Angle and spread on particle system. Need to make them not collide.

This commit is contained in:
Stiffly
2015-10-06 13:38:40 +02:00
parent 773c6665bd
commit ca810743b2
4 changed files with 38 additions and 10 deletions
+4 -1
View File
@@ -11,9 +11,12 @@ struct ParticleEmitter : public Component
{
int NumberOfTicks = 10.f;
float InitialSpeed = 1.f;
double SpawnRate = 1.f;
double SpawnRate = 1;
double TimeSinceLastSpawn = 0;
int MaxCount = 0;
float EmittingAngle = 0.f;
float Spread = 0.f;
float Speed = 2.f;
//ParticleSystem variables
float GravityScale = 1.0f;