Merge remote-tracking branch 'origin/master'

Conflicts:
	src/game/Game/PadSystem.cpp
This commit is contained in:
2015-10-22 17:06:01 +02:00
17 changed files with 147 additions and 235 deletions
+2
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@@ -24,6 +24,8 @@ struct Ball : Component
bool Sticky = false;
glm::vec3 StickyPlacement = glm::vec3(0, 0, 0);
glm::vec3 SavedSpeed = glm::vec3(0, 1, 0);
int PosterBoy = 0;
};
}
+2
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@@ -20,6 +20,8 @@ struct Brick : Component
int Type = 0;
bool Removed = false;
int Number = 100; // For the Kraken to keep track of which bricks needs replacing.
bool BeingGenerated = false;
glm::vec3 GenerationGoal;
//What number of types each is.
const int EmptyBrickSpace = 0;
+4 -3
View File
@@ -13,10 +13,11 @@ namespace dd
namespace Components
{
struct Life : Component {
struct Life : Component
{
int Number = 0;
float SinusAltitude = 1;
bool Left = false;
};
}
+3
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@@ -24,6 +24,8 @@
#include "Game/EGameOver.h"
#include "Game/EKrakenAttackEnd.h"
#include "Rendering/CAnimation.h"
namespace dd
{
@@ -54,6 +56,7 @@ private:
bool m_Pause = false;
int m_Lives = 3;
int m_PastLives = 3;
float m_LifeSpeed = 0.8;
bool m_GodMode = false;
+4 -21
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@@ -72,29 +72,12 @@ public:
void Update(double dt) override;
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
EntityID& Entity() { return m_Entity; }
void SetEntity(const EntityID& ent) { m_Entity = ent; }
glm::vec3 Acceleration() const { return m_Acceleration; }
void SetAcceleration(const glm::vec3& acceleration) { m_Acceleration = acceleration; }
bool Left() const { return m_Left; }
void SetLeft(const bool& left) { m_Left = left; }
bool Right() const { return m_Right; }
void SetRight(const bool& right) { m_Right = right; }
float Edge() const { return m_Edge; }
void SetEdge(const float& edge) { m_Edge = edge; }
Components::Transform* Transform() const { return m_Transform; }
void SetTransform(Components::Transform* transform) { m_Transform = transform; }
Components::Pad* Pad() const { return m_Pad; }
void SetPad(Components::Pad* pad) { m_Pad = pad; }
bool IsPaused() const { return m_Pause; }
void SetPause(const bool& pause) { m_Pause = pause; }
private:
EntityID m_Entity = 0;
glm::vec3 m_Acceleration = glm::vec3(0.f, 0.f, 0.f);
EntityID m_PadEntity = 0;
glm::vec3 m_PadAcceleration = glm::vec3(0.f, 0.f, 0.f);
bool m_Left = false;
bool m_Right = false;
bool m_ReplaceBall = false;
@@ -110,8 +93,8 @@ private:
EntityID m_KrakenArm = 0;
EntityID m_KrakenArmHitbox = 0;
float m_PadRiseSpeed = 0.2;
Components::Transform* m_Transform = nullptr;
Components::Pad* m_Pad = nullptr;
Components::Transform* m_PadTransform = nullptr;
Components::Pad* m_PadComponent = nullptr;
std::shared_ptr<Components::Transform> m_StickTransform;
std::shared_ptr<Components::StickyAim> m_StickyAim;
+4 -2
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@@ -5,6 +5,10 @@
#ifndef DAYDREAM_PROJECTILESYSTEM_H
#define DAYDREAM_PROJECTILESYSTEM_H
#include <fstream>
#include <iostream>
#include "Core/System.h"
#include "Core/CTransform.h"
#include "Core/CTemplate.h"
@@ -26,8 +30,6 @@
#include "Game/CProjectile.h"
#include "Game/CBall.h"
#include "Rendering/CSprite.h"
#include <fstream>
#include <iostream>
namespace dd
{