Merge remote-tracking branch 'origin/master' into Physics
Conflicts: include/Core/Engine.h src/game/Physics/PhysicsSystem.cpp
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@@ -80,8 +80,6 @@ private:
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e.Entity1 = m_PhysicsSystem->m_BodiesToEntities[contact->GetFixtureA()->GetBody()];
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e.Entity2 = m_PhysicsSystem->m_BodiesToEntities[contact->GetFixtureB()->GetBody()];
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std::cout << e.Entity1 << " " << e.Entity2 << std::endl;
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m_PhysicsSystem->EventBroker->Publish(e);
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}
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void EndContact(b2Contact* contact)
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