Angle and spread on particle system. Need to make them not collide.

This commit is contained in:
Stiffly
2015-10-06 13:38:40 +02:00
parent 773c6665bd
commit ca810743b2
4 changed files with 38 additions and 10 deletions
+5
View File
@@ -2,6 +2,9 @@
#define DAYDREAM_PHYSICSSYSTEM_H
#include <unordered_map>
#include <random>
#include <glm/gtc/quaternion.hpp>
#include "Core/System.h"
#include "Core/World.h"
@@ -65,6 +68,8 @@ private:
int m_VelocityIterations, m_PositionIterations;
std::mt19937 gen;
std::unordered_map<EntityID, b2Body*> m_EntitiesToBodies;
std::unordered_map<b2Body*, EntityID> m_BodiesToEntities;