Merge remote-tracking branch 'origin' into Tobias
This commit is contained in:
@@ -12,15 +12,17 @@ void dd::Systems::BallSystem::RegisterComponents(ComponentFactory *cf)
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void dd::Systems::BallSystem::Initialize()
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{
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std::random_device rd;
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m_RandomGenerator = std::mt19937(rd());
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EVENT_SUBSCRIBE_MEMBER(m_Contact, &BallSystem::Contact);
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EVENT_SUBSCRIBE_MEMBER(m_ELifeLost, &BallSystem::OnLifeLost);
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EVENT_SUBSCRIBE_MEMBER(m_EMultiBallLost, &BallSystem::OnMultiBallLost);
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EVENT_SUBSCRIBE_MEMBER(m_EResetBall, &BallSystem::OnResetBall);
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EVENT_SUBSCRIBE_MEMBER(m_EMultiBall, &BallSystem::OnMultiBall);
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EVENT_SUBSCRIBE_MEMBER(m_EStickyPad, &BallSystem::OnStickyPad);
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EVENT_SUBSCRIBE_MEMBER(m_EInkBlaster, &BallSystem::OnInkBlaster);
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EVENT_SUBSCRIBE_MEMBER(m_EInkBlasterOver, &BallSystem::OnInkBlasterOver);
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EVENT_SUBSCRIBE_MEMBER(m_EKrakenAttack, &BallSystem::OnKrakenAttack);
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EVENT_SUBSCRIBE_MEMBER(m_EKrakenAttackEnd, &BallSystem::OnKrakenAttackEnd);
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EVENT_SUBSCRIBE_MEMBER(m_EPause, &BallSystem::OnPause);
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EVENT_SUBSCRIBE_MEMBER(m_EResume, &BallSystem::OnResume);
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EVENT_SUBSCRIBE_MEMBER(m_EActionButton, &BallSystem::OnActionButton);
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@@ -35,6 +37,7 @@ void dd::Systems::BallSystem::Initialize()
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transform->Position = glm::vec3(-20.f, 0.26f, -10.f);
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transform->Scale = glm::vec3(0.3f, 0.3f, 0.3f);
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transform->Velocity = glm::vec3(0.f, 0.f, 0.f);
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transform->Orientation = glm::quat();
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auto model = m_World->AddComponent<Components::Model>(ent);
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model->ModelFile = "Models/Sid/Sid.dae";
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auto animation = m_World->AddComponent<Components::Animation>(ent);
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@@ -63,27 +66,11 @@ void dd::Systems::BallSystem::Initialize()
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transform2->Velocity = glm::vec3(0.0f, -10.f, 0.f);
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}
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for (int i = 0; i < Lives(); i++) {
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CreateLife(i);
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}
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m_GodMode = ResourceManager::Load<ConfigFile>("Config.ini")->GetValue<bool>("Cheat.GodMode", false);
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SetReplaceBall(true);
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}
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void dd::Systems::BallSystem::Update(double dt)
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{
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if (Lives() == 0)
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{
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Events::GameOver e;
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EventBroker->Publish(e);
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Events::Pause p;
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p.Type = "All";
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EventBroker->Publish(p);
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//TODO: Make this not so ugly
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SetLives(-1);
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}
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ResolveContacts();
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}
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@@ -126,7 +113,11 @@ void dd::Systems::BallSystem::UpdateEntity(double dt, EntityID entity, EntityID
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if (ReplaceBall()) {
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SetReplaceBall(false);
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m_Waiting = true;
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std::uniform_real_distribution<float> dist(-0.5f, 0.5f);
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float random = dist(m_RandomGenerator);
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ballComponent->SavedSpeed = glm::vec3(random, 1, 0.f);
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ballComponent->Waiting = true;
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auto transform = m_World->GetComponent<Components::Transform>(entity);
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}
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if (ballComponent->Waiting) {
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@@ -134,12 +125,17 @@ void dd::Systems::BallSystem::UpdateEntity(double dt, EntityID entity, EntityID
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m_Restarting = false;
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ballComponent->Waiting = false;
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auto transform = m_World->GetComponent<Components::Transform>(entity);
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transform->Velocity = glm::normalize(glm::vec3(0.5f, 1, 0.f)) * ballComponent->Speed;
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/*std::uniform_real_distribution<float> dist(-0.5f, 0.5f);
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float random = dist(m_RandomGenerator);*/
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transform->Velocity = glm::normalize(ballComponent->SavedSpeed) * ballComponent->Speed;
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} else if (!ballComponent->Sticky) {
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auto transform = m_World->GetComponent<Components::Transform>(entity);
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transform->Velocity = glm::vec3(0.f, 0.f, 0.f);
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//transform->Position = glm::vec3(0.0f, -3.f, -10.f);
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transform->Orientation = glm::quat();
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if (m_First) {
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transform->Orientation = glm::quat();
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m_First = false;
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}
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return;
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}
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}
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@@ -170,7 +166,7 @@ void dd::Systems::BallSystem::UpdateEntity(double dt, EntityID entity, EntityID
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m_World->RemoveEntity(entity);
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Events::MultiBallLost e;
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EventBroker->Publish(e);
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} else if (Lives() == PastLives() && !m_Restarting) {
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} else if (!m_Restarting) { //If we lose lives when we shouldn't, look here.
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Events::ResetBall be;
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EventBroker->Publish(be);
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Events::LifeLost e;
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@@ -197,16 +193,6 @@ void dd::Systems::BallSystem::UpdateEntity(double dt, EntityID entity, EntityID
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}*/
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}
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if (Lives() != PastLives()) {
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auto life = m_World->GetComponent<Components::Life>(entity);
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if (life != nullptr) {
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if (life->Number + 1 == PastLives()) {
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m_World->RemoveEntity(entity);
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SetPastLives(Lives());
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}
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}
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}
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if (ballComponent != nullptr) {
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if (!ballComponent->Sticky)
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{
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@@ -433,31 +419,6 @@ EntityID dd::Systems::BallSystem::CreateBall()
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return ent;
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}
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void dd::Systems::BallSystem::CreateLife(int number)
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{
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auto life = m_World->CreateEntity();
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std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(life);
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transform->Position = glm::vec3(-1.5f + number * 0.15f, -2.f, -5.f);
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transform->Scale = glm::vec3(0.1f, 0.1f, 0.1f);
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std::shared_ptr<Components::Life> lifeNr = m_World->AddComponent<Components::Life>(life);
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lifeNr->Number = number;
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auto model = m_World->AddComponent<Components::Model>(life);
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model->ModelFile = "Models/Sid/Sid.dae";
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m_World->CommitEntity(life);
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}
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bool dd::Systems::BallSystem::OnLifeLost(const dd::Events::LifeLost &event)
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{
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if (!m_GodMode){
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SetLives(Lives() - 1);
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}
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return true;
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}
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bool dd::Systems::BallSystem::OnMultiBallLost(const dd::Events::MultiBallLost &event)
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{
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SetMultiBalls(MultiBalls() - 1);
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@@ -531,11 +492,25 @@ bool dd::Systems::BallSystem::OnInkBlasterOver(const dd::Events::InkBlasterOver
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return true;
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}
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bool dd::Systems::BallSystem::OnKrakenAttack(const dd::Events::KrakenAttack &event)
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{
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m_KrakenAttack = true;
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return true;
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}
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bool dd::Systems::BallSystem::OnKrakenAttackEnd(const dd::Events::KrakenAttackEnd &event)
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{
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m_KrakenAttack = false;
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return true;
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}
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bool dd::Systems::BallSystem::OnActionButton(const dd::Events::ActionButton &event)
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{
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if (!m_StageBlockedWaiting) {
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if (!m_InkBlockedWaiting) {
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m_Waiting = false;
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if (!m_KrakenAttack) {
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if (!m_StageBlockedWaiting) {
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if (!m_InkBlockedWaiting) {
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m_Waiting = false;
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}
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}
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}
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return true;
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@@ -95,6 +95,7 @@ void dd::Systems::KrakenSystem::UpdateEntity(double dt, EntityID entity, EntityI
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}
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break;
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case 2: // Grabbing
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m_NumberOfActions++;
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kraken->CurrentAction = 5;
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krakenAttack.ChargeUpdate = 0;
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krakenAttack.KrakenStrength = 0.1;
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@@ -103,6 +104,7 @@ void dd::Systems::KrakenSystem::UpdateEntity(double dt, EntityID entity, EntityI
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break;
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case 3: // Brick Generating
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{
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m_NumberOfActions++;
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kraken->CurrentAction = 1;
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Events::BrickGenerating e;
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e.Origin1 = glm::vec3(-5, 7, -10);
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@@ -185,8 +187,29 @@ bool dd::Systems::KrakenSystem::OnContact(const dd::Events::Contact &event)
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return false;
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}
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auto projectile = m_World->GetComponent<Components::Projectile>(otherEntitiy);
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if (projectile != nullptr) {
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Events::ScoreEvent es;
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es.Score = 23;
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Events::KrakenHit e;
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e.Kraken = krakenEntity;
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e.Hitter = otherEntitiy;
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e.MaxHealth = kraken->MaxHealth;
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e.CurrentHealth = kraken->Health;
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e.NewHealth = kraken->Health - 1;
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EventBroker->Publish(e);
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m_World->RemoveEntity(otherEntitiy);
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return true;
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}
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auto ball = m_World->GetComponent<Components::Ball>(otherEntitiy);
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if (ball != nullptr) {
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ball->Combo += 1;
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Events::ComboEvent ec;
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ec.Combo = ball->Combo;
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ec.Ball = otherEntitiy;
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EventBroker->Publish(ec);
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Events::ScoreEvent es;
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es.Score = ball->Combo * 23;
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Events::KrakenHit e;
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e.Kraken = krakenEntity;
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e.Hitter = otherEntitiy;
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@@ -195,6 +218,7 @@ bool dd::Systems::KrakenSystem::OnContact(const dd::Events::Contact &event)
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e.NewHealth = kraken->Health - 1;
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EventBroker->Publish(e);
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}
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return true;
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}
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bool dd::Systems::KrakenSystem::OnKrakenAppear(const dd::Events::KrakenAppear &event)
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@@ -278,6 +278,15 @@ void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID
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}
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}
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auto brickPart = m_World->GetComponent<Components::BrickPart>(entity);
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if (brickPart != nullptr) {
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auto transform = m_World->GetComponent<Components::Transform>(entity);
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if (transform->Position.y < -10) {
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m_World->RemoveEntity(entity);
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return;
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}
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}
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auto brick = m_World->GetComponent<Components::Brick>(entity);
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if (brick != nullptr) {
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auto transform = m_World->GetComponent<Components::Transform>(entity);
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@@ -310,6 +319,7 @@ void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID
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}
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m_LooseBricks--;
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m_World->RemoveEntity(entity);
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return;
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}
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}
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@@ -909,6 +919,7 @@ bool dd::Systems::LevelSystem::OnPowerUpTaken(const dd::Events::PowerUpTaken &ev
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bool dd::Systems::LevelSystem::OnKrakenDefeated(const dd::Events::KrakenDefeated &event)
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{
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m_BrickGenerating = false;
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SetNumberOfBricks(NumberOfBricks() - 1);
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m_LooseBricks--;
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@@ -1240,6 +1251,7 @@ void dd::Systems::LevelSystem::CreateBrokenModelPart(EntityID Parent, std::strin
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auto ent = m_World->CreateEntity(Parent);
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auto cTemplate = m_World->AddComponent<Components::Template>(ent);
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auto cTransform = m_World->AddComponent<Components::Transform>(ent);
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auto cBrickPart = m_World->AddComponent<Components::BrickPart>(ent);
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cTransform->Position = RelativePosition;
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@@ -0,0 +1,101 @@
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//
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// Created by Adniklastrator on 2015-10-13.
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//
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#include "PrecompiledHeader.h"
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#include "Game/LifeSystem.h"
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void dd::Systems::LifeSystem::Initialize()
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{
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EVENT_SUBSCRIBE_MEMBER(m_EPause, &LifeSystem::OnPause);
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EVENT_SUBSCRIBE_MEMBER(m_EResume, &LifeSystem::OnResume);
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EVENT_SUBSCRIBE_MEMBER(m_ELifeLost, &LifeSystem::OnLifeLost);
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for (int i = 0; i < Lives(); i++) {
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CreateLife(i);
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}
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m_GodMode = ResourceManager::Load<ConfigFile>("Config.ini")->GetValue<bool>("Cheat.GodMode", false);
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}
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void dd::Systems::LifeSystem::Update(double dt)
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{
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if (m_Pause) {
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return;
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}
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if (Lives() < 0) {
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Events::KrakenAttackEnd ek;
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EventBroker->Publish(ek);
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Events::GameOver e;
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EventBroker->Publish(e);
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Events::Pause p;
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p.Type = "All";
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EventBroker->Publish(p);
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//TODO: Make this not so ugly
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SetLives(3);
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}
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}
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void dd::Systems::LifeSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
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{
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if (m_Pause) {
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return;
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}
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auto templateCheck = m_World->GetComponent<Components::Template>(entity);
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if (templateCheck != nullptr){ return; }
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if (Lives() != PastLives()) {
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auto life = m_World->GetComponent<Components::Life>(entity);
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if (life != nullptr) {
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if (life->Number + 1 == PastLives()) {
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m_World->RemoveEntity(entity);
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SetPastLives(Lives());
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}
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}
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}
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}
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void dd::Systems::LifeSystem::CreateLife(int number)
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{
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auto life = m_World->CreateEntity();
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std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(life);
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transform->Position = glm::vec3(-1.5f + number * 0.15f, -2.f, -5.f);
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transform->Scale = glm::vec3(0.1f, 0.1f, 0.1f);
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std::shared_ptr<Components::Life> lifeNr = m_World->AddComponent<Components::Life>(life);
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lifeNr->Number = number;
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auto model = m_World->AddComponent<Components::Model>(life);
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model->ModelFile = "Models/Sid/Sid.dae";
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m_World->CommitEntity(life);
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}
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bool dd::Systems::LifeSystem::OnLifeLost(const dd::Events::LifeLost &event)
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{
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if (!m_GodMode){
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SetLives(Lives() - 1);
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}
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return true;
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}
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bool dd::Systems::LifeSystem::OnPause(const dd::Events::Pause &event)
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{
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/*if (event.Type != "LifeSystem" && event.Type != "All") {
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return false;
|
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}*/
|
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m_Pause = true;
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return true;
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}
|
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bool dd::Systems::LifeSystem::OnResume(const dd::Events::Resume &event)
|
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{
|
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/*if (event.Type != "LifeSystem" && event.Type != "All") {
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return false;
|
||||
}*/
|
||||
m_Pause = false;
|
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return true;
|
||||
}
|
||||
@@ -34,6 +34,7 @@ void dd::Systems::PadSystem::Initialize()
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||||
EVENT_SUBSCRIBE_MEMBER(m_EPause, &PadSystem::OnPause);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EResume, &PadSystem::OnResume);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EKrakenAttack, &PadSystem::OnKrakenAttack);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EKrakenAttackEnd, &PadSystem::OnKrakenAttackEnd);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EStickyPad, &PadSystem::OnStickyPad);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EStickyAttachedToPad, &PadSystem::OnStickyAttachedToPad);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EActionButton, &PadSystem::OnActionButton);
|
||||
@@ -508,16 +509,24 @@ bool dd::Systems::PadSystem::OnKrakenAttack(const dd::Events::KrakenAttack &even
|
||||
SetAcceleration(acceleration);
|
||||
} else if (m_KrakenCharge >= 1) {
|
||||
m_KrakenAttack = false;
|
||||
m_KrakenCharge = 0;
|
||||
m_KrakenStrength = 0;
|
||||
m_PlayerStrength = 0;
|
||||
Events::KrakenAttackEnd e;
|
||||
EventBroker->Publish(e);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool dd::Systems::PadSystem::OnKrakenAttackEnd(const dd::Events::KrakenAttackEnd &event)
|
||||
{
|
||||
m_KrakenAttack = false;
|
||||
m_KrakenCharge = 0;
|
||||
m_KrakenStrength = 0;
|
||||
m_PlayerStrength = 0;
|
||||
|
||||
m_World->RemoveEntity(m_KrakenArm);
|
||||
m_World->RemoveEntity(m_KrakenArmHitbox);
|
||||
m_KrakenArm = NULL;
|
||||
m_KrakenArmHitbox = NULL;
|
||||
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -13,6 +13,8 @@ void dd::Systems::ProjectileSystem::Initialize()
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EPause, &ProjectileSystem::OnPause);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EResume, &ProjectileSystem::OnResume);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EInkBlaster, &ProjectileSystem::OnInkBlaster);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EKrakenAttack, &ProjectileSystem::OnKrakenAttack);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EKrakenAttackEnd, &ProjectileSystem::OnKrakenAttackEnd);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EHitPad, &ProjectileSystem::OnHitPad);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EActionButton, &ProjectileSystem::OnActionButton);
|
||||
|
||||
@@ -113,34 +115,48 @@ bool dd::Systems::ProjectileSystem::OnHitPad(const dd::Events::HitPad &event)
|
||||
return true;
|
||||
}
|
||||
|
||||
bool dd::Systems::ProjectileSystem::OnKrakenAttack(const dd::Events::KrakenAttack &event)
|
||||
{
|
||||
m_KrakenAttack = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool dd::Systems::ProjectileSystem::OnKrakenAttackEnd(const dd::Events::KrakenAttackEnd &event)
|
||||
{
|
||||
m_KrakenAttack = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool dd::Systems::ProjectileSystem::OnActionButton(const dd::Events::ActionButton &event)
|
||||
{
|
||||
if (m_InkBlaster && m_SquidLoaded) {
|
||||
auto ent = m_World->CloneEntity(m_InkBlastTemplate);
|
||||
m_World->RemoveComponent<Components::Template>(ent);
|
||||
auto projectile = m_World->GetComponent<Components::Projectile>(ent);
|
||||
projectile->Speed = m_InkBlasterSpeed;
|
||||
auto transform = m_World->GetComponent<Components::Transform>(ent);
|
||||
transform->Position = event.Position;
|
||||
transform->Velocity = glm::vec3(0, projectile->Speed, 0);
|
||||
m_Shots--;
|
||||
if (m_Shots <= 0) {
|
||||
auto ball = m_World->GetComponent<Components::Ball>(m_AttachedSquid);
|
||||
m_InkBlaster = false;
|
||||
m_SquidLoaded = false;
|
||||
ball->InkBlaster = false;
|
||||
ball->Sticky = false;
|
||||
ball->Waiting = true;
|
||||
|
||||
{
|
||||
Events::InkBlasterOver e;
|
||||
e.Ball = m_AttachedSquid;
|
||||
EventBroker->Publish(e);
|
||||
}
|
||||
if (!m_KrakenAttack) {
|
||||
if (m_InkBlaster && m_SquidLoaded) {
|
||||
auto ent = m_World->CloneEntity(m_InkBlastTemplate);
|
||||
m_World->RemoveComponent<Components::Template>(ent);
|
||||
auto projectile = m_World->GetComponent<Components::Projectile>(ent);
|
||||
projectile->Speed = m_InkBlasterSpeed;
|
||||
auto transform = m_World->GetComponent<Components::Transform>(ent);
|
||||
transform->Position = event.Position;
|
||||
transform->Velocity = glm::vec3(0, projectile->Speed, 0);
|
||||
m_Shots--;
|
||||
if (m_Shots <= 0) {
|
||||
auto ball = m_World->GetComponent<Components::Ball>(m_AttachedSquid);
|
||||
m_InkBlaster = false;
|
||||
m_SquidLoaded = false;
|
||||
ball->InkBlaster = false;
|
||||
ball->Sticky = false;
|
||||
ball->Waiting = true;
|
||||
|
||||
{
|
||||
Events::InkBlasterOver e;
|
||||
e.Ball = m_AttachedSquid;
|
||||
EventBroker->Publish(e);
|
||||
}
|
||||
{
|
||||
Events::ActionButton e;
|
||||
EventBroker->Publish(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
|
||||
@@ -24,8 +24,29 @@ void dd::Systems::AnimationSystem::Update(double dt)
|
||||
}
|
||||
|
||||
for (auto& component : *animations) {
|
||||
auto animation = static_cast<Components::Animation*>(component.get());
|
||||
animation->Time += animation->Speed * dt;
|
||||
EntityID ent = component->Entity;
|
||||
auto animationComponent = static_cast<Components::Animation*>(component.get());
|
||||
|
||||
// Get animation information
|
||||
auto modelComponent = m_World->GetComponent<Components::Model>(ent);
|
||||
auto model = ResourceManager::Load<Model>(modelComponent->ModelFile);
|
||||
auto skeleton = model->m_Skeleton;
|
||||
auto animation = skeleton->GetAnimation(animationComponent->Name);
|
||||
|
||||
if (animationComponent->Speed != 0.0) {
|
||||
double nextTime = animationComponent->Time + animationComponent->Speed * dt;
|
||||
if (glm::abs(nextTime) > animation->Duration) {
|
||||
if (!animationComponent->Loop) {
|
||||
animationComponent->Time = glm::sign(nextTime) * animation->Duration;
|
||||
animationComponent->Speed = 0.0;
|
||||
LOG_DEBUG("Animation \"%s\" on Entity %i finished.", animationComponent->Name.c_str(), ent);
|
||||
Events::AnimationComplete e;
|
||||
e.Entity = ent;
|
||||
e.Animation = animationComponent->Name;
|
||||
}
|
||||
}
|
||||
animationComponent->Time = nextTime;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -293,6 +293,10 @@ dd::RawModel::RawModel(std::string fileName)
|
||||
Skeleton::Animation::Keyframe animationFrame;
|
||||
animationFrame.Index = keyframe;
|
||||
animationFrame.Time = frameTimes[keyframe] / animation->mTicksPerSecond;
|
||||
// HACK: For some reason Blender likes to create a first frame that doesn't start at time 0
|
||||
if (keyframe == 0) {
|
||||
animationFrame.Time = 0;
|
||||
}
|
||||
for (auto &kv2 : kv.second) {
|
||||
int boneID = kv2.first;
|
||||
auto &property = kv2.second;
|
||||
|
||||
@@ -154,7 +154,7 @@ int dd::Skeleton::GetKeyframe(const Animation& animation, double time)
|
||||
|
||||
for (int keyframe = 0; keyframe < animation.Keyframes.size(); ++keyframe) {
|
||||
if (animation.Keyframes[keyframe].Time > time)
|
||||
return glm::max(0, keyframe - 1); // HACK: If the time is less than the first keyframe, don
|
||||
return (keyframe - 1) % animation.Keyframes.size();
|
||||
}
|
||||
|
||||
return 0;
|
||||
|
||||
Reference in New Issue
Block a user