Implemented Combos which multiply score. Adjusted pad a bit.
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//
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// Created by Adniklastrator on 2015-09-29.
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//
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#ifndef DAYDREAM_ECOMBOEVENT_H
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#define DAYDREAM_ECOMBOEVENT_H
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#include "Core/Entity.h"
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#include "Core/EventBroker.h"
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namespace dd
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{
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namespace Events
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{
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struct ComboEvent : Event
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{
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EntityID Ball;
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int Combo;
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};
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}
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}
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#endif //DAYDREAM_ECOMBOEVENT_H
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