Adjusted size to new scale.
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@@ -44,7 +44,7 @@ void dd::Systems::LevelSystem::CreateBrick(int row, int line, glm::vec2 spacesBe
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sprite->SpriteFile = fileName;
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float x = spaceToEdge + line * spacesBetweenBricks.x;
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float y = spaceToEdge + row * spacesBetweenBricks.y;
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transform->Scale = glm::vec3(0.8, 0.2, 0.);
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transform->Scale = glm::vec3(1.6, 0.4, 0.);
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transform->Position = glm::vec3(x - 7, y + 1, -10.f);
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//sprite->Color = glm::vec4(1.f, 1.f, 1.f, 1.f);
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return;
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@@ -23,7 +23,7 @@ void dd::Systems::PadSystem::Initialize()
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ent = m_World->CreateEntity();
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transform = m_World->AddComponent<Components::Transform>(ent);
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transform->Position = glm::vec3(0.f, -5.f, -10.f);
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transform->Scale = glm::vec3(1.6, 0.4, 0.);
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transform->Scale = glm::vec3(3.2, 0.8, 0.);
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sprite = m_World->AddComponent<Components::Sprite>(ent);
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sprite->SpriteFile = "Textures/Pad.png";
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