Subarashii... Subarashiiiii ~
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@@ -76,7 +76,7 @@ protected:
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e.FrameName = m_Name;
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EventBroker->Publish(e);
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Events::PlaySound soundEvent;
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soundEvent.FilePath = "Sounds/GUI/hover.wav";
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soundEvent.FilePath = "Sounds/GUI/hover-n.wav";
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EventBroker->Publish(soundEvent);
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} else if (!isOver && m_MouseIsOver) { // Leave
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@@ -82,7 +82,7 @@ private:
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}
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else {
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Events::PlaySound e;
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e.FilePath = "Sounds/GUI/click.wav";
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e.FilePath = "Sounds/GUI/click-n.wav";
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EventBroker->Publish(e);
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}
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@@ -38,6 +38,10 @@ public:
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void Update(double dt) override;
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private:
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const std::string MENU_BGM = "Sounds/BGM/eastern-music.wav";
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const std::string GAME_BGM = "Sounds/BGM/under-the-sea-n.wav";
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const std::string WATER_BGM = "Sounds/BGM/water-flowing.wav";
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float m_BGMMasterVolume = 1.f;
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float m_SFXMasterVolume = 1.f;
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std::map<ALuint, Sound*> m_BGMSourcesToBuffers;
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@@ -43,6 +43,13 @@ void dd::Systems::SoundSystem::Initialize()
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m_SFXMasterVolume = ResourceManager::Load<ConfigFile>("Config.ini")->GetValue<float>("Audio.SFXVolume", 1.f);
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m_BGMMasterVolume = ResourceManager::Load<ConfigFile>("Config.ini")->GetValue<float>("Audio.BGMVolume", 1.f);
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//TODO: Move this
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Events::PlaySound e;
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e.FilePath = MENU_BGM;
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e.IsAmbient = true;
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e.Gain = 0.2f;
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EventBroker->Publish(e);
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}
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void dd::Systems::SoundSystem::Update(double dt)
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@@ -180,15 +187,20 @@ bool dd::Systems::SoundSystem::OnContact(const dd::Events::Contact &event)
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bool dd::Systems::SoundSystem::OnGameStart(const dd::Events::GameStart &event)
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{
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{
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dd::Events::StopSound e;
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e.FilePath = MENU_BGM;
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EventBroker->Publish(e);
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}
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{
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dd::Events::PlaySound e;
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e.FilePath = "Sounds/BGM/under-the-sea-instrumental.wav";
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e.FilePath = GAME_BGM;
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e.IsAmbient = true;
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EventBroker->Publish(e);
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}
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{
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dd::Events::PlaySound e;
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e.FilePath = "Sounds/BGM/water-flowing.wav";
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e.FilePath = WATER_BGM;
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e.Gain = 0.3f;
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e.IsAmbient = true;
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EventBroker->Publish(e);
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