Water can now collide with the bricks, added new ship model
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@@ -33,16 +33,16 @@ void dd::Systems::PadSystem::Initialize()
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auto ent = m_World->CreateEntity();
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m_World->SetProperty(ent, "Name", "Pad");
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auto ctransform = m_World->AddComponent<Components::Transform>(ent);
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ctransform->Position = glm::vec3(0.f, -3.5f, -10.f);
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ctransform->Position = glm::vec3(0.f, -4.8f, -10.f);
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auto rectangleShape = m_World->AddComponent<Components::RectangleShape>(ent);
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rectangleShape->Dimensions = glm::vec2(1.f, 0.5f);
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rectangleShape->Dimensions = glm::vec2(1.f, 0.1f);
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auto physics = m_World->AddComponent<Components::Physics>(ent);
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physics->CollisionType = CollisionType::Type::Dynamic;
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physics->Category = CollisionLayer::Type::Pad;
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physics->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Ball | CollisionLayer::PowerUp);
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physics->Calculate = true;
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auto cModel = m_World->AddComponent<Components::Model>(ent);
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cModel->ModelFile = "Models/Submarine2.obj";
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cModel->ModelFile = "Models/Ship/Ship.obj";
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auto pad = m_World->AddComponent<Components::Pad>(ent);
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m_World->CommitEntity(ent);
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