Angle and spread on particle system. Need to make them not collide.
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@@ -11,9 +11,12 @@ struct ParticleEmitter : public Component
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{
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int NumberOfTicks = 10.f;
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float InitialSpeed = 1.f;
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double SpawnRate = 1.f;
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double SpawnRate = 1;
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double TimeSinceLastSpawn = 0;
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int MaxCount = 0;
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float EmittingAngle = 0.f;
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float Spread = 0.f;
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float Speed = 2.f;
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//ParticleSystem variables
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float GravityScale = 1.0f;
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