Merge remote-tracking branch 'origin/master' into Physics

Conflicts:
	include/Core/Engine.h
	src/game/Physics/PhysicsSystem.cpp
This commit is contained in:
viktorljung
2015-09-14 15:37:38 +01:00
53 changed files with 807 additions and 92 deletions
-2
View File
@@ -80,8 +80,6 @@ private:
e.Entity1 = m_PhysicsSystem->m_BodiesToEntities[contact->GetFixtureA()->GetBody()];
e.Entity2 = m_PhysicsSystem->m_BodiesToEntities[contact->GetFixtureB()->GetBody()];
std::cout << e.Entity1 << " " << e.Entity2 << std::endl;
m_PhysicsSystem->EventBroker->Publish(e);
}
void EndContact(b2Contact* contact)