Water can now collide with the bricks, added new ship model

This commit is contained in:
viktorljung
2015-10-08 11:27:17 +02:00
parent bfa8545483
commit f085e6a387
7 changed files with 1855 additions and 15 deletions
+1 -1
View File
@@ -27,7 +27,7 @@ void dd::Systems::LevelSystem::Initialize()
cRec->Dimensions = glm::vec2(0.9f, 0.35f);
std::shared_ptr<Components::Physics> cPhys = m_World->AddComponent<Components::Physics>(m_BrickTemplate);
std::shared_ptr<Components::Template> cTemplate = m_World->AddComponent<Components::Template>(m_BrickTemplate);
cPhys->CollisionType = CollisionType::Type::Dynamic;
cPhys->CollisionType = CollisionType::Type::Static;
cPhys->GravityScale = 0.f;
cPhys->Category = CollisionLayer::Type::Brick;
cPhys->Mask = CollisionLayer::Type::Ball;