Merge remote-tracking branch 'origin/master' into Physics
Conflicts: src/game/Game/LevelSystem.cpp
This commit is contained in:
@@ -212,7 +212,7 @@ void dd::Systems::LevelSystem::CreateBrick(int row, int line, glm::vec2 spacesBe
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model->ModelFile = "Models/Brick/StickyBrick.obj";
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} else if (typeInt == InkBlasterBrick) {
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cBrick->Type = InkBlasterBrick;
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model->Color = glm::vec4(0.1f, 0.1f, 0.1f, .0f);
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model->Color = glm::vec4(0.1f, 0.1f, 0.1f, 1.0f);
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} else if (typeInt == KrakenAttackBrick) {
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cBrick->Type = KrakenAttackBrick;
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model->Color = glm::vec4(0.f, 0.5f, 1.0f, .0f);
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@@ -285,6 +285,7 @@ bool dd::Systems::LevelSystem::OnContact(const dd::Events::Contact &event)
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auto transformComponentBrick = m_World->GetComponent<Components::Transform>(entityBrick);
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auto transformComponentShot = m_World->GetComponent<Components::Transform>(entityShot);
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auto brickModel = m_World->GetComponent<Components::Model>(entityBrick);
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Events::SetImpulse e;
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e.Entity = entityBrick;
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@@ -303,6 +304,22 @@ bool dd::Systems::LevelSystem::OnContact(const dd::Events::Contact &event)
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EventBroker->Publish(es);
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m_World->RemoveEntity(entityShot);
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Events::CreateParticleSequence ep;
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ep.parent = entityBrick;
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ep.EmitterLifeTime = 1.f;
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ep.ParticleLifeTime = 1.5f;
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ep.ParticlesPerTick = 1;
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ep.SpawnRate = 0.2;
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ep.EmittingAngle = glm::half_pi<float>();
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ep.Spread = 1.5f;
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ep.Position = transformComponentBrick->Position;
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ep.Radius = 0.05;
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ep.SpriteFile = "Textures/Particles/FadeBall.png";
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ep.Color = brickModel->Color + glm::vec4(0.3f);
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ep.Speed = 50;
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EventBroker->Publish(ep);
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return true;
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}
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@@ -354,7 +371,7 @@ bool dd::Systems::LevelSystem::OnContact(const dd::Events::Contact &event)
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ep.Position = transformComponentBrick->Position;
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ep.Radius = 0.05;
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ep.SpriteFile = "Textures/Particles/FadeBall.png";
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ep.Color = brickModel->Color + glm::vec4(1);
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ep.Color = brickModel->Color + glm::vec4(0.3f);
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ep.Speed = 50;
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EventBroker->Publish(ep);
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@@ -479,6 +496,23 @@ void dd::Systems::LevelSystem::GetNextLevel()
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glm::vec4 c = glm::vec4(0, 1, 1, 0);
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glm::vec4 m = glm::vec4(1, 0, 1, 0);
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glm::vec4 d = glm::vec4(0, 0, 0, 0);
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//glm::vec4 p4 = glm::vec4(asd.f / 255.f, asd.f / 255.f, sad.f / 255.f, 1.f);
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glm::vec4 br = glm::vec4(143.f / 255.f, 98.f / 255.f, 0.f / 255.f, 1.f);
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glm::vec4 lb1 = glm::vec4(115.f / 255.f, 232.f / 255.f, 236.f / 255.f, 1.f);
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glm::vec4 lb2 = glm::vec4(107.f / 255.f, 214.f / 255.f, 218.f / 255.f, 1.f);
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glm::vec4 lb3 = glm::vec4(91.f / 255.f, 183.f / 255.f, 186.f / 255.f, 1.f);
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glm::vec4 lb4 = glm::vec4(70.f / 255.f, 153.f / 255.f, 156.f / 255.f, 1.f);
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glm::vec4 p1 = glm::vec4(255.f / 255.f, 184.f / 255.f, 254.f / 255.f, 1.f);
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glm::vec4 p2 = glm::vec4(255.f / 255.f, 81.f / 255.f, 253.f / 255.f, 1.f);
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glm::vec4 p3 = glm::vec4(189.f / 255.f, 0.f / 255.f, 187.f / 255.f, 1.f);
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glm::vec4 p4 = glm::vec4(125.f / 255.f, 0.f / 255.f, 147.f / 255.f, 1.f);
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if (m_CurrentCluster == 0) {
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if (m_CurrentLevel == 1) {
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level =
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@@ -559,78 +593,79 @@ void dd::Systems::LevelSystem::GetNextLevel()
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} else if (m_CurrentCluster == 1) {
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if (m_CurrentLevel == 1) {
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level =
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{1, 1, 0, 1, 0, 1, 1,
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{0, 0, 0, 0, 0, 0, 0,
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1, 1, 1, 1, 1, 1, 1,
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1, 1, 1, 1, 1, 1, 1,
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1, 2, 1, 2, 1, 2, 1,
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1, 1, 0, 1, 0, 1, 1,
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4, 0, 0, 3, 0, 0, 5};
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color =
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{w, w, w, w, w, w, w,
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r, g, b, y, c, m, d,
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w, w, w, w, w, w, w,
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w, w, w, w, w, w, w,
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w, w, w, w, w, w, w,
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w, w, w, w, w, w, w};
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} else if (m_CurrentLevel == 2) {
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level =
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{1, 0, 0, 0, 0, 0, 1,
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0, 1, 0, 0, 0, 1, 0,
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0, 0, 2, 2, 2, 0, 0,
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0, 0, 0, 1, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0,
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1, 0, 1, 2, 1, 0, 1,
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0, 1, 0, 1, 0, 1, 0,
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1, 0, 1, 0, 1, 0, 1,
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0, 0, 0, 0, 0, 0, 0};
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color =
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{w, w, w, w, w, w, w,
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w, w, w, w, w, w, w,
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w, w, w, w, w, w, w,
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w, w, w, w, w, w, w,
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w, w, w, w, w, w, w,
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lb4, lb4, lb4, lb4, lb4, lb4, lb4,
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lb3, lb3, lb3, lb3, lb3, lb3, lb3,
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lb2, lb2, lb2, lb2, lb2, lb2, lb2,
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lb1, lb1, lb1, lb1, lb1, lb1, lb1,
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w, w, w, w, w, w, w};
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} else if (m_CurrentLevel == 2) {
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level =
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{0, 0, 1, 0, 1, 0, 0,
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0, 1, 0, 1, 0, 1, 0,
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0, 0, 1, 1, 1, 0, 0,
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0, 0, 0, 3, 0, 0, 0,
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1, 1, 1, 0, 1, 1, 1,
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1, 0, 0, 0, 0, 0, 1};
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color =
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{w, w, r, w, r, w, w,
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w, w, w, r, w, w, w,
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w, w, r, w, r, w, w,
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w, w, w, w, w, w, w,
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w, r, w, w, w, r, w,
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r, w, w, w, w, w, r};
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} else if (m_CurrentLevel == 3) {
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level =
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{2, 0, 0, 0, 0, 0, 2,
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0, 1, 0, 0, 0, 1, 0,
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1, 2, 1, 1, 1, 2, 1,
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1, 0, 1, 1, 1, 0, 1,
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1, 0, 1, 1, 1, 0, 1,
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1, 0, 1, 1, 1, 0, 1};
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{0, 0, 0, 1, 0, 0, 0,
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0, 0, 1, 1, 1, 0, 0,
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0, 1, 1, 1, 1, 1, 0,
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1, 1, 1, 4, 1, 1, 1,
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0, 0, 0, 1, 0, 0, 0,
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0, 0, 1, 1, 1, 0, 0};
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color =
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{w, w, w, w, w, w, w,
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w, w, w, w, w, w, w,
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w, w, w, w, w, w, w,
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w, w, w, w, w, w, w,
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w, w, w, w, w, w, w,
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w, w, w, w, w, w, w};
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{g, g, g, g, g, g, g,
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g, g, g, g, g, g, g,
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g, g, g, g, g, g, g,
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g, g, g, w, g, g, g,
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w, w, w, br, w, w, w,
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w, w, br, br, br, w, w};
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} else if (m_CurrentLevel == 4) {
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level =
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{1, 2, 1, 1, 1, 2, 1,
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1, 0, 1, 1, 1, 0, 1,
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1, 2, 1, 1, 1, 2, 1,
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1, 0, 1, 1, 1, 0, 1,
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1, 0, 0, 0, 0, 0, 1,
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0, 1, 1, 0, 1, 1, 0};
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{0, 0, 1, 0, 1, 0, 0,
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0, 1, 1, 1, 1, 1, 0,
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1, 1, 1, 1, 1, 1, 1,
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0, 1, 1, 1, 1, 1, 0,
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0, 0, 1, 5, 1, 0, 0,
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0, 0, 0, 1, 0, 0, 0};
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color =
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{w, w, w, w, w, w, w,
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w, w, w, w, w, w, w,
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w, w, w, w, w, w, w,
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w, w, w, w, w, w, w,
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w, w, w, w, w, w, w,
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w, w, w, w, w, w, w};
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{w, w, p1, w, p1, w, w,
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w, p2, p3, p2, p3, p2, w,
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p1, p2, p3, p4, p3, p2, p1,
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w, p1, p2, p3, p2, p1, w,
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w, w, p1, w, p1, w, w,
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w, w, w, p1, w, w, w};
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} else if (m_CurrentLevel == 5) {
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level =
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{1, 0, 1, 0, 1, 0, 1,
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{0, 1, 0, 0, 0, 1, 0,
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1, 4, 1, 1, 1, 3, 1,
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0, 1, 0, 1, 0, 1, 0,
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2, 0, 1, 0, 1, 0, 2,
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0, 1, 0, 2, 0, 1, 0,
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1, 0, 1, 0, 1, 0, 1,
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0, 1, 0, 1, 0, 1, 0};
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0, 1, 0, 1, 0, 1, 0,
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1, 5, 1, 1, 1, 2, 1,
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0, 1, 0, 0, 0, 1, 0};
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color =
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{w, w, w, w, w, w, w,
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w, w, w, w, w, w, w,
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w, w, w, w, w, w, w,
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w, w, w, w, w, w, w,
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w, w, w, w, w, w, w,
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w, w, w, w, w, w, w};
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{w, p3, w, w, w, r, w,
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p2, w, p1, g, w, w, w,
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w, p4, w, g, w, r, w,
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w, br, w, g, w, lb1, w,
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y, w, y, g, b, w, b,
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w, br, w, w, w, lb1, w};
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}
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} else if (m_CurrentCluster == 3) {
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