Merge remote-tracking branch 'origin/master' into Physics
Conflicts: include/Core/Engine.h src/game/Physics/PhysicsSystem.cpp
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@@ -12,7 +12,7 @@ void dd::Systems::PhysicsSystem::Initialize()
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{
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m_ContactListener = new ContactListener(this);
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m_Gravity = b2Vec2(0.f, -9.82f);
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m_Gravity = b2Vec2(0.f, 0.f);
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m_PhysicsWorld = new b2World(m_Gravity);
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m_TimeStep = 1.f/60.f;
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@@ -188,7 +188,7 @@ void dd::Systems::PhysicsSystem::CreateBody(EntityID entity)
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b2FixtureDef fixtureDef;
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fixtureDef.shape = pShape;
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fixtureDef.density = 1.f;
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fixtureDef.restitution = 0.0f;
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fixtureDef.restitution = 1.0f;
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fixtureDef.friction = 0.3f;
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body->CreateFixture(&fixtureDef);
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