Base PhysicsSystem.

This commit is contained in:
viktorljung
2015-09-09 20:46:04 +01:00
parent 0535d35628
commit ce342f695f
3 changed files with 77 additions and 1 deletions
+42
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@@ -0,0 +1,42 @@
#ifndef DAYDREAM_PHYSICSSYSTEM_H
#define DAYDREAM_PHYSICSSYSTEM_H
#include "Core/System.h"
#include <Box2D/Box2D.h>
namespace dd
{
namespace Systems {
class PhysicsSystem : public System {
PhysicsSystem(World* world, std::shared_ptr<dd::EventBroker> eventBroker)
: System(world, eventBroker) {}
~PhysicsSystem();
void Initialize();
// Called once per system every tick
void Update(double dt);
// Called once for every entity in the world every tick
void UpdateEntity(double dt, EntityID entity, EntityID parent);
// Called when components are committed to an entity
void OnEntityCommit(EntityID entity);
// Called when an entity is removed
void OnEntityRemoved(EntityID entity);
b2Vec2 m_Gravity;
b2World* m_PhysicsWorld;
float m_TimeStep;
int m_VelocityIterations, m_PositionIterations;
};
}
}
#endif //DAYDREAM_PHYSICSSYSTEM_H
+1 -1
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@@ -69,7 +69,7 @@ set(SOURCE_FILES
${SOURCE_FILES_Rendering}
${SOURCE_FILES_Transform}
${SOURCE_FILES_Game}
)
Physics/PhysicsSystem.cpp ../../include/Core/Physics/PhysicsSystem.h)
if(CMAKE_COMPILER_IS_GNUCXX)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -pthread")
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#include "PrecompiledHeader.h"
#include "Core/Physics/PhysicsSystem.h"
void dd::Systems::PhysicsSystem::Initialize(){
m_Gravity = b2Vec2(0.f, 9.82f);
m_PhysicsWorld = new b2World(m_Gravity);
m_TimeStep = 1.f/60.f;
m_VelocityIterations = 6;
m_PositionIterations = 2;
}
void dd::Systems::PhysicsSystem::Update(double dt){
m_PhysicsWorld->Step(m_TimeStep, m_VelocityIterations, m_PositionIterations);
}
void dd::Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, EntityID parent){
}
void dd::Systems::PhysicsSystem::OnEntityCommit(EntityID entity){
}
void dd::Systems::PhysicsSystem::OnEntityRemoved(EntityID entity){
}
dd::Systems::PhysicsSystem::~PhysicsSystem(){
delete m_PhysicsWorld;
}