fixed timestep working
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+21
-1
@@ -100,7 +100,7 @@ public:
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{
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auto ent = m_World->CreateEntity();
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std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent);
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transform->Position = glm::vec3(0.f, -3.f, -9.f);
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transform->Position = glm::vec3(0.f, -2.f, -10.f);
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transform->Scale = glm::vec3(8.f, 0.5f, 1.f);
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transform->Orientation = glm::rotate(transform->Orientation, glm::radians(25.f), glm::vec3(0, 0, -1));
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@@ -115,6 +115,26 @@ public:
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m_World->CommitEntity(ent);
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}
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{
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auto ent = m_World->CreateEntity();
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std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent);
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transform->Position = glm::vec3(-2.f, -1.f, -10.f);
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transform->Scale = glm::vec3(0.5f, 8.5f, 1.f);
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//transform->Orientation = glm::rotate(transform->Orientation, glm::radians(25.f), glm::vec3(0, 0, -1));
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std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(ent);
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sprite->SpriteFile = "Textures/Core/ErrorTexture.png";
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std::shared_ptr<Components::RectangleShape> boxShape = m_World->AddComponent<Components::RectangleShape>(ent);
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std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(ent);
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physics->Static = true;
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m_World->CommitEntity(ent);
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}
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m_LastTime = glfwGetTime();
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}
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@@ -55,6 +55,8 @@ private:
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b2Vec2 m_Gravity;
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b2World* m_PhysicsWorld;
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float m_TimeStep;
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float m_Accumulator;
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int m_VelocityIterations, m_PositionIterations;
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std::unordered_map<EntityID, b2Body*> m_EntitiesToBodies;
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@@ -18,7 +18,7 @@ void dd::Systems::PhysicsSystem::Initialize()
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m_TimeStep = 1.f/60.f;
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m_VelocityIterations = 6;
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m_PositionIterations = 2;
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m_Accumulator = 0.f;
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m_PhysicsWorld->SetContactListener(m_ContactListener);
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@@ -62,7 +62,23 @@ void dd::Systems::PhysicsSystem::Update(double dt)
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}
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}
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m_PhysicsWorld->Step(m_TimeStep, m_VelocityIterations, m_PositionIterations);
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m_Accumulator += dt;
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while(m_Accumulator >= m_TimeStep)
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{
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m_PhysicsWorld->Step(m_TimeStep, m_VelocityIterations, m_PositionIterations);
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m_Accumulator -= dt;
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}
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for (auto i : m_EntitiesToBodies) {
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EntityID entity = i.first;
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