Merge remote-tracking branch 'origin' into Tobias

This commit is contained in:
tleety
2015-10-22 11:12:23 +02:00
22 changed files with 452 additions and 105 deletions
+35 -60
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@@ -12,15 +12,17 @@ void dd::Systems::BallSystem::RegisterComponents(ComponentFactory *cf)
void dd::Systems::BallSystem::Initialize()
{
std::random_device rd;
m_RandomGenerator = std::mt19937(rd());
EVENT_SUBSCRIBE_MEMBER(m_Contact, &BallSystem::Contact);
EVENT_SUBSCRIBE_MEMBER(m_ELifeLost, &BallSystem::OnLifeLost);
EVENT_SUBSCRIBE_MEMBER(m_EMultiBallLost, &BallSystem::OnMultiBallLost);
EVENT_SUBSCRIBE_MEMBER(m_EResetBall, &BallSystem::OnResetBall);
EVENT_SUBSCRIBE_MEMBER(m_EMultiBall, &BallSystem::OnMultiBall);
EVENT_SUBSCRIBE_MEMBER(m_EStickyPad, &BallSystem::OnStickyPad);
EVENT_SUBSCRIBE_MEMBER(m_EInkBlaster, &BallSystem::OnInkBlaster);
EVENT_SUBSCRIBE_MEMBER(m_EInkBlasterOver, &BallSystem::OnInkBlasterOver);
EVENT_SUBSCRIBE_MEMBER(m_EKrakenAttack, &BallSystem::OnKrakenAttack);
EVENT_SUBSCRIBE_MEMBER(m_EKrakenAttackEnd, &BallSystem::OnKrakenAttackEnd);
EVENT_SUBSCRIBE_MEMBER(m_EPause, &BallSystem::OnPause);
EVENT_SUBSCRIBE_MEMBER(m_EResume, &BallSystem::OnResume);
EVENT_SUBSCRIBE_MEMBER(m_EActionButton, &BallSystem::OnActionButton);
@@ -35,6 +37,7 @@ void dd::Systems::BallSystem::Initialize()
transform->Position = glm::vec3(-20.f, 0.26f, -10.f);
transform->Scale = glm::vec3(0.3f, 0.3f, 0.3f);
transform->Velocity = glm::vec3(0.f, 0.f, 0.f);
transform->Orientation = glm::quat();
auto model = m_World->AddComponent<Components::Model>(ent);
model->ModelFile = "Models/Sid/Sid.dae";
auto animation = m_World->AddComponent<Components::Animation>(ent);
@@ -63,27 +66,11 @@ void dd::Systems::BallSystem::Initialize()
transform2->Velocity = glm::vec3(0.0f, -10.f, 0.f);
}
for (int i = 0; i < Lives(); i++) {
CreateLife(i);
}
m_GodMode = ResourceManager::Load<ConfigFile>("Config.ini")->GetValue<bool>("Cheat.GodMode", false);
SetReplaceBall(true);
}
void dd::Systems::BallSystem::Update(double dt)
{
if (Lives() == 0)
{
Events::GameOver e;
EventBroker->Publish(e);
Events::Pause p;
p.Type = "All";
EventBroker->Publish(p);
//TODO: Make this not so ugly
SetLives(-1);
}
ResolveContacts();
}
@@ -126,7 +113,11 @@ void dd::Systems::BallSystem::UpdateEntity(double dt, EntityID entity, EntityID
if (ReplaceBall()) {
SetReplaceBall(false);
m_Waiting = true;
std::uniform_real_distribution<float> dist(-0.5f, 0.5f);
float random = dist(m_RandomGenerator);
ballComponent->SavedSpeed = glm::vec3(random, 1, 0.f);
ballComponent->Waiting = true;
auto transform = m_World->GetComponent<Components::Transform>(entity);
}
if (ballComponent->Waiting) {
@@ -134,12 +125,17 @@ void dd::Systems::BallSystem::UpdateEntity(double dt, EntityID entity, EntityID
m_Restarting = false;
ballComponent->Waiting = false;
auto transform = m_World->GetComponent<Components::Transform>(entity);
transform->Velocity = glm::normalize(glm::vec3(0.5f, 1, 0.f)) * ballComponent->Speed;
/*std::uniform_real_distribution<float> dist(-0.5f, 0.5f);
float random = dist(m_RandomGenerator);*/
transform->Velocity = glm::normalize(ballComponent->SavedSpeed) * ballComponent->Speed;
} else if (!ballComponent->Sticky) {
auto transform = m_World->GetComponent<Components::Transform>(entity);
transform->Velocity = glm::vec3(0.f, 0.f, 0.f);
//transform->Position = glm::vec3(0.0f, -3.f, -10.f);
transform->Orientation = glm::quat();
if (m_First) {
transform->Orientation = glm::quat();
m_First = false;
}
return;
}
}
@@ -170,7 +166,7 @@ void dd::Systems::BallSystem::UpdateEntity(double dt, EntityID entity, EntityID
m_World->RemoveEntity(entity);
Events::MultiBallLost e;
EventBroker->Publish(e);
} else if (Lives() == PastLives() && !m_Restarting) {
} else if (!m_Restarting) { //If we lose lives when we shouldn't, look here.
Events::ResetBall be;
EventBroker->Publish(be);
Events::LifeLost e;
@@ -197,16 +193,6 @@ void dd::Systems::BallSystem::UpdateEntity(double dt, EntityID entity, EntityID
}*/
}
if (Lives() != PastLives()) {
auto life = m_World->GetComponent<Components::Life>(entity);
if (life != nullptr) {
if (life->Number + 1 == PastLives()) {
m_World->RemoveEntity(entity);
SetPastLives(Lives());
}
}
}
if (ballComponent != nullptr) {
if (!ballComponent->Sticky)
{
@@ -433,31 +419,6 @@ EntityID dd::Systems::BallSystem::CreateBall()
return ent;
}
void dd::Systems::BallSystem::CreateLife(int number)
{
auto life = m_World->CreateEntity();
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(life);
transform->Position = glm::vec3(-1.5f + number * 0.15f, -2.f, -5.f);
transform->Scale = glm::vec3(0.1f, 0.1f, 0.1f);
std::shared_ptr<Components::Life> lifeNr = m_World->AddComponent<Components::Life>(life);
lifeNr->Number = number;
auto model = m_World->AddComponent<Components::Model>(life);
model->ModelFile = "Models/Sid/Sid.dae";
m_World->CommitEntity(life);
}
bool dd::Systems::BallSystem::OnLifeLost(const dd::Events::LifeLost &event)
{
if (!m_GodMode){
SetLives(Lives() - 1);
}
return true;
}
bool dd::Systems::BallSystem::OnMultiBallLost(const dd::Events::MultiBallLost &event)
{
SetMultiBalls(MultiBalls() - 1);
@@ -531,11 +492,25 @@ bool dd::Systems::BallSystem::OnInkBlasterOver(const dd::Events::InkBlasterOver
return true;
}
bool dd::Systems::BallSystem::OnKrakenAttack(const dd::Events::KrakenAttack &event)
{
m_KrakenAttack = true;
return true;
}
bool dd::Systems::BallSystem::OnKrakenAttackEnd(const dd::Events::KrakenAttackEnd &event)
{
m_KrakenAttack = false;
return true;
}
bool dd::Systems::BallSystem::OnActionButton(const dd::Events::ActionButton &event)
{
if (!m_StageBlockedWaiting) {
if (!m_InkBlockedWaiting) {
m_Waiting = false;
if (!m_KrakenAttack) {
if (!m_StageBlockedWaiting) {
if (!m_InkBlockedWaiting) {
m_Waiting = false;
}
}
}
return true;
+24
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@@ -95,6 +95,7 @@ void dd::Systems::KrakenSystem::UpdateEntity(double dt, EntityID entity, EntityI
}
break;
case 2: // Grabbing
m_NumberOfActions++;
kraken->CurrentAction = 5;
krakenAttack.ChargeUpdate = 0;
krakenAttack.KrakenStrength = 0.1;
@@ -103,6 +104,7 @@ void dd::Systems::KrakenSystem::UpdateEntity(double dt, EntityID entity, EntityI
break;
case 3: // Brick Generating
{
m_NumberOfActions++;
kraken->CurrentAction = 1;
Events::BrickGenerating e;
e.Origin1 = glm::vec3(-5, 7, -10);
@@ -185,8 +187,29 @@ bool dd::Systems::KrakenSystem::OnContact(const dd::Events::Contact &event)
return false;
}
auto projectile = m_World->GetComponent<Components::Projectile>(otherEntitiy);
if (projectile != nullptr) {
Events::ScoreEvent es;
es.Score = 23;
Events::KrakenHit e;
e.Kraken = krakenEntity;
e.Hitter = otherEntitiy;
e.MaxHealth = kraken->MaxHealth;
e.CurrentHealth = kraken->Health;
e.NewHealth = kraken->Health - 1;
EventBroker->Publish(e);
m_World->RemoveEntity(otherEntitiy);
return true;
}
auto ball = m_World->GetComponent<Components::Ball>(otherEntitiy);
if (ball != nullptr) {
ball->Combo += 1;
Events::ComboEvent ec;
ec.Combo = ball->Combo;
ec.Ball = otherEntitiy;
EventBroker->Publish(ec);
Events::ScoreEvent es;
es.Score = ball->Combo * 23;
Events::KrakenHit e;
e.Kraken = krakenEntity;
e.Hitter = otherEntitiy;
@@ -195,6 +218,7 @@ bool dd::Systems::KrakenSystem::OnContact(const dd::Events::Contact &event)
e.NewHealth = kraken->Health - 1;
EventBroker->Publish(e);
}
return true;
}
bool dd::Systems::KrakenSystem::OnKrakenAppear(const dd::Events::KrakenAppear &event)
+12
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@@ -278,6 +278,15 @@ void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID
}
}
auto brickPart = m_World->GetComponent<Components::BrickPart>(entity);
if (brickPart != nullptr) {
auto transform = m_World->GetComponent<Components::Transform>(entity);
if (transform->Position.y < -10) {
m_World->RemoveEntity(entity);
return;
}
}
auto brick = m_World->GetComponent<Components::Brick>(entity);
if (brick != nullptr) {
auto transform = m_World->GetComponent<Components::Transform>(entity);
@@ -310,6 +319,7 @@ void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID
}
m_LooseBricks--;
m_World->RemoveEntity(entity);
return;
}
}
@@ -909,6 +919,7 @@ bool dd::Systems::LevelSystem::OnPowerUpTaken(const dd::Events::PowerUpTaken &ev
bool dd::Systems::LevelSystem::OnKrakenDefeated(const dd::Events::KrakenDefeated &event)
{
m_BrickGenerating = false;
SetNumberOfBricks(NumberOfBricks() - 1);
m_LooseBricks--;
@@ -1240,6 +1251,7 @@ void dd::Systems::LevelSystem::CreateBrokenModelPart(EntityID Parent, std::strin
auto ent = m_World->CreateEntity(Parent);
auto cTemplate = m_World->AddComponent<Components::Template>(ent);
auto cTransform = m_World->AddComponent<Components::Transform>(ent);
auto cBrickPart = m_World->AddComponent<Components::BrickPart>(ent);
cTransform->Position = RelativePosition;
+101
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@@ -0,0 +1,101 @@
//
// Created by Adniklastrator on 2015-10-13.
//
#include "PrecompiledHeader.h"
#include "Game/LifeSystem.h"
void dd::Systems::LifeSystem::Initialize()
{
EVENT_SUBSCRIBE_MEMBER(m_EPause, &LifeSystem::OnPause);
EVENT_SUBSCRIBE_MEMBER(m_EResume, &LifeSystem::OnResume);
EVENT_SUBSCRIBE_MEMBER(m_ELifeLost, &LifeSystem::OnLifeLost);
for (int i = 0; i < Lives(); i++) {
CreateLife(i);
}
m_GodMode = ResourceManager::Load<ConfigFile>("Config.ini")->GetValue<bool>("Cheat.GodMode", false);
}
void dd::Systems::LifeSystem::Update(double dt)
{
if (m_Pause) {
return;
}
if (Lives() < 0) {
Events::KrakenAttackEnd ek;
EventBroker->Publish(ek);
Events::GameOver e;
EventBroker->Publish(e);
Events::Pause p;
p.Type = "All";
EventBroker->Publish(p);
//TODO: Make this not so ugly
SetLives(3);
}
}
void dd::Systems::LifeSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
{
if (m_Pause) {
return;
}
auto templateCheck = m_World->GetComponent<Components::Template>(entity);
if (templateCheck != nullptr){ return; }
if (Lives() != PastLives()) {
auto life = m_World->GetComponent<Components::Life>(entity);
if (life != nullptr) {
if (life->Number + 1 == PastLives()) {
m_World->RemoveEntity(entity);
SetPastLives(Lives());
}
}
}
}
void dd::Systems::LifeSystem::CreateLife(int number)
{
auto life = m_World->CreateEntity();
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(life);
transform->Position = glm::vec3(-1.5f + number * 0.15f, -2.f, -5.f);
transform->Scale = glm::vec3(0.1f, 0.1f, 0.1f);
std::shared_ptr<Components::Life> lifeNr = m_World->AddComponent<Components::Life>(life);
lifeNr->Number = number;
auto model = m_World->AddComponent<Components::Model>(life);
model->ModelFile = "Models/Sid/Sid.dae";
m_World->CommitEntity(life);
}
bool dd::Systems::LifeSystem::OnLifeLost(const dd::Events::LifeLost &event)
{
if (!m_GodMode){
SetLives(Lives() - 1);
}
return true;
}
bool dd::Systems::LifeSystem::OnPause(const dd::Events::Pause &event)
{
/*if (event.Type != "LifeSystem" && event.Type != "All") {
return false;
}*/
m_Pause = true;
return true;
}
bool dd::Systems::LifeSystem::OnResume(const dd::Events::Resume &event)
{
/*if (event.Type != "LifeSystem" && event.Type != "All") {
return false;
}*/
m_Pause = false;
return true;
}
+13 -4
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@@ -34,6 +34,7 @@ void dd::Systems::PadSystem::Initialize()
EVENT_SUBSCRIBE_MEMBER(m_EPause, &PadSystem::OnPause);
EVENT_SUBSCRIBE_MEMBER(m_EResume, &PadSystem::OnResume);
EVENT_SUBSCRIBE_MEMBER(m_EKrakenAttack, &PadSystem::OnKrakenAttack);
EVENT_SUBSCRIBE_MEMBER(m_EKrakenAttackEnd, &PadSystem::OnKrakenAttackEnd);
EVENT_SUBSCRIBE_MEMBER(m_EStickyPad, &PadSystem::OnStickyPad);
EVENT_SUBSCRIBE_MEMBER(m_EStickyAttachedToPad, &PadSystem::OnStickyAttachedToPad);
EVENT_SUBSCRIBE_MEMBER(m_EActionButton, &PadSystem::OnActionButton);
@@ -508,16 +509,24 @@ bool dd::Systems::PadSystem::OnKrakenAttack(const dd::Events::KrakenAttack &even
SetAcceleration(acceleration);
} else if (m_KrakenCharge >= 1) {
m_KrakenAttack = false;
m_KrakenCharge = 0;
m_KrakenStrength = 0;
m_PlayerStrength = 0;
Events::KrakenAttackEnd e;
EventBroker->Publish(e);
}
return true;
}
bool dd::Systems::PadSystem::OnKrakenAttackEnd(const dd::Events::KrakenAttackEnd &event)
{
m_KrakenAttack = false;
m_KrakenCharge = 0;
m_KrakenStrength = 0;
m_PlayerStrength = 0;
m_World->RemoveEntity(m_KrakenArm);
m_World->RemoveEntity(m_KrakenArmHitbox);
m_KrakenArm = NULL;
m_KrakenArmHitbox = NULL;
}
return true;
}
+38 -22
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@@ -13,6 +13,8 @@ void dd::Systems::ProjectileSystem::Initialize()
EVENT_SUBSCRIBE_MEMBER(m_EPause, &ProjectileSystem::OnPause);
EVENT_SUBSCRIBE_MEMBER(m_EResume, &ProjectileSystem::OnResume);
EVENT_SUBSCRIBE_MEMBER(m_EInkBlaster, &ProjectileSystem::OnInkBlaster);
EVENT_SUBSCRIBE_MEMBER(m_EKrakenAttack, &ProjectileSystem::OnKrakenAttack);
EVENT_SUBSCRIBE_MEMBER(m_EKrakenAttackEnd, &ProjectileSystem::OnKrakenAttackEnd);
EVENT_SUBSCRIBE_MEMBER(m_EHitPad, &ProjectileSystem::OnHitPad);
EVENT_SUBSCRIBE_MEMBER(m_EActionButton, &ProjectileSystem::OnActionButton);
@@ -113,34 +115,48 @@ bool dd::Systems::ProjectileSystem::OnHitPad(const dd::Events::HitPad &event)
return true;
}
bool dd::Systems::ProjectileSystem::OnKrakenAttack(const dd::Events::KrakenAttack &event)
{
m_KrakenAttack = true;
return true;
}
bool dd::Systems::ProjectileSystem::OnKrakenAttackEnd(const dd::Events::KrakenAttackEnd &event)
{
m_KrakenAttack = false;
return true;
}
bool dd::Systems::ProjectileSystem::OnActionButton(const dd::Events::ActionButton &event)
{
if (m_InkBlaster && m_SquidLoaded) {
auto ent = m_World->CloneEntity(m_InkBlastTemplate);
m_World->RemoveComponent<Components::Template>(ent);
auto projectile = m_World->GetComponent<Components::Projectile>(ent);
projectile->Speed = m_InkBlasterSpeed;
auto transform = m_World->GetComponent<Components::Transform>(ent);
transform->Position = event.Position;
transform->Velocity = glm::vec3(0, projectile->Speed, 0);
m_Shots--;
if (m_Shots <= 0) {
auto ball = m_World->GetComponent<Components::Ball>(m_AttachedSquid);
m_InkBlaster = false;
m_SquidLoaded = false;
ball->InkBlaster = false;
ball->Sticky = false;
ball->Waiting = true;
{
Events::InkBlasterOver e;
e.Ball = m_AttachedSquid;
EventBroker->Publish(e);
}
if (!m_KrakenAttack) {
if (m_InkBlaster && m_SquidLoaded) {
auto ent = m_World->CloneEntity(m_InkBlastTemplate);
m_World->RemoveComponent<Components::Template>(ent);
auto projectile = m_World->GetComponent<Components::Projectile>(ent);
projectile->Speed = m_InkBlasterSpeed;
auto transform = m_World->GetComponent<Components::Transform>(ent);
transform->Position = event.Position;
transform->Velocity = glm::vec3(0, projectile->Speed, 0);
m_Shots--;
if (m_Shots <= 0) {
auto ball = m_World->GetComponent<Components::Ball>(m_AttachedSquid);
m_InkBlaster = false;
m_SquidLoaded = false;
ball->InkBlaster = false;
ball->Sticky = false;
ball->Waiting = true;
{
Events::InkBlasterOver e;
e.Ball = m_AttachedSquid;
EventBroker->Publish(e);
}
{
Events::ActionButton e;
EventBroker->Publish(e);
}
}
}
}
return true;
+23 -2
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@@ -24,8 +24,29 @@ void dd::Systems::AnimationSystem::Update(double dt)
}
for (auto& component : *animations) {
auto animation = static_cast<Components::Animation*>(component.get());
animation->Time += animation->Speed * dt;
EntityID ent = component->Entity;
auto animationComponent = static_cast<Components::Animation*>(component.get());
// Get animation information
auto modelComponent = m_World->GetComponent<Components::Model>(ent);
auto model = ResourceManager::Load<Model>(modelComponent->ModelFile);
auto skeleton = model->m_Skeleton;
auto animation = skeleton->GetAnimation(animationComponent->Name);
if (animationComponent->Speed != 0.0) {
double nextTime = animationComponent->Time + animationComponent->Speed * dt;
if (glm::abs(nextTime) > animation->Duration) {
if (!animationComponent->Loop) {
animationComponent->Time = glm::sign(nextTime) * animation->Duration;
animationComponent->Speed = 0.0;
LOG_DEBUG("Animation \"%s\" on Entity %i finished.", animationComponent->Name.c_str(), ent);
Events::AnimationComplete e;
e.Entity = ent;
e.Animation = animationComponent->Name;
}
}
animationComponent->Time = nextTime;
}
}
}
+4
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@@ -293,6 +293,10 @@ dd::RawModel::RawModel(std::string fileName)
Skeleton::Animation::Keyframe animationFrame;
animationFrame.Index = keyframe;
animationFrame.Time = frameTimes[keyframe] / animation->mTicksPerSecond;
// HACK: For some reason Blender likes to create a first frame that doesn't start at time 0
if (keyframe == 0) {
animationFrame.Time = 0;
}
for (auto &kv2 : kv.second) {
int boneID = kv2.first;
auto &property = kv2.second;
+1 -1
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@@ -154,7 +154,7 @@ int dd::Skeleton::GetKeyframe(const Animation& animation, double time)
for (int keyframe = 0; keyframe < animation.Keyframes.size(); ++keyframe) {
if (animation.Keyframes[keyframe].Time > time)
return glm::max(0, keyframe - 1); // HACK: If the time is less than the first keyframe, don
return (keyframe - 1) % animation.Keyframes.size();
}
return 0;