After merge fixes
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@@ -215,6 +215,10 @@ private:
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EventRelay<Frame, Events::KeyDown> m_EKeyDown;
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bool OnKeyDown(const Events::KeyDown& event)
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{
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if (Hidden()) {
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return;
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}
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if (event.KeyCode == GLFW_KEY_SPACE) {
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m_LoadingFrame->CancelPreload();
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Events::GameStart e;
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