Merge branch 'master' into Sound
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@@ -307,7 +307,7 @@ bool dd::Systems::BallSystem::Contact(const Events::Contact &event)
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} else if (ballTransform->Position.x <= -2.7f) {
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particleEvent.Position = glm::vec3(-2.7f, -3.f, -3.f);
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}
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particleEvent.Radius = 1.f;
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particleEvent.ScaleValues.push_back(glm::vec3(1.f));
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particleEvent.Color = glm::vec4(1.f);
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particleEvent.Speed = 0;
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@@ -286,6 +286,7 @@ bool dd::Systems::LevelSystem::OnContact(const dd::Events::Contact &event)
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brick->Removed = true;
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m_World->RemoveEntity(entityShot);
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BrickHit(entityShot, entityBrick, 1);
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//ep.Radius = 0.05;
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return true;
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}
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@@ -393,6 +394,45 @@ void dd::Systems::LevelSystem::BrickHit(EntityID entityHitter, EntityID entityBr
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m_World->RemoveComponent<Components::Template>(b);
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m_World->SetEntityParent(b, 0);
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m_World->CommitEntity(b);
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//Particle trail
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Events::CreateParticleSequence trail;
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trail.parent = b;
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trail.AlphaValues.push_back(1.f);
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trail.AlphaValues.push_back(0.f);
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trail.ScaleValues.push_back(glm::vec3(0.08f));
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trail.ScaleValues.push_back(glm::vec3(0.f));
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trail.RadiusDistribution = 1;
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trail.EmitterLifeTime = 2.f;
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trail.ParticleLifeTime = 1.f;
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trail.ParticlesPerTick = 1;
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trail.SpawnRate = 0.1f;
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trail.Speed = 10.f;
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trail.EmittingAngle = glm::half_pi<float>();
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trail.SpriteFile = "Textures/Particles/FadeBall.png";
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trail.Color = brickModel->Color;
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//p.Spread = ...
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EventBroker->Publish(trail);
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//ParticlePoof
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Events::CreateParticleSequence poof;
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poof.EmitterLifeTime = 4;
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poof.EmittingAngle = glm::half_pi<float>();
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poof.Spread = 0.5f;
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poof.NumberOfTicks = 1;
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poof.ParticleLifeTime = 1.5f;
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poof.ParticlesPerTick = 1;
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poof.Position = cTransform->Position;
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poof.ScaleValues.clear();
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poof.ScaleValues.push_back(glm::vec3(0.5f));
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poof.ScaleValues.push_back(glm::vec3(2.f, 2.f, 0.2f));
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poof.SpriteFile = "Textures/Particles/Cloud_Particle.png";
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poof.Color = brickModel->Color;
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poof.AlphaValues.clear();
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poof.AlphaValues.push_back(1.f);
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poof.AlphaValues.push_back(0.f);
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poof.Speed = 10;
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EventBroker->Publish(poof);
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}
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+894
-812
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