Merge remote-tracking branch 'origin/master' into Physics

Conflicts:
	include/Core/Engine.h
	src/game/Physics/PhysicsSystem.cpp
This commit is contained in:
viktorljung
2015-09-14 15:37:38 +01:00
53 changed files with 807 additions and 92 deletions
+2 -2
View File
@@ -12,7 +12,7 @@ void dd::Systems::PhysicsSystem::Initialize()
{
m_ContactListener = new ContactListener(this);
m_Gravity = b2Vec2(0.f, -9.82f);
m_Gravity = b2Vec2(0.f, 0.f);
m_PhysicsWorld = new b2World(m_Gravity);
m_TimeStep = 1.f/60.f;
@@ -188,7 +188,7 @@ void dd::Systems::PhysicsSystem::CreateBody(EntityID entity)
b2FixtureDef fixtureDef;
fixtureDef.shape = pShape;
fixtureDef.density = 1.f;
fixtureDef.restitution = 0.0f;
fixtureDef.restitution = 1.0f;
fixtureDef.friction = 0.3f;
body->CreateFixture(&fixtureDef);