6 +15,8 @@
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#include "Game/CLife.h"
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#include "Game/EStageCleared.h"
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#include "Game/ELifeLost.h"
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#include "Game/EResetBall.h"
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#include "Game/EScoreEvent.h"
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#include "Physics/CBoxShape.h"
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#include "Physics/CPhysics.h"
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#include "Physics/CCircleShape.h"
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@@ -66,12 +68,16 @@ public:
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int lives = 3;
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int pastLives = 3;
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int score = 0;
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private:
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dd::EventRelay<LevelSystem, dd::Events::Contact> m_EContact;
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dd::EventRelay<LevelSystem, dd::Events::LifeLost> m_ELifeLost;
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dd::EventRelay<LevelSystem, dd::Events::ScoreEvent> m_EScoreEvent;
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bool OnContact(const dd::Events::Contact &event);
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bool LifeLost(const dd::Events::LifeLost &event);
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bool ScoreEvent(const dd::Events::ScoreEvent &event);
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bool m_Initialized = false;
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@@ -20,9 +20,8 @@
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#include "Physics/ESetImpulse.h"
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#include "Rendering/CSprite.h"
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#include "Game/CBall.h"
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#include "Game/ELifeLost.h"
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#include "Game/EResetBall.h"
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#include "CPad.h"
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namespace dd
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@@ -46,28 +45,25 @@ private:
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dd::EventRelay<PadSystem, dd::Events::KeyDown> m_EKeyDown;
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dd::EventRelay<PadSystem, dd::Events::KeyUp> m_EKeyUp;
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dd::EventRelay<PadSystem, dd::Events::Contact> m_EContact;
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dd::EventRelay<PadSystem, dd::Events::LifeLost> m_ELifeLost;
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dd::EventRelay<PadSystem, dd::Events::ResetBall> m_EResetBall;
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bool OnKeyDown(const dd::Events::KeyDown &event);
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bool OnKeyUp(const dd::Events::KeyUp &event);
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bool OnContact(const dd::Events::Contact &event);
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bool LifeLost(const dd::Events::LifeLost &event);
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bool ResetBall(const dd::Events::ResetBall &event);
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EntityID removeThisObject = NULL;
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float slowdownModifier = 5.f;
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float accelerationSpeed = 80.f;
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float maxSpeed = 40.f;
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class PadSteeringInputController;
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std::array<std::shared_ptr<PadSteeringInputController>, 4> m_PadInputControllers;
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EntityID ent = 0;
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Components::Transform* transform;
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Components::Pad* pad;
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glm::vec3 acceleration = glm::vec3(0.f, 0.f, 0.f);
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bool left = false, right = false, replaceBall = false;
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};
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@@ -75,7 +75,7 @@ set(SOURCE_FILES
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${SOURCE_FILES_Rendering}
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${SOURCE_FILES_Transform}
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${SOURCE_FILES_Physics}
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${SOURCE_FILES_Game} ../../include/Game/CLife.h ../../include/Game/ELifeLost.h)
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${SOURCE_FILES_Game} ../../include/Game/CLife.h ../../include/Game/ELifeLost.h ../../include/Game/EResetBall.h ../../include/Game/EScoreEvent.h)
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if(CMAKE_COMPILER_IS_GNUCXX)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -pthread")
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@@ -161,7 +161,7 @@ void dd::World::Initialize()
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}
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}
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void dd::World::CommitEntity(EntityID entity)
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int dd::World::CommitEntity(EntityID entity)
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{
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for (auto pair : m_Systems)
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{
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@@ -11,6 +11,7 @@ void dd::Systems::LevelSystem::Initialize()
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{
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EVENT_SUBSCRIBE_MEMBER(m_EContact, LevelSystem::OnContact);
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EVENT_SUBSCRIBE_MEMBER(m_ELifeLost, LevelSystem::LifeLost);
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EVENT_SUBSCRIBE_MEMBER(m_EScoreEvent, LevelSystem::ScoreEvent);
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for (int i = 0; i < lives; i++)
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{
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@@ -42,12 +43,6 @@ void dd::Systems::LevelSystem::Update(double dt)
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CreateBasicLevel(tRows, tLines, tSpaceBetweenBricks, tSpaceToEdge);
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m_Initialized = true;
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}
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if (entityToRemove != NULL)
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{
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//m_World->RemoveEntity(entityToRemove);
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entityToRemove = NULL;
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}
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}
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void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
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@@ -62,8 +57,10 @@ void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID
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if (lives == pastLives)
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{
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Events::LifeLost e;
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e.entity = entity;
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e.Entity = entity;
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EventBroker->Publish(e);
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Events::ResetBall be;
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EventBroker->Publish(be);
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return;
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}
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}
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@@ -116,6 +113,7 @@ void dd::Systems::LevelSystem::CreateBrick(int row, int line, glm::vec2 spacesBe
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float y = spaceToEdge + row * spacesBetweenBricks.y;
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transform->Scale = glm::vec3(1.6, 0.4, 0.);
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transform->Position = glm::vec3(x - 7, y + 1, -10.f);
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cBrick->Score = 10 * num;
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m_World->CommitEntity(brick);
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return;
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}
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@@ -128,7 +126,7 @@ void dd::Systems::LevelSystem::ProcessCollision()
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void dd::Systems::LevelSystem::OnEntityRemoved(EntityID entity)
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{
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auto brick = m_World->GetComponent<Components::Brick>(entity);
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/*auto brick = m_World->GetComponent<Components::Brick>(entity);
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if (brick != NULL)
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{
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numberOfBricks--;
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@@ -136,7 +134,7 @@ void dd::Systems::LevelSystem::OnEntityRemoved(EntityID entity)
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{
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EndLevel();
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}
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}
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}*/
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return;
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}
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@@ -152,6 +150,22 @@ bool dd::Systems::LevelSystem::OnContact(const dd::Events::Contact &event)
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m_World->RemoveEntity(entityBrick);
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numberOfBricks--;
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if (numberOfBricks == 0)
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{
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Events::ScoreEvent es;
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es.score = 500;
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EventBroker->Publish(es);
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Events::ResetBall e;
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EventBroker->Publish(e);
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CreateBasicLevel(tRows, tLines, tSpaceBetweenBricks, tSpaceToEdge);
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}
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Events::ScoreEvent es;
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es.score = brick->Score;
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EventBroker->Publish(es);
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std::cout << "Score: " << score << std::endl;
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return true;
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}
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@@ -162,6 +176,13 @@ bool dd::Systems::LevelSystem::LifeLost(const dd::Events::LifeLost &event)
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return true;
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}
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bool dd::Systems::LevelSystem::ScoreEvent(const dd::Events::ScoreEvent &event)
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{
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score += event.score;
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return true;
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}
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void dd::Systems::LevelSystem::EndLevel()
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{
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Events::StageCleared e;
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+19
-18
@@ -24,7 +24,7 @@ void dd::Systems::PadSystem::Initialize()
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EVENT_SUBSCRIBE_MEMBER(m_EKeyDown, PadSystem::OnKeyDown);
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EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, PadSystem::OnKeyUp);
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EVENT_SUBSCRIBE_MEMBER(m_EContact, PadSystem::OnContact);
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EVENT_SUBSCRIBE_MEMBER(m_ELifeLost, PadSystem::LifeLost);
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EVENT_SUBSCRIBE_MEMBER(m_EResetBall, PadSystem::ResetBall);
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return;
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}
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@@ -70,30 +70,31 @@ void dd::Systems::PadSystem::Update(double dt)
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if (m_World->GetProperty<std::string>(it->first, "Name") == "Pad") {
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ent = it->first;
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transform = m_World->GetComponent<Components::Transform>(ent);
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pad = m_World->GetComponent<Components::Pad>(ent);
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break;
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}
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}
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}
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if (transform->Velocity.x < -maxSpeed)
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if (transform->Velocity.x < -pad->maxSpeed)
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{
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transform->Velocity.x = -maxSpeed;
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transform->Velocity.x = -pad->maxSpeed;
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}
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else if (transform->Velocity.x > maxSpeed)
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else if (transform->Velocity.x > pad->maxSpeed)
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{
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transform->Velocity.x = maxSpeed;
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transform->Velocity.x = pad->maxSpeed;
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}
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transform->Position += transform->Velocity * (float)dt;
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transform->Velocity += acceleration * (float)dt;
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transform->Velocity -= transform->Velocity * slowdownModifier * (float)dt;
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transform->Velocity -= transform->Velocity * pad->slowdownModifier * (float)dt;
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if (left)
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{
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acceleration.x = -accelerationSpeed;
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acceleration.x = -pad->accelerationSpeed;
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}
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else if (right)
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{
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acceleration.x = accelerationSpeed;
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acceleration.x = pad->accelerationSpeed;
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}
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else
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{
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@@ -106,27 +107,27 @@ void dd::Systems::PadSystem::Update(double dt)
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bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event)
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{
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int val = event.KeyCode;
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if (val == 265)
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if (val == GLFW_KEY_UP)
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{
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//std::cout << "Up!" << std::endl;
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}
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else if (val == 264)
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else if (val == GLFW_KEY_DOWN)
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{
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//std::cout << "Down!" << std::endl;
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}
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else if (val == 263)
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else if (val == GLFW_KEY_LEFT)
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{
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//std::cout << "Left!" << std::endl;
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//acceleration.x = -0.01f;
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left = true;
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}
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else if (val == 262)
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else if (val == GLFW_KEY_RIGHT)
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{
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//std::cout << "Right!" << std::endl;
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//acceleration.x = 0.01f;
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right = true;
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}
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else if (val == 82)
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else if (val == GLFW_KEY_R)
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{
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replaceBall = true;
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}
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@@ -136,19 +137,19 @@ bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event)
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bool dd::Systems::PadSystem::OnKeyUp(const dd::Events::KeyUp &event)
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{
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int val = event.KeyCode;
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if (val == 265)
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if (val == GLFW_KEY_UP)
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{
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}
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else if (val == 264)
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else if (val == GLFW_KEY_DOWN)
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{
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}
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else if (val == 263)
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else if (val == GLFW_KEY_LEFT)
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{
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left = false;
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}
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else if (val == 262)
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else if (val == GLFW_KEY_RIGHT)
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{
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right = false;
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}
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@@ -216,7 +217,7 @@ bool dd::Systems::PadSystem::OnContact(const dd::Events::Contact &event)
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EventBroker->Publish(e);
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}
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bool dd::Systems::PadSystem::LifeLost(const dd::Events::LifeLost &event)
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bool dd::Systems::PadSystem::ResetBall(const dd::Events::ResetBall &event)
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{
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replaceBall = true;
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return true;
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@@ -52,6 +52,11 @@ void dd::Systems::PhysicsSystem::Update(double dt)
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if (! transformComponent)
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continue;
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if (body == nullptr) {
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//LOG_ERROR("This body should not exist");
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continue;
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}
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if (m_World->GetEntityParent(entity) == 0) {
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b2Vec2 position;
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@@ -86,6 +91,11 @@ void dd::Systems::PhysicsSystem::Update(double dt)
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EntityID entity = i.first;
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b2Body* body = i.second;
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if (body == nullptr) {
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//LOG_ERROR("This body should not exist");
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continue;
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}
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auto transformComponent = m_World->GetComponent<Components::Transform>(entity);
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if (! transformComponent)
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continue;
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Reference in New Issue
Block a user