Added ScoreEvent, added score to bricks. Stage resets after all bricks are destroyed.

This commit is contained in:
PlatinumSkink
2015-09-15 17:25:47 +02:00
parent b340cf97bb
commit c2d29b6110
14 changed files with 132 additions and 43 deletions
+1 -1
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@@ -194,7 +194,7 @@ public:
// Triggers commit events in systems
// TODO: Replace completely by EComponentCreated?
void CommitEntity(EntityID entity);
int CommitEntity(EntityID entity);
/** Get all components of a specific type.
+1
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@@ -17,6 +17,7 @@ struct Brick : Component
{
int Points = 10;
int Hits = 1;
int Score = 50;
};
}
+1 -1
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@@ -1,5 +1,5 @@
//
// Created by Administrator on 2015-09-15.
// Created by Adniklastrator on 2015-09-15.
//
#ifndef DAYDREAM_CLIFE_H
+4
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@@ -19,6 +19,10 @@ struct Pad : Component
{
int Lives;
int Points;
float slowdownModifier = 5.f;
float accelerationSpeed = 80.f;
float maxSpeed = 40.f;
};
}
+2 -2
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@@ -1,5 +1,5 @@
//
// Created by Administrator on 2015-09-15.
// Created by Adniklastrator on 2015-09-15.
//
#ifndef DAYDREAM_ELIFELOST_H
@@ -16,7 +16,7 @@ namespace Events
struct LifeLost : Event
{
EntityID entity;
EntityID Entity;
};
+25
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@@ -0,0 +1,25 @@
//
// Created by Adniklastrator on 2015-09-15.
//
#ifndef DAYDREAM_ERESETBALL_H
#define DAYDREAM_ERESETBALL_H
#include "Core/EventBroker.h"
namespace dd
{
namespace Events
{
struct ResetBall : Event
{
};
}
}
#endif //DAYDREAM_ERESETBALL_H
+25
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@@ -0,0 +1,25 @@
//
// Created by Adniklastrator on 2015-09-15.
//
#ifndef DAYDREAM_ESCOREEVENT_H
#define DAYDREAM_ESCOREEVENT_H
#include "Core/EventBroker.h"
namespace dd
{
namespace Events
{
struct ScoreEvent : Event
{
int score = 0;
};
}
}
#endif //DAYDREAM_ESCOREEVENT_H
+6
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@@ -15,6 +15,8 @@
#include "Game/CLife.h"
#include "Game/EStageCleared.h"
#include "Game/ELifeLost.h"
#include "Game/EResetBall.h"
#include "Game/EScoreEvent.h"
#include "Physics/CBoxShape.h"
#include "Physics/CPhysics.h"
#include "Physics/CCircleShape.h"
@@ -66,12 +68,16 @@ public:
int lives = 3;
int pastLives = 3;
int score = 0;
private:
dd::EventRelay<LevelSystem, dd::Events::Contact> m_EContact;
dd::EventRelay<LevelSystem, dd::Events::LifeLost> m_ELifeLost;
dd::EventRelay<LevelSystem, dd::Events::ScoreEvent> m_EScoreEvent;
bool OnContact(const dd::Events::Contact &event);
bool LifeLost(const dd::Events::LifeLost &event);
bool ScoreEvent(const dd::Events::ScoreEvent &event);
bool m_Initialized = false;
+6 -10
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@@ -20,9 +20,8 @@
#include "Physics/ESetImpulse.h"
#include "Rendering/CSprite.h"
#include "Game/CBall.h"
#include "Game/ELifeLost.h"
#include "Game/EResetBall.h"
#include "CPad.h"
namespace dd
@@ -46,28 +45,25 @@ private:
dd::EventRelay<PadSystem, dd::Events::KeyDown> m_EKeyDown;
dd::EventRelay<PadSystem, dd::Events::KeyUp> m_EKeyUp;
dd::EventRelay<PadSystem, dd::Events::Contact> m_EContact;
dd::EventRelay<PadSystem, dd::Events::LifeLost> m_ELifeLost;
dd::EventRelay<PadSystem, dd::Events::ResetBall> m_EResetBall;
bool OnKeyDown(const dd::Events::KeyDown &event);
bool OnKeyUp(const dd::Events::KeyUp &event);
bool OnContact(const dd::Events::Contact &event);
bool LifeLost(const dd::Events::LifeLost &event);
bool ResetBall(const dd::Events::ResetBall &event);
EntityID removeThisObject = NULL;
float slowdownModifier = 5.f;
float accelerationSpeed = 80.f;
float maxSpeed = 40.f;
class PadSteeringInputController;
std::array<std::shared_ptr<PadSteeringInputController>, 4> m_PadInputControllers;
EntityID ent = 0;
Components::Transform* transform;
Components::Pad* pad;
glm::vec3 acceleration = glm::vec3(0.f, 0.f, 0.f);
bool left = false, right = false, replaceBall = false;
};