Implemented Combos which multiply score. Adjusted pad a bit.
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@@ -17,30 +17,9 @@ void dd::Systems::LevelSystem::Initialize()
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EVENT_SUBSCRIBE_MEMBER(m_EPowerUpTaken, &LevelSystem::OnPowerUpTaken);
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EVENT_SUBSCRIBE_MEMBER(m_EStageCleared, &LevelSystem::OnStageCleared);
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/*for (int i = 0; i < Lives(); i++) {
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CreateLife(i);
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}*/
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return;
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}
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void dd::Systems::LevelSystem::CreateLife(int number)
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{
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/*auto life = m_World->CreateEntity();
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std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(life);
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transform->Position = glm::vec3(-1.5f + number * 0.15f, -2.f, -5.f);
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transform->Scale = glm::vec3(0.1f, 0.1f, 0.1f);
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std::shared_ptr<Components::Life> lifeNr = m_World->AddComponent<Components::Life>(life);
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lifeNr->Number = number;
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auto model = m_World->AddComponent<Components::Model>(life);
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model->ModelFile = "Models/Test/Ball/Ballopus.obj";
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m_World->CommitEntity(life);*/
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}
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void dd::Systems::LevelSystem::Update(double dt)
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{
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if (!m_Initialized) {
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@@ -51,6 +30,9 @@ void dd::Systems::LevelSystem::Update(double dt)
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void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
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{
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auto templateCheck = m_World->GetComponent<Components::Template>(entity);
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if (templateCheck != nullptr){ return; }
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auto ball = m_World->GetComponent<Components::Ball>(entity);
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SetNotResettingTheStage(NotResettingTheStage() + 0.01 * dt);
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@@ -93,14 +75,14 @@ void dd::Systems::LevelSystem::CreateBasicLevel(int rows, int lines, glm::vec2 s
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{
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SetNumberOfBricks(rows * lines);
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//std::cout << "You're only doing this once, right?" << std::endl;
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int num = 0;
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int num = Lines();
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for (int i = 0; i < rows; i++) {
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num++;
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num--;
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for (int j = 0; j < Lines(); j++) {
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CreateBrick(i, j, spacesBetweenBricks, spaceToEdge, num);
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}
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if (num == 7)
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num = 0;
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if (num == 1)
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num = Lines();
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}
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SetNumberOfBricks(rows * lines);
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@@ -121,9 +103,9 @@ void dd::Systems::LevelSystem::CreateBrick(int row, int line, glm::vec2 spacesBe
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cPhys->Category = CollisionLayer::Type::Brick;
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cPhys->Mask = CollisionLayer::Type::Ball;
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std::string fileName = "Textures/Bricks/";
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/*std::string fileName = "Textures/Bricks/";
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fileName.append(std::to_string(num));
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fileName.append(".png");
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fileName.append(".png");*/
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//sprite->SpriteFile = fileName;
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model->ModelFile = "Models/Test/Brick/Brick.obj";
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if ((line == 1 && row == 4) || (line == 3 && row == 2) || (line == 5 && row == 2)) {
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@@ -151,17 +133,17 @@ void dd::Systems::LevelSystem::ProcessCollision()
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void dd::Systems::LevelSystem::OnEntityRemoved(EntityID entity)
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{
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auto brick = m_World->GetComponent<Components::Brick>(entity);
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/*auto brick = m_World->GetComponent<Components::Brick>(entity);
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if (brick != nullptr) {
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SetNumberOfBricks(NumberOfBricks() - 1);
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Events::ScoreEvent es;
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es.Score = brick->Score;
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EventBroker->Publish(es);
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/*if (numberOfBricks < 1) {
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if (numberOfBricks < 1) {
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EndLevel();
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}*/
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}
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}
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return;
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return;*/
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}
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bool dd::Systems::LevelSystem::OnContact(const dd::Events::Contact &event)
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@@ -205,6 +187,12 @@ bool dd::Systems::LevelSystem::OnContact(const dd::Events::Contact &event)
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}
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if (ball != nullptr && Restarting() == false) {
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ball->Combo += 1;
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Events::ComboEvent ec;
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ec.Combo = ball->Combo;
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ec.Ball = entityBall;
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EventBroker->Publish(ec);
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auto ballTransform = m_World->GetComponent<Components::Transform>(entityBall);
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// m_World->RemoveComponent<Components::Brick>(entityBrick);
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@@ -237,11 +225,13 @@ bool dd::Systems::LevelSystem::OnContact(const dd::Events::Contact &event)
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//SetMultiBalls(MultiBalls() + 1);
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}
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Events::ScoreEvent es;
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es.Score = brick->Score;
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es.Score = brick->Score * ball->Combo;
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EventBroker->Publish(es);
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std::cout << "Combo: " << ball->Combo << std::endl;
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//std::cout << NumberOfBricks() << std::endl;
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//std::cout << "Score: " << Score() << std::endl;
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//std::cout << "Brick Score: " << brick->Score << std::endl;
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std::cout << "Score: " << Score() << std::endl;
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}
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return true;
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