Implemented Combos which multiply score. Adjusted pad a bit.
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@@ -18,6 +18,30 @@ void dd::Systems::BallSystem::Initialize()
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EVENT_SUBSCRIBE_MEMBER(m_EMultiBallLost, &BallSystem::OnMultiBallLost);
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EVENT_SUBSCRIBE_MEMBER(m_EResetBall, &BallSystem::OnResetBall);
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EVENT_SUBSCRIBE_MEMBER(m_EMultiBall, &BallSystem::OnMultiBall);
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auto ent = m_World->CreateEntity();
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std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent);
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transform->Position = glm::vec3(-0.f, 50.f, -10.f);
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transform->Scale = glm::vec3(0.5f, 0.5f, 0.5f);
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transform->Velocity = glm::vec3(0.0f, 0.f, 0.f);
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auto model = m_World->AddComponent<Components::Model>(ent);
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model->ModelFile = "Models/Test/Ball/Ballopus.obj";
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std::shared_ptr<Components::CircleShape> circleShape = m_World->AddComponent<Components::CircleShape>(ent);
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std::shared_ptr<Components::Ball> ball = m_World->AddComponent<Components::Ball>(ent);
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ball->Speed = 5.f;
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std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(ent);
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std::shared_ptr<Components::Template> ballTemplate = m_World->AddComponent<Components::Template>(ent);
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physics->Static = false;
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physics->Category = CollisionLayer::Type::Ball;
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physics->Mask = CollisionLayer::Type::Pad | CollisionLayer::Type::Brick | CollisionLayer::Type::Wall;
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physics->Calculate = true;
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m_World->CommitEntity(ent);
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SetBall(ent);
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for (int i = 0; i < Lives(); i++) {
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CreateLife(i);
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}
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}
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void dd::Systems::BallSystem::Update(double dt)
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@@ -32,12 +56,10 @@ void dd::Systems::BallSystem::Update(double dt)
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void dd::Systems::BallSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
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{
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auto templateCheck = m_World->GetComponent<Components::Template>(entity);
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if (templateCheck != nullptr){ return; }
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auto ballComponent = m_World->GetComponent<Components::Ball>(entity);
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if (ballComponent != nullptr) {
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if (Ball() == NULL) {
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SetBall(entity);
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}
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if (ReplaceBall() == true) {
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SetReplaceBall(false);
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@@ -90,15 +112,15 @@ void dd::Systems::BallSystem::UpdateEntity(double dt, EntityID entity, EntityID
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}
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if (Lives() != PastLives()) {
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/*auto life = m_World->GetComponent<Components::Life>(entity);
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auto life = m_World->GetComponent<Components::Life>(entity);
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if (life != nullptr) {
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if (life->Number + 1 == PastLives()) {
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/*m_World->RemoveComponent<Components::Life>(entity);
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// m_World->RemoveComponent<Components::Transform>(entity);
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m_World->RemoveEntity(entity);*/
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SetPastLives(Lives());
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// }
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//}
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m_World->RemoveComponent<Components::Life>(entity);
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m_World->RemoveComponent<Components::Transform>(entity);
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m_World->RemoveEntity(entity);
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SetPastLives(Lives());
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}
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}
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}
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if (ballComponent != nullptr) {
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@@ -163,11 +185,17 @@ bool dd::Systems::BallSystem::Contact(const Events::Contact &event)
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if (m_World->GetProperty<std::string>(otherEntitiy, "Name") == "Pad"){
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auto padTransform = m_World->GetComponent<Components::Transform>(otherEntitiy);
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float x = ballTransform->Position.x - padTransform->Position.x;
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float x = (ballTransform->Position.x - padTransform->Position.x) * XMovementMultiplier();
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float y = glm::cos((abs(x) / (1.6f)) * glm::pi<float>() / 2.f) + 1.f;
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ballTransform->Velocity = glm::normalize(glm::vec3(x, y ,0.f)) * ballComponent->Speed;
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ballComponent->Combo = 0;
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Events::ComboEvent ec;
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ec.Combo = ballComponent->Combo;
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ec.Ball = ballEntity;
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EventBroker->Publish(ec);
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//std::cout << "Combo: " << ballComponent->Combo << std::endl;
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}
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else {
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glm::vec2 reflectedVelocity = glm::reflect(ballVelocity, event.Normal);
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@@ -181,6 +209,8 @@ EntityID dd::Systems::BallSystem::CreateBall()
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{
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auto ent = m_World->CloneEntity(Ball());
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m_World->RemoveComponent<Components::Template>(ent);
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/* auto ent = m_World->CreateEntity();
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std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent);
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transform->Position = glm::vec3(0.5f, 0.26f, -10.f);
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@@ -205,6 +235,23 @@ EntityID dd::Systems::BallSystem::CreateBall()
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return ent;
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}
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void dd::Systems::BallSystem::CreateLife(int number)
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{
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auto life = m_World->CreateEntity();
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std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(life);
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transform->Position = glm::vec3(-1.5f + number * 0.15f, -2.f, -5.f);
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transform->Scale = glm::vec3(0.1f, 0.1f, 0.1f);
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std::shared_ptr<Components::Life> lifeNr = m_World->AddComponent<Components::Life>(life);
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lifeNr->Number = number;
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auto model = m_World->AddComponent<Components::Model>(life);
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model->ModelFile = "Models/Test/Ball/Ballopus.obj";
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m_World->CommitEntity(life);
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}
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bool dd::Systems::BallSystem::OnLifeLost(const dd::Events::LifeLost &event)
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{
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SetLives(Lives() - 1);
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