Added ScoreEvent, added score to bricks. Stage resets after all bricks are destroyed.

This commit is contained in:
PlatinumSkink
2015-09-15 17:25:47 +02:00
parent b340cf97bb
commit c2d29b6110
14 changed files with 132 additions and 43 deletions
+19 -18
View File
@@ -24,7 +24,7 @@ void dd::Systems::PadSystem::Initialize()
EVENT_SUBSCRIBE_MEMBER(m_EKeyDown, PadSystem::OnKeyDown);
EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, PadSystem::OnKeyUp);
EVENT_SUBSCRIBE_MEMBER(m_EContact, PadSystem::OnContact);
EVENT_SUBSCRIBE_MEMBER(m_ELifeLost, PadSystem::LifeLost);
EVENT_SUBSCRIBE_MEMBER(m_EResetBall, PadSystem::ResetBall);
return;
}
@@ -70,30 +70,31 @@ void dd::Systems::PadSystem::Update(double dt)
if (m_World->GetProperty<std::string>(it->first, "Name") == "Pad") {
ent = it->first;
transform = m_World->GetComponent<Components::Transform>(ent);
pad = m_World->GetComponent<Components::Pad>(ent);
break;
}
}
}
if (transform->Velocity.x < -maxSpeed)
if (transform->Velocity.x < -pad->maxSpeed)
{
transform->Velocity.x = -maxSpeed;
transform->Velocity.x = -pad->maxSpeed;
}
else if (transform->Velocity.x > maxSpeed)
else if (transform->Velocity.x > pad->maxSpeed)
{
transform->Velocity.x = maxSpeed;
transform->Velocity.x = pad->maxSpeed;
}
transform->Position += transform->Velocity * (float)dt;
transform->Velocity += acceleration * (float)dt;
transform->Velocity -= transform->Velocity * slowdownModifier * (float)dt;
transform->Velocity -= transform->Velocity * pad->slowdownModifier * (float)dt;
if (left)
{
acceleration.x = -accelerationSpeed;
acceleration.x = -pad->accelerationSpeed;
}
else if (right)
{
acceleration.x = accelerationSpeed;
acceleration.x = pad->accelerationSpeed;
}
else
{
@@ -106,27 +107,27 @@ void dd::Systems::PadSystem::Update(double dt)
bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event)
{
int val = event.KeyCode;
if (val == 265)
if (val == GLFW_KEY_UP)
{
//std::cout << "Up!" << std::endl;
}
else if (val == 264)
else if (val == GLFW_KEY_DOWN)
{
//std::cout << "Down!" << std::endl;
}
else if (val == 263)
else if (val == GLFW_KEY_LEFT)
{
//std::cout << "Left!" << std::endl;
//acceleration.x = -0.01f;
left = true;
}
else if (val == 262)
else if (val == GLFW_KEY_RIGHT)
{
//std::cout << "Right!" << std::endl;
//acceleration.x = 0.01f;
right = true;
}
else if (val == 82)
else if (val == GLFW_KEY_R)
{
replaceBall = true;
}
@@ -136,19 +137,19 @@ bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event)
bool dd::Systems::PadSystem::OnKeyUp(const dd::Events::KeyUp &event)
{
int val = event.KeyCode;
if (val == 265)
if (val == GLFW_KEY_UP)
{
}
else if (val == 264)
else if (val == GLFW_KEY_DOWN)
{
}
else if (val == 263)
else if (val == GLFW_KEY_LEFT)
{
left = false;
}
else if (val == 262)
else if (val == GLFW_KEY_RIGHT)
{
right = false;
}
@@ -216,7 +217,7 @@ bool dd::Systems::PadSystem::OnContact(const dd::Events::Contact &event)
EventBroker->Publish(e);
}
bool dd::Systems::PadSystem::LifeLost(const dd::Events::LifeLost &event)
bool dd::Systems::PadSystem::ResetBall(const dd::Events::ResetBall &event)
{
replaceBall = true;
return true;