Kraken arm now splashes around when it arrives
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@@ -104,7 +104,8 @@ private:
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double m_KrakenStrength = 0;
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double m_PlayerStrength = 0;
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float m_Edge = 2.8f;
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EntityID m_KrakenArm;
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EntityID m_KrakenArm = NULL;
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EntityID m_KrakenArmHitbox = NULL;
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Components::Transform* m_Transform = nullptr;
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Components::Pad* m_Pad = nullptr;
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std::shared_ptr<Components::Transform> m_StickTransform;
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@@ -437,7 +437,7 @@ EntityID dd::Systems::LevelSystem::CreateBrick(int row, int line, glm::vec2 spac
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auto type = m_World->AddComponent<Components::StickyBrick>(brick);
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model->ModelFile = "Models/Brick/StickyBrick.obj";
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} else if (typeInt == InkBlasterBrick) {
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cBrick->Type = InkBlasterBrick;
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cBrick->Type = InkBlasterBrick;
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auto type = m_World->AddComponent<Components::InkBlasterBrick>(brick);
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//model->ModelFile = "Models/Brick/InkBrick.obj";
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model->Color = glm::vec4(0.1f, 0.1f, 0.1f, 1.0f);
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@@ -1098,7 +1098,7 @@ void dd::Systems::LevelSystem::GetNextLevel()
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1, 1, 1, 1, 1, 1, 1,
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1, 0, 1, 2, 1, 0, 1,
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0, 1, 0, 1, 0, 1, 0,
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0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 6,
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0, 0, 0, 0, 0, 0, 0};
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color =
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{w, w, w, w, w, w, w,
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@@ -473,16 +473,35 @@ bool dd::Systems::PadSystem::OnKrakenAttack(const dd::Events::KrakenAttack &even
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transform->Velocity = glm::vec3(0, 0, 0);
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acceleration = glm::vec3(0, 0, 0);
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LOG_INFO("Kraken arm duuude");
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if (!m_KrakenArm){
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LOG_INFO("InKrakenArmDuuude");
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m_KrakenArm = m_World->CreateEntity(Entity());
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auto transform = m_World->AddComponent<Components::Transform>(m_KrakenArm);
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transform->Position = glm::vec3(1.f, -3.0f, 0.f);
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auto model = m_World->AddComponent<Components::Model>(m_KrakenArm);
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model->ModelFile = "Models/kraken/Arm.dae";
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auto animation = m_World->AddComponent<Components::Animation>(m_KrakenArm);
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animation->Speed = 1.0f;
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model->ModelFile = "Models/Kraken/Arm.dae";
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auto animation = m_World->AddComponent<Components::Animation>(m_KrakenArm);
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animation->Speed = 1.0f;
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m_World->CommitEntity(m_KrakenArm);
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m_KrakenArmHitbox = m_World->CreateEntity();
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auto hb_transform = m_World->AddComponent<Components::Transform>(m_KrakenArmHitbox);
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hb_transform->Position = transform->Position + glm::vec3(-1.f, -5.0f, -10.f);
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//hb_transform->Position = glm::vec3(-2.f, -8.0f, -10.f);
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hb_transform->Scale = glm::vec3(2.5f, 2.5f, 1.f);
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hb_transform->Velocity = glm::vec3(0.f, 10.f, 0.f);
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//auto hb_sprite = m_World->AddComponent<Components::Sprite>(m_KrakenArmHitbox);
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//hb_sprite->SpriteFile = "Textures/Core/ErrorTexture.png";
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auto hb_physics = m_World->AddComponent<Components::Physics>(m_KrakenArmHitbox);
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hb_physics->Calculate = true;
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hb_physics->CollisionType = CollisionType::Type::Static;
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hb_physics->Category = CollisionLayer::Type::Other;
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hb_physics->Mask = CollisionLayer::Type::Water;
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hb_physics->GravityScale = 0.f;
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auto hb_HitBox = m_World->AddComponent<Components::CircleShape>(m_KrakenArmHitbox);
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hb_HitBox->Radius = 1.25f;
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m_World->CommitEntity(m_KrakenArmHitbox);
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}
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SetTransform(transform);
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@@ -494,7 +513,9 @@ bool dd::Systems::PadSystem::OnKrakenAttack(const dd::Events::KrakenAttack &even
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m_PlayerStrength = 0;
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m_World->RemoveEntity(m_KrakenArm);
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m_World->RemoveEntity(m_KrakenArmHitbox);
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m_KrakenArm = NULL;
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m_KrakenArmHitbox = NULL;
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}
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return true;
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@@ -37,6 +37,7 @@ void dd::Systems::PhysicsSystem::InitializeWater()
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m_ParticleSystemDef.radius = radius;
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m_ParticleSystemDef.gravityScale = gravityScale;
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m_ParticleSystemDef.density = 4.f;
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m_ParticleSystemDef.surfaceTensionNormalStrength = 0.07;
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m_WaterParticleSystem = m_PhysicsWorld->CreateParticleSystem(&m_ParticleSystemDef);
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}
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