Implemented Combos which multiply score. Adjusted pad a bit.

This commit is contained in:
PlatinumSkink
2015-09-29 14:42:01 +02:00
parent 94fc7c1ce6
commit c3b54ef030
11 changed files with 137 additions and 57 deletions
+23 -33
View File
@@ -17,30 +17,9 @@ void dd::Systems::LevelSystem::Initialize()
EVENT_SUBSCRIBE_MEMBER(m_EPowerUpTaken, &LevelSystem::OnPowerUpTaken);
EVENT_SUBSCRIBE_MEMBER(m_EStageCleared, &LevelSystem::OnStageCleared);
/*for (int i = 0; i < Lives(); i++) {
CreateLife(i);
}*/
return;
}
void dd::Systems::LevelSystem::CreateLife(int number)
{
/*auto life = m_World->CreateEntity();
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(life);
transform->Position = glm::vec3(-1.5f + number * 0.15f, -2.f, -5.f);
transform->Scale = glm::vec3(0.1f, 0.1f, 0.1f);
std::shared_ptr<Components::Life> lifeNr = m_World->AddComponent<Components::Life>(life);
lifeNr->Number = number;
auto model = m_World->AddComponent<Components::Model>(life);
model->ModelFile = "Models/Test/Ball/Ballopus.obj";
m_World->CommitEntity(life);*/
}
void dd::Systems::LevelSystem::Update(double dt)
{
if (!m_Initialized) {
@@ -51,6 +30,9 @@ void dd::Systems::LevelSystem::Update(double dt)
void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
{
auto templateCheck = m_World->GetComponent<Components::Template>(entity);
if (templateCheck != nullptr){ return; }
auto ball = m_World->GetComponent<Components::Ball>(entity);
SetNotResettingTheStage(NotResettingTheStage() + 0.01 * dt);
@@ -93,14 +75,14 @@ void dd::Systems::LevelSystem::CreateBasicLevel(int rows, int lines, glm::vec2 s
{
SetNumberOfBricks(rows * lines);
//std::cout << "You're only doing this once, right?" << std::endl;
int num = 0;
int num = Lines();
for (int i = 0; i < rows; i++) {
num++;
num--;
for (int j = 0; j < Lines(); j++) {
CreateBrick(i, j, spacesBetweenBricks, spaceToEdge, num);
}
if (num == 7)
num = 0;
if (num == 1)
num = Lines();
}
SetNumberOfBricks(rows * lines);
@@ -121,9 +103,9 @@ void dd::Systems::LevelSystem::CreateBrick(int row, int line, glm::vec2 spacesBe
cPhys->Category = CollisionLayer::Type::Brick;
cPhys->Mask = CollisionLayer::Type::Ball;
std::string fileName = "Textures/Bricks/";
/*std::string fileName = "Textures/Bricks/";
fileName.append(std::to_string(num));
fileName.append(".png");
fileName.append(".png");*/
//sprite->SpriteFile = fileName;
model->ModelFile = "Models/Test/Brick/Brick.obj";
if ((line == 1 && row == 4) || (line == 3 && row == 2) || (line == 5 && row == 2)) {
@@ -151,17 +133,17 @@ void dd::Systems::LevelSystem::ProcessCollision()
void dd::Systems::LevelSystem::OnEntityRemoved(EntityID entity)
{
auto brick = m_World->GetComponent<Components::Brick>(entity);
/*auto brick = m_World->GetComponent<Components::Brick>(entity);
if (brick != nullptr) {
SetNumberOfBricks(NumberOfBricks() - 1);
Events::ScoreEvent es;
es.Score = brick->Score;
EventBroker->Publish(es);
/*if (numberOfBricks < 1) {
if (numberOfBricks < 1) {
EndLevel();
}*/
}
}
return;
return;*/
}
bool dd::Systems::LevelSystem::OnContact(const dd::Events::Contact &event)
@@ -205,6 +187,12 @@ bool dd::Systems::LevelSystem::OnContact(const dd::Events::Contact &event)
}
if (ball != nullptr && Restarting() == false) {
ball->Combo += 1;
Events::ComboEvent ec;
ec.Combo = ball->Combo;
ec.Ball = entityBall;
EventBroker->Publish(ec);
auto ballTransform = m_World->GetComponent<Components::Transform>(entityBall);
// m_World->RemoveComponent<Components::Brick>(entityBrick);
@@ -237,11 +225,13 @@ bool dd::Systems::LevelSystem::OnContact(const dd::Events::Contact &event)
//SetMultiBalls(MultiBalls() + 1);
}
Events::ScoreEvent es;
es.Score = brick->Score;
es.Score = brick->Score * ball->Combo;
EventBroker->Publish(es);
std::cout << "Combo: " << ball->Combo << std::endl;
//std::cout << NumberOfBricks() << std::endl;
//std::cout << "Score: " << Score() << std::endl;
//std::cout << "Brick Score: " << brick->Score << std::endl;
std::cout << "Score: " << Score() << std::endl;
}
return true;