Merge remote-tracking branch 'origin/master'
Conflicts: src/game/Game/PadSystem.cpp
This commit is contained in:
@@ -9,4 +9,4 @@ BGMVolume=0.5
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[Video]
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Fullscreen=false
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Width=675
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Height=1080[Water]Radius=0.3[Cheat]GodMode=false[Water]Radius=0.3[Cheat]GodMode=false
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Height=1080[Water]Radius=0.3[Cheat]GodMode=false
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@@ -24,6 +24,8 @@ struct Ball : Component
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bool Sticky = false;
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glm::vec3 StickyPlacement = glm::vec3(0, 0, 0);
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glm::vec3 SavedSpeed = glm::vec3(0, 1, 0);
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int PosterBoy = 0;
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};
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}
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@@ -20,6 +20,8 @@ struct Brick : Component
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int Type = 0;
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bool Removed = false;
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int Number = 100; // For the Kraken to keep track of which bricks needs replacing.
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bool BeingGenerated = false;
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glm::vec3 GenerationGoal;
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//What number of types each is.
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const int EmptyBrickSpace = 0;
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@@ -13,10 +13,11 @@ namespace dd
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namespace Components
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{
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struct Life : Component {
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struct Life : Component
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{
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int Number = 0;
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float SinusAltitude = 1;
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bool Left = false;
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};
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}
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@@ -24,6 +24,8 @@
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#include "Game/EGameOver.h"
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#include "Game/EKrakenAttackEnd.h"
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#include "Rendering/CAnimation.h"
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namespace dd
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{
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@@ -54,6 +56,7 @@ private:
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bool m_Pause = false;
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int m_Lives = 3;
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int m_PastLives = 3;
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float m_LifeSpeed = 0.8;
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bool m_GodMode = false;
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@@ -72,29 +72,12 @@ public:
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void Update(double dt) override;
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void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
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EntityID& Entity() { return m_Entity; }
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void SetEntity(const EntityID& ent) { m_Entity = ent; }
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glm::vec3 Acceleration() const { return m_Acceleration; }
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void SetAcceleration(const glm::vec3& acceleration) { m_Acceleration = acceleration; }
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bool Left() const { return m_Left; }
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void SetLeft(const bool& left) { m_Left = left; }
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bool Right() const { return m_Right; }
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void SetRight(const bool& right) { m_Right = right; }
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float Edge() const { return m_Edge; }
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void SetEdge(const float& edge) { m_Edge = edge; }
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Components::Transform* Transform() const { return m_Transform; }
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void SetTransform(Components::Transform* transform) { m_Transform = transform; }
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Components::Pad* Pad() const { return m_Pad; }
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void SetPad(Components::Pad* pad) { m_Pad = pad; }
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bool IsPaused() const { return m_Pause; }
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void SetPause(const bool& pause) { m_Pause = pause; }
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private:
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EntityID m_Entity = 0;
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glm::vec3 m_Acceleration = glm::vec3(0.f, 0.f, 0.f);
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EntityID m_PadEntity = 0;
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glm::vec3 m_PadAcceleration = glm::vec3(0.f, 0.f, 0.f);
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bool m_Left = false;
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bool m_Right = false;
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bool m_ReplaceBall = false;
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@@ -110,8 +93,8 @@ private:
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EntityID m_KrakenArm = 0;
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EntityID m_KrakenArmHitbox = 0;
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float m_PadRiseSpeed = 0.2;
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Components::Transform* m_Transform = nullptr;
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Components::Pad* m_Pad = nullptr;
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Components::Transform* m_PadTransform = nullptr;
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Components::Pad* m_PadComponent = nullptr;
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std::shared_ptr<Components::Transform> m_StickTransform;
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std::shared_ptr<Components::StickyAim> m_StickyAim;
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@@ -5,6 +5,10 @@
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#ifndef DAYDREAM_PROJECTILESYSTEM_H
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#define DAYDREAM_PROJECTILESYSTEM_H
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#include <fstream>
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#include <iostream>
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#include "Core/System.h"
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#include "Core/CTransform.h"
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#include "Core/CTemplate.h"
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@@ -26,8 +30,6 @@
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#include "Game/CProjectile.h"
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#include "Game/CBall.h"
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#include "Rendering/CSprite.h"
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#include <fstream>
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#include <iostream>
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namespace dd
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{
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@@ -22,7 +22,7 @@ struct ParticleEmitter : public Component
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float Speed = 2.f;
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double LifeTime = 100;
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float RadiusDistribution = 0;
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bool DefaultScale = false;
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//values to interpolate between.
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std::vector<glm::vec3> ScaleValues;
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std::vector<float> AlphaValues;
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@@ -26,6 +26,7 @@ struct CreateParticleSequence : public Event
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glm::vec4 Color = glm::vec4(0);
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EntityID parent = 0;
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// values to interpolate between.
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bool DefaultScale = false;
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std::vector<glm::vec3> ScaleValues;
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std::vector<float> AlphaValues;
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@@ -14,6 +14,7 @@
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#include "Core/CTemplate.h"
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#include "Core/CTransform.h"
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#include "Core/CTemplate.h"
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#include "Rendering/Texture.h"
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#include "Physics/EContact.h"
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#include "Physics/ESetImpulse.h"
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@@ -64,6 +64,13 @@ void dd::Systems::BallSystem::Initialize()
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auto transform2 = m_World->GetComponent<Components::Transform>(ent2);
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transform2->Position = glm::vec3(-0.f, 0.26f, -10.f);
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transform2->Velocity = glm::vec3(0.0f, -10.f, 0.f);
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/*auto PosterBoy = CreateBall();
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auto PosterBall = m_World->GetComponent<Components::Ball>(PosterBoy);
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PosterBall->PosterBoy = 1;
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auto Postertran = m_World->GetComponent<Components::Transform>(PosterBoy);
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Postertran->Position = glm::vec3(-3.f, -3.f, -10.f);
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Postertran->Velocity = glm::vec3(0.0f, 0.f, 0.f);*/
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}
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SetReplaceBall(true);
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@@ -88,6 +95,11 @@ void dd::Systems::BallSystem::UpdateEntity(double dt, EntityID entity, EntityID
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if (templateCheck != nullptr){ return; }
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if (ballComponent != nullptr) {
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auto transformBall = m_World->GetComponent<Components::Transform>(entity);
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if (ballComponent->PosterBoy == 1) {
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transformBall->Position = glm::vec3(-3, 3, -10);
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}
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if (ReplaceBall()) {
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m_First = true;
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SetReplaceBall(false);
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@@ -97,24 +109,21 @@ void dd::Systems::BallSystem::UpdateEntity(double dt, EntityID entity, EntityID
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ballComponent->SavedSpeed = glm::vec3(random, 1, 0.f);
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//ballComponent->SavedSpeed = glm::vec3(0.f, 1, 0.f);
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ballComponent->Waiting = true;
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auto transform = m_World->GetComponent<Components::Transform>(entity);
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}
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if (ballComponent->Waiting) {
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if (!m_Waiting) {
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m_Restarting = false;
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ballComponent->Waiting = false;
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auto transform = m_World->GetComponent<Components::Transform>(entity);
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/*std::uniform_real_distribution<float> dist(-0.5f, 0.5f);
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float random = dist(m_RandomGenerator);*/
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transform->Velocity = glm::normalize(ballComponent->SavedSpeed) * ballComponent->Speed;
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transformBall->Velocity = glm::normalize(ballComponent->SavedSpeed) * ballComponent->Speed;
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//transform->Velocity = glm::normalize(glm::vec3(0, 1, 0)) * ballComponent->Speed;
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} else if (!ballComponent->Sticky) {
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auto transform = m_World->GetComponent<Components::Transform>(entity);
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transform->Velocity = glm::vec3(0.f, 0.f, 0.f);
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transformBall->Velocity = glm::vec3(0.f, 0.f, 0.f);
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//transform->Position = glm::vec3(0.0f, -3.f, -10.f);
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if (m_First) {
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transform->Orientation = glm::quat();
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transformBall->Orientation = glm::quat();
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m_First = false;
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}
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return;
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@@ -124,8 +133,7 @@ void dd::Systems::BallSystem::UpdateEntity(double dt, EntityID entity, EntityID
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//TODO - Ball can stick to same pad just after detaching.
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if (!m_Waiting)
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{
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auto transform = m_World->GetComponent<Components::Transform>(entity);
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transform->Velocity = ballComponent->SavedSpeed;
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transformBall->Velocity = ballComponent->SavedSpeed;
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m_StickyCounter--;
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if (m_StickyCounter > 0) {
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m_Sticky = true;
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@@ -134,7 +142,6 @@ void dd::Systems::BallSystem::UpdateEntity(double dt, EntityID entity, EntityID
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}
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}
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auto transformBall = m_World->GetComponent<Components::Transform>(entity);
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if (glm::abs(transformBall->Velocity.y) < 2) {
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if (transformBall->Velocity.y > 0) {
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transformBall->Velocity.y = 2;
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@@ -281,7 +281,19 @@ void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID
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auto brick = m_World->GetComponent<Components::Brick>(entity);
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if (brick != nullptr) {
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auto transform = m_World->GetComponent<Components::Transform>(entity);
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auto transform = m_World->GetComponent<Components::Transform>(entity);
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if (brick->BeingGenerated) {
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if (transform->Position == brick->GenerationGoal) {
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brick->BeingGenerated = false;
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auto cPhys = m_World->AddComponent<Components::Physics>(entity);
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cPhys->CollisionType = CollisionType::Type::Static;
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cPhys->GravityScale = 0.f;
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cPhys->Category = CollisionLayer::Type::Brick;
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cPhys->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Type::Ball | CollisionLayer::Type::Projectile | CollisionLayer::Type::Wall | CollisionLayer::LifeBuoy);
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}
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}
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//Removes bricks that falls out of the stage.
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if (transform->Position.y < -10) {
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if (brick->Type == StandardBrick) {
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@@ -317,7 +329,7 @@ void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID
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auto ball = m_World->GetComponent<Components::Ball>(entity);
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if (NumberOfBricks() <= 0 && m_LooseBricks <= 0 && !Restarting()) {
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if (NumberOfBricks() <= 0 && m_LooseBricks <= 0 && !Restarting() && !m_Cleared) {
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if (MultiBalls() <= 0 && PowerUps() <= 0) {
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Events::StageCleared ec;
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ec.ClearedStage = m_CurrentLevel;
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@@ -481,6 +493,8 @@ bool dd::Systems::LevelSystem::BrickGenerating(const dd::Events::BrickGenerating
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auto ent = CreateBrick(i, j, SpaceBetweenBricks(), SpaceToEdge(), -3.2, 1, m_BrickSet[getter], m_ColorSet[getter]);
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if (ent != NULL) {
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auto brick = m_World->GetComponent<Components::Brick>(ent);
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brick->BeingGenerated = true;
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m_World->RemoveComponent<Components::Physics>(ent);
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brick->Number = getter;
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m_KrakenBricks[getter] = true;
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auto transform = m_World->GetComponent<Components::Transform>(ent);
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@@ -491,6 +505,7 @@ bool dd::Systems::LevelSystem::BrickGenerating(const dd::Events::BrickGenerating
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} else {
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transform->Position = event.Origin2;
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}
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brick->GenerationGoal = e.GoalPosition;
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e.Entity = ent;
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e.Speed = 6;
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e.Queue = false;
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@@ -690,7 +705,11 @@ bool dd::Systems::LevelSystem::OnContact(const dd::Events::Contact &event)
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brick = m_World->GetComponent<Components::Brick>(entityBrick);
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if (brick == nullptr) {
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return false;
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}
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}
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if (brick->BeingGenerated) {
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return false;
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}
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if (entityShot != 0) {
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// For when a brick gets shot.
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@@ -1002,7 +1021,6 @@ void dd::Systems::LevelSystem::GetNextLevel()
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glm::vec4 p3 = glm::vec4(189.f / 255.f, 0.f / 255.f, 187.f / 255.f, 1.f);
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glm::vec4 p4 = glm::vec4(125.f / 255.f, 0.f / 255.f, 147.f / 255.f, 1.f);
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if (m_CurrentCluster == 0) {
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if (m_CurrentLevel == 1) {
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level =
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@@ -1102,7 +1120,7 @@ void dd::Systems::LevelSystem::GetNextLevel()
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1, 1, 1, 1, 1, 1, 1,
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1, 0, 1, 2, 1, 0, 1,
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0, 1, 0, 1, 0, 1, 0,
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0, 0, 0, 0, 0, 0, 6,
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0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0};
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color =
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{w, w, w, w, w, w, w,
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@@ -47,10 +47,29 @@ void dd::Systems::LifeSystem::UpdateEntity(double dt, EntityID entity, EntityID
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auto templateCheck = m_World->GetComponent<Components::Template>(entity);
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if (templateCheck != nullptr){ return; }
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auto life = m_World->GetComponent<Components::Life>(entity);
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if (Lives() != PastLives()) {
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auto life = m_World->GetComponent<Components::Life>(entity);
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if (life != nullptr) {
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if (life != nullptr) {
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auto transform = m_World->GetComponent<Components::Transform>(entity);
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if (life->Left) {
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if (transform->Position.x > 3) {
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life->Left = false;
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transform->Velocity.x = m_LifeSpeed;
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}
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} else {
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if (transform->Position.x < -3) {
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life->Left = true;
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transform->Velocity.x = -m_LifeSpeed;
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}
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}
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transform->Position.x += transform->Velocity.x * dt;
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/*glm::vec2 dir = glm::normalize(glm::vec2(transform->Velocity.x, transform->Velocity.y));
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glm::vec2 up = glm::vec2(0.f, 1.f);
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float angle = glm::acos(glm::dot<float>(dir, up)) * glm::sign(dir.x);
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transform->Orientation = glm::rotate(glm::quat(), angle, glm::vec3(0.f, 0.f, -1.f));*/
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if (Lives() != PastLives()) {
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if (life->Number + 1 == PastLives()) {
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m_World->RemoveEntity(entity);
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SetPastLives(Lives());
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@@ -64,7 +83,10 @@ void dd::Systems::LifeSystem::CreateLife(int number)
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auto life = m_World->CreateEntity();
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std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(life);
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transform->Position = glm::vec3(-1.5f + number * 0.15f, -2.f, -5.f);
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//transform->Position = glm::vec3(-1.5f + number * 1.5f, -3.f, -10.f);
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transform->Scale = glm::vec3(0.1f, 0.1f, 0.1f);
|
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/*transform->Scale = glm::vec3(0.2f, 0.2f, 0.2f);
|
||||
transform->Velocity.x = m_LifeSpeed;*/
|
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std::shared_ptr<Components::Life> lifeNr = m_World->AddComponent<Components::Life>(life);
|
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lifeNr->Number = number;
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@@ -72,6 +94,8 @@ void dd::Systems::LifeSystem::CreateLife(int number)
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||||
auto model = m_World->AddComponent<Components::Model>(life);
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model->ModelFile = "Models/Sid/Sid.dae";
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||||
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||||
auto anim = m_World->AddComponent<Components::Animation>(life);
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||||
anim->Speed = 0.f;
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||||
m_World->CommitEntity(life);
|
||||
}
|
||||
|
||||
@@ -81,7 +105,7 @@ bool dd::Systems::LifeSystem::OnLifeLost(const dd::Events::LifeLost &event)
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||||
SetLives(Lives() - 1);
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||||
return true;
|
||||
}
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool dd::Systems::LifeSystem::OnPause(const dd::Events::Pause &event)
|
||||
|
||||
+33
-32
@@ -58,10 +58,11 @@ void dd::Systems::PadSystem::Initialize()
|
||||
auto pad = m_World->AddComponent<Components::Pad>(ent);
|
||||
m_World->CommitEntity(ent);
|
||||
|
||||
SetEdge(3.2 - (ctransform->Scale.x / 2));
|
||||
SetEntity(ent);
|
||||
SetTransform(m_World->GetComponent<Components::Transform>(Entity()));
|
||||
SetPad(m_World->GetComponent<Components::Pad>(Entity()));
|
||||
m_Edge = 3.2 - (ctransform->Scale.x / 2);
|
||||
|
||||
m_PadEntity = ent;
|
||||
m_PadTransform = ctransform.get();
|
||||
m_PadComponent = pad.get();
|
||||
}
|
||||
|
||||
//Stick
|
||||
@@ -94,7 +95,7 @@ void dd::Systems::PadSystem::Initialize()
|
||||
|
||||
// Kraken arm
|
||||
{
|
||||
m_KrakenArm = m_World->CreateEntity(Entity());
|
||||
m_KrakenArm = m_World->CreateEntity(m_PadEntity);
|
||||
auto transform = m_World->AddComponent<Components::Transform>(m_KrakenArm);
|
||||
transform->Position = glm::vec3(1.f, -3.0f, 0.f);
|
||||
auto model = m_World->AddComponent<Components::Model>(m_KrakenArm);
|
||||
@@ -126,7 +127,7 @@ void dd::Systems::PadSystem::UpdateEntity(double dt, EntityID entity, EntityID p
|
||||
m_ResetBall = false;
|
||||
}
|
||||
auto ballTransform = m_World->GetComponent<Components::Transform>(entity);
|
||||
ballTransform->Position = Transform()->Position;
|
||||
ballTransform->Position = m_PadTransform->Position;
|
||||
ballTransform->Position += ball->StickyPlacement;
|
||||
glm::vec2 dir = glm::normalize(glm::vec2(ball->SavedSpeed.x, ball->SavedSpeed.y));
|
||||
glm::vec2 up = glm::vec2(0.f, 1.f);
|
||||
@@ -160,9 +161,9 @@ void dd::Systems::PadSystem::Update(double dt)
|
||||
return;
|
||||
}
|
||||
|
||||
auto transform = Transform();
|
||||
auto pad = Pad();
|
||||
auto acceleration = Acceleration();
|
||||
auto transform = m_PadTransform;
|
||||
auto pad = m_PadComponent;
|
||||
auto acceleration = m_PadAcceleration;
|
||||
|
||||
if (glm::abs(transform->Position.y - m_PadHeight) > m_PadRiseSpeed) {
|
||||
if (transform->Position.y < m_PadHeight) {
|
||||
@@ -178,27 +179,27 @@ void dd::Systems::PadSystem::Update(double dt)
|
||||
transform->Velocity.x = pad->MaxSpeed;
|
||||
}
|
||||
transform->Position += transform->Velocity * (float)dt;
|
||||
if (transform->Position.x > Edge()) {
|
||||
transform->Position.x = Edge();
|
||||
} else if (transform->Position.x < -Edge()) {
|
||||
transform->Position.x = -Edge();
|
||||
if (transform->Position.x > m_Edge) {
|
||||
transform->Position.x = m_Edge;
|
||||
} else if (transform->Position.x < -m_Edge) {
|
||||
transform->Position.x = -m_Edge;
|
||||
}
|
||||
transform->Velocity += acceleration * (float)dt;
|
||||
if (glm::abs(transform->Velocity.x) > 1 || (!Left() && !Right())) {
|
||||
transform->Velocity += acceleration * (float)dt;
|
||||
if (glm::abs(transform->Velocity.x) > 1 || (!m_Left && !m_Right)) {
|
||||
transform->Velocity -= transform->Velocity * pad->SlowdownModifier * (float) dt;
|
||||
}
|
||||
|
||||
if (Left()) {
|
||||
if (m_Left) {
|
||||
acceleration.x = -pad->AccelerationSpeed;
|
||||
} else if (Right()) {
|
||||
} else if (m_Right) {
|
||||
acceleration.x = pad->AccelerationSpeed;
|
||||
} else {
|
||||
acceleration.x = 0.f;
|
||||
}
|
||||
|
||||
SetTransform(transform);
|
||||
SetPad(pad);
|
||||
SetAcceleration(acceleration);
|
||||
m_PadTransform = transform;
|
||||
m_PadComponent = pad;
|
||||
m_PadAcceleration = acceleration;
|
||||
|
||||
return;
|
||||
}
|
||||
@@ -232,11 +233,11 @@ bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event) {
|
||||
} else if (val == GLFW_KEY_LEFT) {
|
||||
//std::cout << "Left!" << std::endl;
|
||||
//acceleration.x = -0.01f;
|
||||
SetLeft(true);
|
||||
m_Left = true;
|
||||
} else if (val == GLFW_KEY_RIGHT) {
|
||||
//std::cout << "Right!" << std::endl;
|
||||
//acceleration.x = 0.01f;
|
||||
SetRight(true);
|
||||
m_Right = true;
|
||||
} else if (val == GLFW_KEY_R) {
|
||||
Events::ResetBall e;
|
||||
EventBroker->Publish(e);
|
||||
@@ -255,7 +256,7 @@ bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event) {
|
||||
EventBroker->Publish(e);
|
||||
} else if (val == GLFW_KEY_M) {
|
||||
Events::MultiBall e;
|
||||
e.padTransform = Transform();
|
||||
e.padTransform = m_PadTransform;
|
||||
EventBroker->Publish(e);
|
||||
} else if (val == GLFW_KEY_P) {
|
||||
if (IsPaused()) {
|
||||
@@ -289,7 +290,7 @@ bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event) {
|
||||
EventBroker->Publish(e);
|
||||
} else if (val == GLFW_KEY_L) {
|
||||
Events::Lifebuoy e;
|
||||
e.Transform = Transform();
|
||||
e.Transform = m_PadTransform;
|
||||
EventBroker->Publish(e);
|
||||
} else if (val == GLFW_KEY_Y) {
|
||||
Events::StickyPad e;
|
||||
@@ -308,14 +309,14 @@ bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event) {
|
||||
EventBroker->Publish(e);
|
||||
} else if (val == GLFW_KEY_Q) {
|
||||
Events::Move e;
|
||||
e.Entity = Entity();
|
||||
e.Entity = m_PadEntity;
|
||||
e.GoalPosition = glm::vec3(0, 0, -10);
|
||||
e.Speed = 5;
|
||||
e.Queue = false;
|
||||
EventBroker->Publish(e);
|
||||
} else if (val == GLFW_KEY_SPACE) {
|
||||
Events::ActionButton e;
|
||||
e.Position = Transform()->Position;
|
||||
e.Position = m_PadTransform->Position;
|
||||
EventBroker->Publish(e);
|
||||
} else if (val == GLFW_KEY_D) {
|
||||
return false;
|
||||
@@ -331,9 +332,9 @@ bool dd::Systems::PadSystem::OnKeyUp(const dd::Events::KeyUp &event)
|
||||
} else if (val == GLFW_KEY_DOWN) {
|
||||
|
||||
} else if (val == GLFW_KEY_LEFT) {
|
||||
SetLeft(false);
|
||||
m_Left = false;
|
||||
} else if (val == GLFW_KEY_RIGHT) {
|
||||
SetRight(false);
|
||||
m_Right = false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
@@ -476,8 +477,8 @@ bool dd::Systems::PadSystem::OnKrakenAttack(const dd::Events::KrakenAttack &even
|
||||
m_PlayerStrength = event.PlayerStrength;
|
||||
m_KrakenCharge = event.ChargeUpdate;
|
||||
m_KrakenAttack = true;
|
||||
auto transform = Transform();
|
||||
auto acceleration = Acceleration();
|
||||
auto transform = m_PadTransform;
|
||||
auto acceleration = m_PadAcceleration;
|
||||
|
||||
transform->Velocity = glm::vec3(0, 0, 0);
|
||||
acceleration = glm::vec3(0, 0, 0);
|
||||
@@ -505,8 +506,8 @@ bool dd::Systems::PadSystem::OnKrakenAttack(const dd::Events::KrakenAttack &even
|
||||
m_World->CommitEntity(m_KrakenArmHitbox);
|
||||
}
|
||||
|
||||
SetTransform(transform);
|
||||
SetAcceleration(acceleration);
|
||||
m_PadTransform = transform;
|
||||
m_PadAcceleration = acceleration;
|
||||
} else if (m_KrakenCharge >= 1) {
|
||||
m_KrakenAttack = false;
|
||||
Events::KrakenAttackEnd e;
|
||||
|
||||
@@ -139,6 +139,7 @@ bool dd::Systems::ProjectileSystem::OnActionButton(const dd::Events::ActionButto
|
||||
transform->Position = event.Position;
|
||||
transform->Velocity = glm::vec3(0, projectile->Speed, 0);
|
||||
m_Shots--;
|
||||
|
||||
if (m_Shots <= 0) {
|
||||
auto ball = m_World->GetComponent<Components::Ball>(m_AttachedSquid);
|
||||
m_InkBlaster = false;
|
||||
|
||||
@@ -1,151 +0,0 @@
|
||||
//
|
||||
// Created by Adniklastrator on 2015-10-08.
|
||||
//
|
||||
|
||||
|
||||
#include "PrecompiledHeader.h"
|
||||
#include "Game/ProjectileSystem.h"
|
||||
|
||||
|
||||
void dd::Systems::ProjectileSystem::Initialize()
|
||||
{
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EContact, &ProjectileSystem::OnContact);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EPause, &ProjectileSystem::OnPause);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EResume, &ProjectileSystem::OnResume);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EInkBlaster, &ProjectileSystem::OnInkBlaster);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EHitPad, &ProjectileSystem::OnHitPad);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EActionButton, &ProjectileSystem::OnActionButton);
|
||||
|
||||
//Ink Blast
|
||||
{
|
||||
auto ent = m_World->CreateEntity();
|
||||
m_World->SetProperty(ent, "Name", "Projectile");
|
||||
std::shared_ptr<Components::Transform> ctransform = m_World->AddComponent<Components::Transform>(ent);
|
||||
|
||||
auto circleShape = m_World->AddComponent<Components::CircleShape>(ent);
|
||||
auto inkBlastTemplate = m_World->AddComponent<Components::Template>(ent);
|
||||
circleShape->Radius = 0.1f;
|
||||
auto physics = m_World->AddComponent<Components::Physics>(ent);
|
||||
physics->CollisionType = CollisionType::Type::Dynamic;
|
||||
physics->Category = CollisionLayer::Type::Projectile;
|
||||
physics->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Type::Pad | CollisionLayer::Type::Brick | CollisionLayer::Type::Wall);
|
||||
physics->Calculate = true;
|
||||
ctransform->Position = glm::vec3(0.f, 0.f, -10.f);
|
||||
ctransform->Scale = glm::vec3(0.6f, 0.6f, 0.6f);
|
||||
// auto cModel = m_World->AddComponent<Components::Model>(ent);
|
||||
// cModel->ModelFile = "Models/Test/Ball/Sid.obj";
|
||||
auto cSprite = m_World->AddComponent<Components::Sprite>(ent);
|
||||
cSprite->SpriteFile = "Textures/Particles/OilShot.png";
|
||||
auto projectile = m_World->AddComponent<Components::Projectile>(ent);
|
||||
|
||||
m_World->CommitEntity(ent);
|
||||
|
||||
m_InkBlastTemplate = ent;
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
void dd::Systems::ProjectileSystem::Update(double dt)
|
||||
{
|
||||
if (m_Pause) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void dd::Systems::ProjectileSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
|
||||
{
|
||||
if (IsPaused()) {
|
||||
return;
|
||||
}
|
||||
auto templateCheck = m_World->GetComponent<Components::Template>(entity);
|
||||
if (templateCheck != nullptr){ return; }
|
||||
|
||||
auto shot = m_World->GetComponent<Components::Projectile>(entity);
|
||||
if (shot != nullptr) {
|
||||
auto transform = m_World->GetComponent<Components::Transform>(entity);
|
||||
if (transform->Position.y > 8) {
|
||||
m_World->RemoveEntity(entity);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool dd::Systems::ProjectileSystem::OnPause(const dd::Events::Pause &event)
|
||||
{
|
||||
/*if (event.Type != "ProjectileSystem" && event.Type != "All") {
|
||||
return false;
|
||||
}*/
|
||||
|
||||
m_Pause = true;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool dd::Systems::ProjectileSystem::OnResume(const dd::Events::Resume &event)
|
||||
{
|
||||
/*if (event.Type != "ProjectileSystem" && event.Type != "All") {
|
||||
return false;
|
||||
}*/
|
||||
m_Pause = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool dd::Systems::ProjectileSystem::OnContact(const dd::Events::Contact &event)
|
||||
{
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool dd::Systems::ProjectileSystem::OnInkBlaster(const dd::Events::InkBlaster &event)
|
||||
{
|
||||
m_InkBlaster = true;
|
||||
m_Shots = event.Shots;
|
||||
m_InkBlasterSpeed = event.Speed;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool dd::Systems::ProjectileSystem::OnHitPad(const dd::Events::HitPad &event)
|
||||
{
|
||||
if (m_InkBlaster) {
|
||||
m_SquidLoaded = true;
|
||||
m_AttachedSquid = event.Ball;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool dd::Systems::ProjectileSystem::OnActionButton(const dd::Events::ActionButton &event)
|
||||
{
|
||||
if (m_InkBlaster && m_SquidLoaded) {
|
||||
auto ent = m_World->CloneEntity(m_InkBlastTemplate);
|
||||
m_World->RemoveComponent<Components::Template>(ent);
|
||||
auto projectile = m_World->GetComponent<Components::Projectile>(ent);
|
||||
projectile->Speed = m_InkBlasterSpeed;
|
||||
auto transform = m_World->GetComponent<Components::Transform>(ent);
|
||||
transform->Position = event.Position;
|
||||
<<<<<<< HEAD
|
||||
transform->Velocity = glm::vec3(0, projectile->Speed, 0);
|
||||
=======
|
||||
transform->Velocity = glm::vec3(0, 7, 0);
|
||||
>>>>>>> origin/master
|
||||
m_Shots--;
|
||||
if (m_Shots <= 0) {
|
||||
auto ball = m_World->GetComponent<Components::Ball>(m_AttachedSquid);
|
||||
m_InkBlaster = false;
|
||||
m_SquidLoaded = false;
|
||||
ball->InkBlaster = false;
|
||||
ball->Sticky = false;
|
||||
ball->Waiting = true;
|
||||
|
||||
{
|
||||
Events::InkBlasterOver e;
|
||||
e.Ball = m_AttachedSquid;
|
||||
EventBroker->Publish(e);
|
||||
}
|
||||
{
|
||||
Events::ActionButton e;
|
||||
EventBroker->Publish(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
@@ -236,7 +236,12 @@ void dd::Systems::PhysicsSystem::Update(double dt)
|
||||
auto particle = m_World->GetComponent<Components::Particle>(entity);
|
||||
|
||||
transform->Position = glm::vec3(position.x, position.y, transform->Position.z);
|
||||
transform->Scale = particle->Scale;//glm::vec3(particle->Radius * 2.f, particle->Radius * 2.f, 1);
|
||||
EntityID emitter = m_ParticleEmitters.ParticleEmitter[e];
|
||||
auto cEmitter = m_World->GetComponent<Components::ParticleEmitter>(emitter);
|
||||
if (!cEmitter->DefaultScale)
|
||||
{
|
||||
transform->Scale = particle->Scale;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -272,7 +277,7 @@ void dd::Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, Entity
|
||||
m_World->RemoveEntity(entity);
|
||||
}
|
||||
}
|
||||
//Update alpha
|
||||
//Update alpha & scale
|
||||
auto sprite = m_World->GetComponent<Components::Sprite>(entity);
|
||||
float timeProgress = particle->TimeLived / (particle->LifeTime - 0.1);
|
||||
if (timeProgress > 1) {
|
||||
@@ -281,7 +286,9 @@ void dd::Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, Entity
|
||||
auto emitter = m_World->GetComponent<Components::ParticleEmitter>(particle->ParticleSystem);
|
||||
if (emitter) {
|
||||
sprite->Color.w = ScalarInterpolation(timeProgress, emitter->AlphaValues);
|
||||
particle->Scale = VectorInterpolation(timeProgress, emitter->ScaleValues);
|
||||
if (!emitter->DefaultScale) {
|
||||
particle->Scale = VectorInterpolation(timeProgress, emitter->ScaleValues);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -720,8 +727,9 @@ bool dd::Systems::PhysicsSystem::CreateParticleSequence(const Events::CreatePart
|
||||
particleEmitter->EmittingAngle = event.EmittingAngle;
|
||||
particleEmitter->LifeTime = event.EmitterLifeTime;
|
||||
particleEmitter->AlphaValues = event.AlphaValues;
|
||||
particleEmitter->ScaleValues = event.ScaleValues;
|
||||
particleEmitter->RadiusDistribution = event.RadiusDistribution;
|
||||
particleEmitter->DefaultScale = event.DefaultScale;
|
||||
particleEmitter->ScaleValues = event.ScaleValues;
|
||||
{
|
||||
//Creating Particle Template
|
||||
auto particle = m_World->CreateEntity(emitter);
|
||||
@@ -731,10 +739,17 @@ bool dd::Systems::PhysicsSystem::CreateParticleSequence(const Events::CreatePart
|
||||
m_World->AddComponent<Components::Template>(particle);
|
||||
particleTransform->Position = emitterTransform->Position;
|
||||
sprite->SpriteFile = event.SpriteFile;
|
||||
if (particleEmitter->DefaultScale == true)
|
||||
{
|
||||
Texture* texture = ResourceManager::Load<Texture>(event.SpriteFile);
|
||||
particleEmitter->ScaleValues.clear();
|
||||
particleEmitter->ScaleValues.push_back(glm::vec3(texture->Width / 100, texture->Height / 100, 1));
|
||||
|
||||
}
|
||||
sprite->Color = event.Color;
|
||||
particleComponent->LifeTime = event.ParticleLifeTime;
|
||||
particleComponent->Flags = event.Flags;
|
||||
particleComponent->Scale = event.ScaleValues[0];
|
||||
particleComponent->Scale = particleEmitter->ScaleValues[0];
|
||||
particleComponent->ParticleSystem = emitter;
|
||||
}
|
||||
m_World->CommitEntity(emitter);
|
||||
@@ -835,8 +850,9 @@ bool dd::Systems::PhysicsSystem::OnContact(const dd::Events::Contact &event)
|
||||
e.Color = glm::vec4(1.f);
|
||||
e.AlphaValues.push_back(1.f);
|
||||
e.AlphaValues.push_back(0.f);
|
||||
e.ScaleValues.push_back(glm::vec3(1.f));
|
||||
e.ScaleValues.push_back(glm::vec3(4));
|
||||
e.Speed = 0;
|
||||
e.DefaultScale = true;
|
||||
|
||||
auto PowerFriend = m_World->GetComponent<Components::MultiBallBrick>(entity);
|
||||
auto PowerSaviour = m_World->GetComponent<Components::LifebuoyBrick>(entity);
|
||||
@@ -861,6 +877,7 @@ bool dd::Systems::PhysicsSystem::OnContact(const dd::Events::Contact &event)
|
||||
e.SpriteFile = "Textures/PowerUps/RealeaseTheKraken.png";
|
||||
}
|
||||
else {
|
||||
e.DefaultScale = false;
|
||||
e.EmitterLifeTime = 4;
|
||||
e.EmittingAngle = glm::half_pi<float>();
|
||||
e.Spread = 0.5f;
|
||||
|
||||
Reference in New Issue
Block a user